So I know I got lynched for my gameplay (being far too active in finding talisman abilities/suggestive) but some things I got critiqued about turned out to be true. I got harped on for making statements indicative of how talismans may not give direct abilities, but even the OP (rooster giving upgrades) said that at least 1 talisman was that way. Other talismans turned out to be similar, but the crucial distinction that every ability was talisman based.
Here's the unanswerable question ("what does your talisman do") as it starts popping up in the game thread, from earthling's lynch (chosen as it was directed at me):
I'd really recommend no matter what happens today that if either DaveShack or Kennigit can't literally prove they are one of the main innocent characters (ie. Jackie, Uncle, Jade) they should be lynch suspects soon. What especially gets to me is the part about being confused - not only should almost all Section 13 have at least their own talisman again but many of us characters have specific information about what the talisman(s) do (reasonably matching the show) so from both, the whole "need to get more information from people in private" and "how can these abilities really work" looks bad.
I don't know how any of the mafia could answer that well when every ability turned out to be directly tied to a talisman-- you can't claim a role well and you can't claim an ability. I was way too "confused"/suggestive of ideas so I understand I got caught too early--I could have skimmed by the first few days with low activity-- but what can the mafia claim once the question gets asked?
I really hoped that "how can these abilities work" would turn out to be more confusing/murky so that the mafia had room to work. Earthling had a simple direct roleblock talisman, but other talismans weren't as simple to make my posts all that bad. Not all the abilities were really matching the show (the rooster gave an ability only to upgrade other abilities, the ox or "strength" and rabbit with "speed" were vote related) so there was some room to work around that. Even earthling's own talisman (combustion) didn't relate to combustion at all, so there was space for mafia to plant the seeds of ignorance that townies need to have to lose. But the crux of the problem boils down to how there were 0 abilities that were not directly tied to the talismans, and there were no fake/useless talismans around. The town basically had perfect info and no chance to get confused once a day or so passes.
When even the mafia metagame related abilities (vote switching, tiebreaking, ability upgrading, etc) were directly related to talismans, when the eventual question of "what's your talisman do" gets asked the mafia don't have an answer; no vanillas or neutrals to hide in, and not even having the metagame mafia abilities to claim.
I had thrown around ideas that people like viper may be able to steal inherently, and hoped things like the ox (strength) or dog would give benefits to townies vs night kills (like -20% modifier or something after seeing BSmith had a percentage based ability). I hoped the townies that had the dragon/pig may not have been too able to use them-- say that the whoever had the pig was "one time vigilante. Your normal ability is [generic abilitiy, like the vote switch] (or nonexistant)." I was too ambitious to throw those ideas out there and so of course I got pinned as scum, but since that hopeful assumption was false at the end of the day there was nothing, in my eyes, to stop the townies from making a 1-to-1 check list of every talisman and its associated ability and immediately have the game won.
Due to (b) and (c), it seems to me that to win the mafia's best bet would have been lay super duper low (even at that, the town had vig and plenty of scans). And that's not particularly fun. I had fun trying to find my team and trying to get something to land with the townies, even if that was my downfall due to excess.