Hakan-i Cihan
Emperor
Who cares? Unless they make warmonger penalties mean something, I hope they do.
I hope too much warmonger penalty could be implemented as a negative score to the era score, but I don't think it has any negative scores.
Who cares? Unless they make warmonger penalties mean something, I hope they do.
War is tricky because winning a just war can be considered a golden age. The type of war must be considered to make it work at all well.I hope too much warmonger penalty could be implemented as a negative score to the era score, but I don't think it has any negative scores.
Who cares? Unless they make warmonger penalties mean something, I hope they do.
I have no issue with staying small or tall, I just don't think it should be the objective. All the victory types are about expansion whether it's territory, culture, faith. My point is that going tall is not a victory condition. It's more like a survival tactic. If you can win that way then that's great. I just don't see the need to have a tall vs. wide debate.
That would make sense if you could build the same district multiple times per city, but you can't. To win science you want to maximise he number of campuses, that can *only* be done by having tons of cities, their size barely matters.
Maybe say that a city over size 10 can build duplicate districts (at a cost penalty, and taking up a district slot), and cities above 18 can build triples. Large cities suddenly become useful.
Combine that with some buildings giving a % bonus, and city specialisation is suddenly back, in a more interesting way than before.
Of course the mechanism encourages wide.
You have to have at least 7 cities of low loyalty to make full use of your governers. Otherwise their loyalty bonus are wasted.
This indicates that you have to have ~30 cities, since cities in loyalty problem shall not be a common issue, suppose at 20%.