Just to make sure its clear to everyone:
Kaleb is talking about the improving the corn next to the new commerce city. It would be nice if this city could have an improved tile to work. We want it to pop quickly and Oskemen already has an improved tile.
Ok lets see what the 2 options are.
Option 1: Farm the flood and cottage flood first
turn 79: 2 workers farm flood (3 worker turns left) - corn city founded starts working unimproved corn
turn 80: 2 workers farm flood (1 worker turns left) -
turn 81: 1 worker farm flood complete - second worker cottages flood for 1 turn (3 worker turns left for cottage)
turn 82: both workers cottage flood (1 turn for cottage)
turn 83: 1 worker farms (4 turns for farm left) 1 worker finishes cottage
turn 84: both workers farm (2 turns for farm corn left)
turn 85: both workers farm
corn finished
turn 86:
corn city grows size 2 (working 2 imporved tiiles) both workers road
Option 2: go straight for corn
turn 79: 2 workers move to cottage and cottage for 1 turn - corn city founded starts working unimproved corn
turn 80: 2 workers farm corn(3 worker turns left) -
turn 81: 2 workers farm corn (1 worker turn left)
turn 82: 1 worker
finishes corn, second cottages (1 turn for cottage)
turn 83: 1 worker finishes cottage 1 moves to farm flood (5 worker turns for flood)
turn 84: both workers farm flood (3 worker turns for flood) -
corn city grows size 2
turn 85: both workers farm flood (1 worker turn left)
turn 86: 1 worker finishes flood 1 moves to road
So by farming flood first we gain:
6
In Oskemen
and we have road 1 turn earlier.
by farming corn first we gain
9
In Corn city
and we lose 1 worker turn on the road.
Now Oskemen has granary so 6 food in Oskemen is actually 12
as it all goes to granary...
So in reality we lose 12 in Oskemen and grow size 3, 2 turns earlier....compared to 9 in corn city and grow size 2, 2 turns earlier.
So these are the facts....anyone can decide what they want.