1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Taking on two allied human players

Discussion in 'Civ5 - Multiplayer' started by JBossch, Apr 22, 2013.

  1. JBossch

    JBossch King

    Joined:
    Apr 16, 2006
    Messages:
    914
    Location:
    Washington, DC
    To begin, I should mention that I am much better at Civ4 than Civ5, but I am familiar enough with the game and I generally play and win on King difficulty level. I have not played a ton of Civ5 MP but I have mostly had success against my friends.

    Anyway, in my current game I am Monty and I have conquered the two AIs on my starting continent. This has put me in a fairly dominant position and I am tech leader. The other continent is controlled by two human players, who have allied against me. One is much stronger than the other, but they seem to be using research agreements to keep up with me. I am far more powerful than either of them alone, but combined they have a slightly higher score than me.

    I tried once to invade their continent and take out the weaker of the two, but when the stronger player came in on his side I was pushed back. We are now about 1300AD and I just got artillery.

    Since I am not hosting, I don't think I have a save file, so I understand I am asking for advice about a situation without being able to provide specifics. Still, are there any general tips for dealing with this situation (two humans allied against me)? The main problem seems to be that even though my army is really powerful, during war the fact that they have two humans playing simultaneously means they can get the jump on me tactically and act really quickly at the beginning of the turn.

    For now, I will bide my time and build up a new army while heading toward more advanced weapons. Right now, the place I invaded last has the beaches filled with units so I may need nukes or something.
     
  2. Yalish

    Yalish Chieftain

    Joined:
    Apr 6, 2012
    Messages:
    43
    Either beeline bombers or nukes.

    I personally prefer massed bombers (WWII, not WWI) to nukes (assuming you have the oil to build enough)

    Build up a carrier fleet with escorts and bombard the crap out of them from max range.
     
  3. Tabarnak

    Tabarnak R.I.P.

    Joined:
    Sep 17, 2010
    Messages:
    5,964
    Location:
    Québec
    If your tech rate is da bomb compared to them i would check for a sci. vict. if you can easily protect borders and be sure that they will not have time to throw cruisers with A-bombs in them. If you have all the uranium it's even better :D
     
  4. ense7en

    ense7en n7

    Joined:
    Oct 17, 2011
    Messages:
    995
    Location:
    Edmonton, Alberta, Canada
    If you are well ahead in tech you should be able to keep them far away from causing you trouble.
    Submarines + bombers should allow you to keep them from ever touching your shores, and you can peacefully tech towards a science win.

    If you are NOT well ahead in tech, beeline to Atomic Theory and find out where the uranium is. Acquire by whatever means needed.

    Get Manhatten built and have carriers (that can be escorted w/ subs/battleships) ready to transport nukes.

    Nuke their core cities = gg, game over (as they won't have bomb shelters up yet, meaning even the atomic bombs are completely devastating).
    You can then either walk in with land units, or just finish off with a science win if they don't just concede outright.
     
  5. JBossch

    JBossch King

    Joined:
    Apr 16, 2006
    Messages:
    914
    Location:
    Washington, DC
    Good stuff. Yes, I was thinking nukes. I will need to follow up with a land invasion to take their cities though right? I am definitely ahead in tech but I am concerned they will catch up using research agreements. I'm not exactly sure how those work or if that is a real threat though.

    I could go defensive and try for science, but that just seems less fun than nuking my friends into oblivion :):nuke:

    Thanks for the advice.
     
  6. Tabarnak

    Tabarnak R.I.P.

    Joined:
    Sep 17, 2010
    Messages:
    5,964
    Location:
    Québec
    RAs are calculated in function of both reasearch rate parties. I wouldn' bother with RAs really. Most powerful way to tech with RAs is to sign a lot of them from different civs and ensure that everyone tech at a decent rate. Otherwise they simply just throwing their money by a window ;)

    Unless a civ got Porcelaine AND the 50% boost from Rationalism...but you are the big leader...you must have the PT isn't it? And the 50% boost policy is pretty far away.
     
  7. ense7en

    ense7en n7

    Joined:
    Oct 17, 2011
    Messages:
    995
    Location:
    Edmonton, Alberta, Canada
    Keep an eye on demographics? You can see roughly how much ahead you are in tech, especially if there is only three of you in the game.

    Also with spies you can see what techs they have [to an extent] by seeing what they are building.

    If they aren't too much behind in tech, trying to win via domination might be somewhat tough, as attacking two players on a different continent is not easy unless you are well ahead in tech, and have better production.
    I'd assume you do not have better production than the two of them combined though, so you'll be fighting at a disadvantage (hence the nuking to screw them over being kinda vital).

    I'd be gunning for a science victory from what you describe, but have spies keeping a close on things and be ready to nuke if needed.
     
  8. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Agree with advice, build subs and bombers. If you build any non-sub naval units, position them in your center flank. If they attack first, odds are they will target the most visible (and seemingly weak units first). If you have enough subs, you can sink any potential naval threat then by simply having submarines on the perimeter

    Nukes aren't bad [In fact they are great on conts], but you can't beat a dominant navy. Its always possible too they could go the terrorist route and sneak a nuke on a hidden carrier thanks to the range of carriers/nukes and disrupt a few cities if one becomes desperate enough. Sort of hard to judge without seeing the map though, your stats, and demographics. Any screenshots?
     

Share This Page