Indiansmoke, take it easy, we agreed, on Kalebs proposal, to move that warrior. Its ok to criticize and so on, but dont act like a schoolmaster, please.
It wasn't me that suggested moving the warrior, the only person to suggest that was donsig. I know cav scout and myself were both saying to stay fortified on the forest to fog-bust. I really think we need an actions thread to avoid this sort of thing in future.
Can we not build another settler in Hazrat-e before we begin the library? We still have 8 turns before we get writing.
That is the plan, no?
I see we went writting, without any planning or testing for a rex strategy whatsoever....bah...all that was tested was cottages against library with 3 cities which is the wrong way to go anyway..
In 10 turns from now we can have
both writing and pottery. By then we will have a very strong tech rate and I'm sure we can pick up a religion at leisure even if Budd/Hindu are gone
People say we have no workers to build cottages....but we will have a worker in 5 turns from capital....
If we want to REx then that worker should chop and mine the FPH next to the river. By the time he's done he should follow the settler down to site 3 to farm sheep. So no time for cottages for him.
The plan I see as best at the momment is 2 workers from capital,, build 2 cottages and road towards next city...then 1-2 warriors growing to size 6 working cottages and then settler..then warrior again then worker and settler again...
I would rather get that settler out sooner as city 3 can grow quickly and start churning out more workers and settlers for us.
So I suggest the following in the capital: Worker > Settler > (writing is done, and gold is online by this stage) > build Library and 2 warriors which allows us to grow to size 6 > more workers/settlers
This is a REXing plan and by the time we have build all this it will be time to get writting and get a library...but right now what will we do with writting? what will our city work will growing? how will city 3 pop borders to work corn?
So is my plan. We are not losing much by building a library in the capital as it let's us grow to the happiness cap. By the time it is done we can use the extra pop to run specialists or add
City 3 already has deer, sheep and a mine to work and by the time it's pop 3 it should be building workers/settlers, so it won't need the corn just yet.
So can someone who voted writting post a specific plan? What will capital build and when? Do we plan on library in capital before settler? How many workers from capital? What about warriors we will send settler to the wild?
I've already done that. The only thing I would do differently from the sim I posted is I wouldn't build a library in city 2 now.
I would like to see us playing this game based on specific plans and testing, not forum spamming....
Me too! When I'm back home I'll start a thread with instructions on how to run sims and post screenshots so more people can contribute with simulations of their own.