Taliesin Build Queues - 670AD

Chieftess

Moderator
Retired Moderator
Joined
Feb 10, 2002
Messages
24,160
Location
Baltimore
As always, these are up for discussion.

Morgana - [c]University, Temple
Strider's Haven - [c]Pikeman(1), [c]Pikeman(6), Marketplace(20)
The Burrow - [c]Marketplace(3), University(12)
Palanthus - [c]Pikeman(1), Courthouse(~10 after mm), [c]Marketplace(~20), [c]Pikeman(~6)
Dacula - [c]Courthouse(7), [c]Temple(~20)
Goonidom - [c]Library(35)
Penguin - [c]Temple(54)
New PDX - [c]Temple(18)
Clevland - [c]Library(8), Barracks(10), Temple(30)
Tarkingrad - [c]Barracks(1), [c]Worker(4), Pikeman(~10)

Micromanage

Bavaria - Remove all of Bavaria's forest tiles to let Morgana use them (those were also FortyJ's orders last turn chat - should have been done on turn 6. Please do so immediately). Four of the coastal tiles should be on the 4 forest tiles for the time being.

Penguin - Move all worked tiles (except for the game) to the coast. (again, should have been done turn 4 of the last turn chat)

Clevland - Mine one of the plains next to Clevland. On turn 9, make sure it is using that mined tile.

Tarkingrad - On turn 5, place the worked tile on the grassland to speed up Tarkingrad's growth.

Palanthus - On turn one (as not to affect any possible trade deals, and it's not nessecary for the pike), remove 4 worked tiles on the coast (not the fish). This will create a WLTKD in the great city.
 
I believe it was the last save that I checked this on, but it is possible to get Palanthus into a WLTK day without starvation. It might be worthwhile to build a courthouse during a WLTK day after that pike, rather than a settler. Then, with both a WLTK day and a courthouse, this city could be quite productive, both in shields and commerce.
 
Back
Top Bottom