Tactics and Strategy Turns 40-50

damnrunner

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I think the 0-50 thread was getting too long. Does doing it in 10 turn groupings make sense? The following are the issues that I believe will come up in the turns 40-50.

We finish the WB next turn. I believe the earlier consensus was to send it North.

What do we build next? I don't recall the previous discussion on this topic. warrior, worker, or settler would make sense. I think a settler is the best choice.

Also what should we build at city #2 once the scout is done. Warrior or 2nd scout seem most obvious.

Do we want our third city by the horses or at the city site to the south? With 3 food resources the southern city site could make a good GP farm. But we also need to get those horses linked up.
 
I think the 0-50 thread was getting too long. Does doing it in 10 turn groupings make sense? The following are the issues that I believe will come up in the turns 40-50.
I'm fine with that suggestion, I just hope people still read what I've put for turn 39! It's not done yet

We finish the WB next turn. I believe the earlier consensus was to send it North.
yes

What do we build next? I don't recall the previous discussion on this topic. warrior, worker, or settler would make sense. I think a settler is the best choice.
Worker for sure, settler on it's own means we be working unimproved tiles for longer

Also what should we build at city #2 once the scout is done. Warrior or 2nd scout seem most obvious.
Scout will be done on turn city grows. If we work forest grassland and build warrior then we'll grow to pop 3 as soon as the gold mine is done. We should then build a worker IMO

Do we want our third city by the horses or at the city site to the south? With 3 food resources the southern city site could make a good GP farm. But we also need to get those horses linked up.
We don't need to decide that just yet, but I would go for the sheep spot as that can then churn out more settlers quickly especially if we chop some of those forest. It can become a GP farm later on
 
The main conditionality here is Buddhism and Hinduism, if these are discovered the next 9 turns. If that is the case, we should head directly for the route mysticism-meditation-priesthood and COL (if we got writing now)

Our workers have so much to do with all that resource, farms, roads, hills and chops, that we need to build the land first, then we should do pottery along with currency later.

Worker-settler-settler for capital
warrior and library for pavlodar.
 
I'm fine with that suggestion, I just hope people still read what I've put for turn 39! It's not done yet
I just read it... so now the city three site is even more awesome than before, I was a little worried about tundra and ice but that fear has been put to bed... We still need to get the horses hooked up though... Also, it now seems that we may now be at the absolute south, it might be faster to sent the workboat around the southern end of the continent.

Worker for sure, settler on it's own means we be working unimproved tiles for longer
Any thoughts on building two workers in a row?

We don't need to decide that just yet, but I would go for the sheep spot as that can then churn out more settlers quickly especially if we chop some of those forest. It can become a GP farm later on
Wont chariots make us barb proof, save our warriors, and help get the continent explored faster?
 
You miss the point Sommerswerd, we need to get around that range, and we made the work boat for that very purpose. Finding another team is a priority, and the odds are high we find another team there.
 
Could somebody please post a link to the latest "Test Map" save. That way I can do some tests and report back with results, instead of continuing to ask stupid questions. I have been trying to use the old test map and follow the turn log, but the city maintenance gets further and further out of wack with every turn. Ill check the forums to see about posting screenshots.

As far as future actions go, I think we need a settler right away for either the sheep/corn city or horse, then two workers, our worker is overwhelmed with responsibilities. I think someone sugessted building the city right on the horse? I hate to lose the tile bonuses, but the city will still have a cow and we dont have enough workers to connect the horse quickly.
 
If the horse city is built after the southern city then perhaps we will have enough workers by then so we do not have to build on the horses.
 
Southern city can surely be a worker-maker, with all that food.

But I think we need to get the horse city first, and build on the horse, to get that instant benefit. We only lose 1 hammer, that is all, but that hammer is gained by a better area coverage. We need an early chariot to defend that area.
 
I think we should settle city three first.:lol: We could place it between the sheep and deer or by the horses. If we do settle city three first right on the horses it will grow very slowly after only a few population. Currently I am thinking one space east, but that is an initial assumption. Can someone suggest a dotmap for the cities between the Syr Darya and the Irshym rivers?

For the religions... what are we projecting our research rate at after writing? How many turns would it take to get each tech to code of laws if we beeline after we finish researching writing? If we get priesthood shortly after or at the same time as another team, we should still be able to research CoL before they can finish the wonder?

For organization... We do need to start mid term and long term discussions. For this purpose we can resurrect a dead thread(Strategy Objectives - Mid Term) and I will create an identical thread for long term. We should strategize from the top down ie. Long term first, then mid, then strategy. After ten pages or so we can recreate the thread with a number after it.

Damnrunner, I was going to make ten turn threads after the fifty turn one ran out but like most things someone beat me to the forums. Never can get home fast enough!!:)
 
I just read it... so now the city three site is even more awesome than before, I was a little worried about tundra and ice but that fear has been put to bed... We still need to get the horses hooked up though... Also, it now seems that we may now be at the absolute south, it might be faster to sent the workboat around the southern end of the continent.

Any thoughts on building two workers in a row?

Wont chariots make us barb proof, save our warriors, and help get the continent explored faster?

I still think wb must go n as we can't get round mountains otherwise.

Need worker first in cap before settler for sure. But I would go for that city 3 site quick to churn out more workers/settlers. Horses next for chariots FTW!

I wouldn't do library yet in Pavlo, it isn't going for specialists and I wouldn't be after writing now if it's just for a 25% tech bonus in city2. After the warrior we build a worker there and chop/whip it using overflow for granary.
 
I see we went writting, without any planning or testing for a rex strategy whatsoever....bah...all that was tested was cottages against library with 3 cities which is the wrong way to go anyway..

The fact that no religions are founded yet makes this path even worst...

pottery and then mystism was the way to go IMO.....

People say we have no workers to build cottages....but we will have a worker in 5 turns from capital....

The plan I see as best at the momment is 2 workers from capital,, build 2 cottages and road towards next city...then 1-2 warriors growing to size 6 working cottages and then settler..then warrior again then worker and settler again...

This is a REXing plan and by the time we have build all this it will be time to get writting and get a library...but right now what will we do with writting? what will our city work will growing? how will city 3 pop borders to work corn?

So can someone who voted writting post a specific plan? What will capital build and when? Do we plan on library in capital before settler? How many workers from capital? What about warriors we will send settler to the wild?

I would like to see us playing this game based on specific plans and testing, not forum spamming....

P.S please change tech to 0% for 1 turn and then 100%...we are losing beackers
 
There is a specific plan, presented by damnrunner, where he advocated the use of specialists in the capital with library, to get us a faster academy.
 
@ Provolution

Why did you move wounded warrior out in the open?????????

Please do not make such moves again without any consent from the team...it seems we got lucky and there are no animals there..but next time we might not get lucky....and you also ignored the fact that we need to keep the warrior in the forests for barb fog busting!!!
 
Indiansmoke, take it easy, we agreed, on Kalebs proposal, to move that warrior. Its ok to criticize and so on, but dont act like a schoolmaster, please.
 
I for one advocated moving the warrior if it was strong. It would be nice to get to that hill to the SW and see more of the land.

Can we not build another settler in Hazrat-e before we begin the library? We still have 8 turns before we get writing.

Why must we change research to 0% and then 100%? That sounds like Civ III stuff. I thought all overflow, be it hammers or beakers, goes into the next project. Can someone explain how we are losing beakers?
 
Indiansmoke, take it easy, we agreed, on Kalebs proposal, to move that warrior. Its ok to criticize and so on, but dont act like a schoolmaster, please.
It wasn't me that suggested moving the warrior, the only person to suggest that was donsig. I know cav scout and myself were both saying to stay fortified on the forest to fog-bust. I really think we need an actions thread to avoid this sort of thing in future.

Can we not build another settler in Hazrat-e before we begin the library? We still have 8 turns before we get writing.
That is the plan, no?

I see we went writting, without any planning or testing for a rex strategy whatsoever....bah...all that was tested was cottages against library with 3 cities which is the wrong way to go anyway..

In 10 turns from now we can have both writing and pottery. By then we will have a very strong tech rate and I'm sure we can pick up a religion at leisure even if Budd/Hindu are gone

People say we have no workers to build cottages....but we will have a worker in 5 turns from capital....
If we want to REx then that worker should chop and mine the FPH next to the river. By the time he's done he should follow the settler down to site 3 to farm sheep. So no time for cottages for him.

The plan I see as best at the momment is 2 workers from capital,, build 2 cottages and road towards next city...then 1-2 warriors growing to size 6 working cottages and then settler..then warrior again then worker and settler again...
I would rather get that settler out sooner as city 3 can grow quickly and start churning out more workers and settlers for us.

So I suggest the following in the capital: Worker > Settler > (writing is done, and gold is online by this stage) > build Library and 2 warriors which allows us to grow to size 6 > more workers/settlers

This is a REXing plan and by the time we have build all this it will be time to get writting and get a library...but right now what will we do with writting? what will our city work will growing? how will city 3 pop borders to work corn?
So is my plan. We are not losing much by building a library in the capital as it let's us grow to the happiness cap. By the time it is done we can use the extra pop to run specialists or add :hammers: City 3 already has deer, sheep and a mine to work and by the time it's pop 3 it should be building workers/settlers, so it won't need the corn just yet.

So can someone who voted writting post a specific plan? What will capital build and when? Do we plan on library in capital before settler? How many workers from capital? What about warriors we will send settler to the wild?
I've already done that. The only thing I would do differently from the sim I posted is I wouldn't build a library in city 2 now.

I would like to see us playing this game based on specific plans and testing, not forum spamming....
Me too! When I'm back home I'll start a thread with instructions on how to run sims and post screenshots so more people can contribute with simulations of their own.
 
And Provo, I'm also confused by this:
I would like to remind everyone, a vote for writing now will get us faster to a Great Scientist, which means we can place an Academy with the library much quicker.
So that would mean a Library in the capital surely?

We should build a worker in Hazrat E, to build a road between river Ishim and Irtysh, in order to facilitate the gold to move from Pavlodar to City 3. Here we should produce worker, settler, settler. First settling city 3, then horse city.

Pavlodar should build a library after scout and warrior, both for maxing out gold research value and for expanding northern borders, and to let city grow.
But here you say we should build a library in Pavlodar and not the capital :confused:

Btw, we don't need a road to city 3 straight away, the gold can be traded along the coast. It doesn't need the gold straight away anyway.
 
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