Martinus
Emperor
I thought it would be a good idea to start a separate thread dedicated to discussing how Rise and Fall will change strategies around tall vs. wide, given that a number of new features seem to be specifically designed to make tall empires more viable:
- Governors - this is clearly a feature aimed at favoring tall empires. The number of governors will be limited, and furthermore, you can either recruit new ones or make existing ones stronger. So tall empire with a few cities and high level governors is likely to produce at least as much (if not more) as a wide empire with few governors.
- Loyalty - it is stated that the farther a city from your capital, the lesser its loyalty will be. So clearly something favouring tall/small empires.
- Gold Ages/Dark Ages/Heroic Ages - it seems it is more beneficial (and easier) to ride a cycle of dark age/heroic age than just a sequence of golden ages, and dark ages are likely to be much less harmful to small/tall empires, due to Loyalty mechanics. However, depending on what the Historic Events are, this may be offset somewhat as it being easier for large empires to trigger them (it depends really on the nature of such events - if it is something like "Build 5 Universities", then big empires will get an advantage; if more of them are like "circumvent the globe" then the advantage will not be that big, so tall empires will come out better in the end).
- Government District - given that there can be only one, it probably going to make more of a difference than in tall empire.
- Emergencies - this will probably target bigger civs more than small ones, so seems like another measure against "blobbing".
Anything else?
- Governors - this is clearly a feature aimed at favoring tall empires. The number of governors will be limited, and furthermore, you can either recruit new ones or make existing ones stronger. So tall empire with a few cities and high level governors is likely to produce at least as much (if not more) as a wide empire with few governors.
- Loyalty - it is stated that the farther a city from your capital, the lesser its loyalty will be. So clearly something favouring tall/small empires.
- Gold Ages/Dark Ages/Heroic Ages - it seems it is more beneficial (and easier) to ride a cycle of dark age/heroic age than just a sequence of golden ages, and dark ages are likely to be much less harmful to small/tall empires, due to Loyalty mechanics. However, depending on what the Historic Events are, this may be offset somewhat as it being easier for large empires to trigger them (it depends really on the nature of such events - if it is something like "Build 5 Universities", then big empires will get an advantage; if more of them are like "circumvent the globe" then the advantage will not be that big, so tall empires will come out better in the end).
- Government District - given that there can be only one, it probably going to make more of a difference than in tall empire.
- Emergencies - this will probably target bigger civs more than small ones, so seems like another measure against "blobbing".
Anything else?