Conclusion:
The game was very interesting (and a good way to get back into Sid), however, I do not really feel it can be won anymore. The AI is split: Have and Have Nots. Some AIs have it all, lots of cities, lots of techs (30 bc and Astronomy, Gunpowder, etc.). Others only have 10 to 20 cities, plus their free tech as a result of me gifting them into the Middle Ages.
Therefore, trading is really impossible. I need Republic to get going, but that alone is very expensive amongst the civs who do have it. None of the 'backwards' civs are doing anything. No trades to be made to get me anywhere. Most of my gpt is spent on buying gold and luxuries that I need to sustain my empire. All the civs I gifted in the MA even got the same free tech. I find myself in a position where even getting to Knights will be expensive, let alone producing and upgrading all the horsemen. I'm really at a loss to as to what to do when this happens, because some games it does, and others it doesn't.
Is this just an unfortunate thing that happens a lot, or somehow my own error??? Likely both, but in any case, the key is persistance for these games, try and try until you find the perfect one. Through this, I can learn and improve. I feel that I didn't really make any significant errors in this game, it just didn't work out.
So signing off on this one, but not on this idea, I have nearly 500 more maps from Mapfinder as it is.
-Elear
(p.s. - 6 cattle seems to be cursed. I found another map with 6 cattle within 7 tiles of the start, and 4 of them on potential freshwater spots. It was a really bad position in the end, with almost no room to expand properly. Irony.

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