loffenx
Warlord
- Joined
- May 6, 2008
- Messages
- 265
Here I thought we would share our tactical tips, or perhaps our observations of odd AI behaviour.
Playing as the svartalfar conquering cities is kinda of a problem for a big part of the game, but I have discovered that given certain conditions the AI will walk out of their big cities to attack your troops. One trick is to send a couple of warriors up close to the city, and keep your main troops 3 tiles away (this requires that you can reach the tiles thoose warriors are at in one turn). The AI will then often, especially early on (don't know what controls this behaviour) attack thoose warriors, which opens his attackers up for a counterattack by your "hidden" troops. Next turn, the city is ripe for plucking.
As I said I don't really know what controls the AIs behaviour here. This does ofcourse not always work, but often enough to be worth a try. In a previous similair topic someone said that the AI has total visibility of all your land, but if it does, it does not use that information very well. It might also be an elven-related thing, perhap the AI does not take into account your troops double movement in forests.
Playing as the svartalfar conquering cities is kinda of a problem for a big part of the game, but I have discovered that given certain conditions the AI will walk out of their big cities to attack your troops. One trick is to send a couple of warriors up close to the city, and keep your main troops 3 tiles away (this requires that you can reach the tiles thoose warriors are at in one turn). The AI will then often, especially early on (don't know what controls this behaviour) attack thoose warriors, which opens his attackers up for a counterattack by your "hidden" troops. Next turn, the city is ripe for plucking.
As I said I don't really know what controls the AIs behaviour here. This does ofcourse not always work, but often enough to be worth a try. In a previous similair topic someone said that the AI has total visibility of all your land, but if it does, it does not use that information very well. It might also be an elven-related thing, perhap the AI does not take into account your troops double movement in forests.