So I don't have the equipment or experience for recorded videos, nor the raw charisma to entertain as I play, nor do I think a recorded play-through of a long winded strategy game would be fun to watch. So I thought I would use my amateur role-play writing to tell the story of a civilization as it finds itself in a brave new world and handles the struggles such a nation will have to undertake. I feel written updates like these fit more with this style of play in my opinion. Feel free to comment with each edition as I'll be posting links to future editions in this thread as I write them. So here is the first and second editions of the Tales of Hollow Rock, shamelessly copied pasted from my posts to the after action reports on the C2C Discord. Links to Future Editions: 3rd Edition: https://forums.civfanatics.com/thre...ten-narrative-lets-play.645929/#post-15453149 ---- Ladies, gentlemen, and developing leaders, gather around and listen to the tale of our home, which our ancestors at the time named Hollow Rock. (Disclaimer: Half-serious and half-comical, questionable content ahead. Viewer discretion is advised.) 125000 BC Approx. - Settling on the western banks of the River Sequana and just south of the North Briton Sea, the primitive settlement of Hollow Rock was formed from several tribes which settled the gentle valley. First and foremost among them was Apple Tribe, honor-bound guardians of the fertile valley who stood vigilant against foes both animal and barbarian. Berry Tribe, a slightly less strong breed, preferred to attack threats from afar with thrown rocks. Chestnut Tribe were about as sharp as wet noodles but nearly equaled Apple Tribe's strength in combat...nearly. Then there was Melon Tribe, their wise women known for their large...tracts of land and had joined recently after their matriarch fell for the charms of a Berry Tribesman scouting the area. It didn't take long for the tribes to settle into their roles, gathering what they could from around Hollow Rock. As Berry and Chestnut Tribes focused on threats from afar, Apple Tribe turned inward and kept the peace among the tribes, known for breaking the hands of would-be thieves among their kin. All the while Melon Tribe, and its daughter Tribes Coconut and Applebottom, quickly discovered which plants healed ailments and which caused explosive diarrhea, forming the foundation of Herbalism. Several smaller wandering tribes split off in search of adventure and stories to bring back to Hollow Rock named in order of their departure: Double-D, Enormous, Fricken, Goose, Hideous, and Icarus Tribes. They spread out all throughout the east deeper into the Euro-Asian Super Continent. Slight Update: Double-D and Icarus Wanderer tribes are missing in action. RIP ---- 101000 BC Approx. After much cooperation between the tribes, the population of Hollow Rock soared to more than a hundred strong with at least half serving as tribal guardians, watchers, wise women, stone-throwers, brutes, wanderers, or gatherers with the rest living comfortably in their cave dwellings. They collectively watched and tended to over 900 square kilometers of land surrounding the main settlement with outlying gathering and scavenging camps that collected from early roaming herds of cattle, poultry, and horses as well as early fields of barley and grapes. The people of Hollow Rock had discovered weaving after one plant gathering group started to bring back what we know today as Hemp. They came across it after a lightning struck and caused a few of the bushes to catch fire, causing some strange yet pleasurable reactions among the gatherers. However, the tough plant was much more useful to the tribes as a weaving material much to their dismay. But most of these advances paled in comparison to the feat of their 'Captured Fire', allowing them to construct communal fire pits, cook their meals for the first time, and form the basis of their first myths. Current Unit List: Apple Tribe: Tribal Guardian Berry Tribe 2 (First generation died fighting a Moose): Stone Throwers x3 Chestnut Tribe: Brutes x3 Pomegranate Tribe: Watcher Melon Tribe: Wise Woman Coconut Tribe: Wise Woman Applebottom Tribe: Wise Woman Plum(p) Tribe: Wise Woman Fricken Tribe: Wanderer Hideous Tribe: Wanderer Enormous Tribe: Wanderer Gatherers unnamed ((Feel Free to PM me suggestions for future unit names and I'll do my best to feature them if I use them in the upcoming editions of Tales from Hollow Rock.)) Slight update/highlights: Berry Tribe 2 automatically received the To The Death promotion after fighting a duck. Fricken, Hideous, and Enormous tribes discovered the proto-Middle Easterns and proto-Asians, plan to focus on my own growth unless one of the two groups provoke me. Slight Correction: After looking a bit closer at group sizes via Size Matters, I noticed that Watchers and Wanderers are actually solo pieces. It might be better to give them individual names than just attributing them to separate tribes/families. Then again, hundreds of years gap each turn so probably just a family name that carries on Wanderer/Watcher role over the generations. Any name suggestions?