Take-Two Games FY2025 quarterly report

If its not Civ7, let it at least be Mafia.

But historical, not social-justice-woke etc

I would play Mafia game set in Sicily end 19,beginning 20 century.

Anything else, hard pass from me.
 
*taking on tinfoil hat*

Interesting historical events taking place of 7th June

1099 – First Crusade: The Siege of Jerusalem begins.
1494 – Spain and Portugal sign the Treaty of Tordesillas which divides the New World between the two countries.
1628 – The Petition of Right, a major English constitutional document, is granted the Royal Assent by Charles I and becomes law.
1654 – Louis XIV is crowned King of France.
1776 – Richard Henry Lee presents the "Lee Resolution" to the Continental Congress. The motion is seconded by John Adams and will lead to the United States Declaration of Independence.
1942 – World War II: The Battle of Midway ends in American victory.

And last but not least it is also Tourette Syndrome Awareness Day :scan:
Let's see, Civ VI has:
Spain, Portugal, England/Britain, France, the United States and Japan as playable Civs, so that covers just about all the 7 June Historical Events.
- And in addition, Robert the Bruce, one of Civ VI's Leaders, died on 7 June 1329
 
Now this is becoming the sort of thread I signed up to CFC for
I know, right? It’s amazing how many intelligent people are concentrated on this Internet forum from 2000. The discourse here is so much better than on sites like Reddit.
 
I know, right? It’s amazing how many intelligent people are concentrated on this Internet forum from 2000. The discourse here is so much better than on sites like Reddit.
When there’s no algorithm favoring engagement and cheap emotion, I find it tends to put the focus on actual discussion.

That’s why I like this forum :))

As for the June 7 date, here’s hoping! I find it interesting that the Jayavarman challenge will still be going on for another week at that point, lol
 
When there’s no algorithm favoring engagement and cheap emotion, I find it tends to put the focus on actual discussion.

That’s why I like this forum :))
The discourse here is so much better than on sites like Reddit.

Internet forums have always been simulating dialogue, hence their name is very correct: they have been decentralized (and non monetized) small spaces where you have few dozens to few hundreds of actually active who talk to each other on various topics, and each post is equally visible and humble. They simulate normal human conversation.

Social media by contrast are terrifying corporate behemoths ruled by attention, which don't simulate normal conversation spaces at all: instead they simulate a podium and amphitheatre, where individuals take the stage to speak monologues to the masses of thousands. At this scale it often falls victim to of demagoguery, exhibitionist narcissism, grabbing attention, power dynamics, politics, mob mentality, mass hysteria etc.

At best, you have meaningless drivel such as r/civ, where the vast majority of content is people entering the podium to show everybody funny images and memes, with little discussion. At least r/civ is wholesome in comparision to other subreddits, it's just shallow.
 
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The 6/7 date almost makes it too good of a fit for Civ7 to *not* be the case.

I don't remember much from the pre-release to Civ VI. I know I followed it meticulously thanks to all the people on this site, and I played a Civ VI demo at Spiel in Essen just before launch. I remember being absolutely thrilled, and from the moment I saw the game I loved its graphics.

I still hope VII will be less cluttered (visually) after all the content is added. Whenever I make it to late game I'm tired of seeing so many large structures. I never understood why the scale has to be such that everything tries to stand out. Take the wind turbines for example. Just put 9 of them in a smaller way on a tile, surrounded by forests, maybe some meadows or farms, some roads. Make it seem like it's an actual place in which wind turbines are the focus, instead of a tile with just wind turbines. Farms are the perfect example for me how it's done. They have a small building to signify what era it is in, and other than that it's all very small and inclusive. Granted, it's easier because farms lend themselves well to this design, big or small scale.

I know, right? It’s amazing how many intelligent people are concentrated on this Internet forum from 2000. The discourse here is so much better than on sites like Reddit.

Internet forums have always been simulating dialogue, hence their name is very correct: they have been decentralized (and non monetized) small spaces where you have few dozens to few hundreds of actually active who talk to each other on various topics, and each post is equally visible and humble. They simulate normal human conversation.

Social media by contrast are terrifying corporate behemoths ruled by attention, which don't simulate normal conversation spaces at all: instead they simulate a podium and amphitheatre, where individuals take the stage to speak monologues to the masses of thousands. At this scale it often falls victim to of demagoguery, exhibitionist narcissism, grabbing attention, power dynamics, politics, mob mentality, mass hysteria etc.

At best, you have meaningless drivel such as r/civ, where the vast majority of content is people entering the podium to show everybody funny images and memes, with little discussion. At least r/civ is wholesome in comparision to other subreddits, it's just shallow.

To be fair, I've also never been on a single site that goes off-topic as much and as quickly as CivFanatics. I mean, here we're talking about the meta of using forums, instead of talking about the actual topic.
 
I found it interesting that the Take-Two financials distinguish between sales revenue / bookings and RCS "Recurring Customer Spending." Their Zynga casual and hyper-casual mobile games generate large amounts of RCS. In the investor deck, they has a slide that notes that PC titles generate RCS by using passes and DLCs. Given that we've seen the New Frontier Pass and Leader Pass with Civ6, I expect to see more of that with Civ7. Perhaps a lot more, as well as even earlier in the life of the game than we did in Civ6.
 
I found it interesting that the Take-Two financials distinguish between sales revenue / bookings and RCS "Recurring Customer Spending." Their Zynga casual and hyper-casual mobile games generate large amounts of RCS. In the investor deck, they has a slide that notes that PC titles generate RCS by using passes and DLCs. Given that we've seen the New Frontier Pass and Leader Pass with Civ6, I expect to see more of that with Civ7. Perhaps a lot more, as well as even earlier in the life of the game than we did in Civ6.
VI had a good amount of early civs being DLC, Aztec (technically), Poland, Khmer, Macedon, Persia, Australia, Nuria, and Indonesia were all DLC for the base game.

They might also add optional QoL features in between expansions.
 
I didn't see anybody mention XCOM as a potential candidate for the unnamed game. I haven't looked in on that franchise in a while. Aside from Jake Solomon parting ways with Firaxis, is there anything that might preclude it from being the the surprise announcement?
 
I didn't see anybody mention XCOM as a potential candidate for the unnamed game. I haven't looked in on that franchise in a while. Aside from Jake Solomon parting ways with Firaxis, is there anything that might preclude it from being the the surprise announcement?

I assumed they released Midnight Suns in place of where a different XCOM could have been. If I'm correct in that assumption, a new XCOM would be quick.

2012 XCOM: Enemy Unknown
2013 XCOM: Enemy Within (expansion)
2016 XCOM 2
2017 XCOM 2: War of the Chosen (expansion)
2020 XCOM: Chimera Squad (sequal to XCOM 2)
2023 Marvel's Midnight Suns
 
I assumed they released Midnight Suns in place of where a different XCOM could have been. If I'm correct in that assumption, a new XCOM would be quick.

2012 XCOM: Enemy Unknown
2013 XCOM: Enemy Within (expansion)
2016 XCOM 2
2017 XCOM 2: War of the Chosen (expansion)
2020 XCOM: Chimera Squad (sequal to XCOM 2)
2023 Marvel's Midnight Suns
I would definitely consider this to be the case, as Jake Solomon was the MMS lead after having been the XCOM lead. It seems likely that the core XCOM team made MMS, and therefore it is a spiritual, if not literal part of the XCOM lineage.
 
Now that's some real CivFanaticism right there

The first time I got it I had to use an alt account on Steam as I wasn't giving the person my Steam login details. I acquired it legally! I could not work out how to transfer the game so I ended up getting it again via a special deal with all the CIV games and then again for another one a couple of years later.
 
Nope.
Marvel's Midnight Suns is its own thing.

A new IP.

In the two latest GDC presentations Firaxis have referred to it as a "franchise" alongside XCOM and Civ.
Can you post a link supporting this? Googling “marvel midnight suns” and “franchise” doesn’t return anything relevant.

Well first of all it’s not “almost $4 billion,” it’s $2.9 billion.

Secondly, they didn’t actually “lose” $2.9 billion. They posted a loss on paper against profits.

$2.18 billion of the loss is an accounting metric (a “goodwill charge”) showing a write-off of an asset’s depreciation. They bought another company or something a while ago and now are saying it’s worth less money.

The rest of the “loss” was acquisition costs ($304.3 million) and restructuring costs ($93.3 million).
 
Can you post a link supporting this? Googling “marvel midnight suns” and “franchise” doesn’t return anything relevant.


Well first of all it’s not “almost $4 billion,” it’s $2.9 billion.

Secondly, they didn’t actually “lose” $2.9 billion. They posted a loss on paper against profits.

$2.18 billion of the loss is an accounting metric (a “goodwill charge”) showing a write-off of an asset’s depreciation. They bought another company or something a while ago and now are saying it’s worth less money.

The rest of the “loss” was acquisition costs ($304.3 million) and restructuring costs ($93.3 million).
The bought Zynga a few years ago as an entry into mobile games, and they're in the process of integrating Gearbox (bought from troubled Embracer in March) into their corporate structure.

That's a majority of the "loss".
 
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