1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

TAM 0.90 x BTS 3.17 ONLY is out !!!

Discussion in 'Civ4 - The Ancient Mediterranean MOD' started by ambrox62, Oct 20, 2009.

  1. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294


    CURRENT AND CORRECT TAM INSTALLATION SEQUENCE
    TAM 0.90 ---> TAM 0.90 C ---> TAM 0.90 D ---> EUs and/or LHs ADDON (both optional)

    TAM 0.90 x BTS 3.17

    Installation guidelines:
    1) Copy the EXE file into your BTS folder (tipically "\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword" or "\Documents and Settings\[user]\My Documents\My Games\Beyond the Sword" depending on your preferences)
    2) eventually remove (or rename if you wish to preserve it) the previous existing "Mods\TAM" subfolder
    3) Double click on EXE file and confirm extraction
    4) Go into "Beyond the Sword\PublicMaps" folder and double click on your preferred TAM map file.
    I suggest to create a map file shortcut on your desktop (right click on a map file, then "send to" desktop), and click on it to start the mod quickly.

    DLL UPGRADE FOR BTS 3.19 (you MUST install it in order to play TAM 0.90 with BTS 3.19)

    Installation guidelines:
    Unzip the file and place the DLL in the TAM 0.90 mod's Assets folder. It might be in the following location:
    \Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\TAM\Assets
    or
    \Documents and Settings\[user]\My Documents\My Games\Beyond the Sword\Mods\TAM\Assets
    depending on your preferences
    You will want to replace this new version with the old one currently there.

    ------------------------------------------
    TAM 0.90 CHANGELIST (from previous 0.82)
    ------------------------------------------
    Spoiler :

    Major gameplay fixes
    --------------------
    -) [civforum request] Modified gamespeed to spend most of the time during BC's era

    -) In order to reproduce wonders construction as much close as possible to their historical date, the following changes were made:
    Pyramids cost 150 (was 250) and no more require MASONRY (built around 2500 BC)
    Sphinx costs 150 (was 250) and no more requires MASONRY (built around 2500 BC)
    Dodona Oracle costs 200 (was 150) - (built around 2000 BC)
    Heroic Epic costs 300 (was 350)
    National Epic costs 350 (was 400)
    Hanging Garden moved under ARCHITECTURE (built around 600 BC)
    Kroisos Riches cost 400 (was 450), moved under FURNACE (was CURRENCY), require CURRENCY (built around 550 BC)
    Agora costs 450 (was 500)
    Circus Maximus costs 450 (was 500)
    Zeus Statue moved under CITY STATE (was ARCHITECTURE) - (built in 433 BC)
    Plato Academy costs 450 (was 500) - (built around 400 BC)
    Aristo Theatre costs 500 (was 550) - (built around 350 BC)
    Illyrian Citadel costs 600 (was 550) - (built around 250 BC)
    Hadrian Wall moved under ROAD_BUILDING (was EMPIRE), requires EMPIRE (built in 130 AD)
    MINING costs 240 (was 220)
    MASONRY costs 220 (was 240)
    POLYTHEISM costs 285 (was 270)
    BURIAL GROUNDS costs 270 (was 285)
    ASTROLOGY costs 300 (was 375)
    CALENDAR now requires MATHEMATICS
    ASTRONOMY now requires GEOMETRY
    MEDICINE costs 900 (was 1100)
    SIEGE WARFARE now requires CAVALRY
    MILITARY TRAINING no more requires CAVALRY (secured by SIEGE WARFARE)
    DIVINE RIGHT costs 1700 (was 1800)
    CHRISTIANITY costs 3000 (was 3333)
    HOLY_BOOK costs 4200 (was 3600)

    -) [civforum request] Fixed wonder bonuses (also using new BTS features) as follow:
    Coastal WatchTower got 1 culure point (was 4) and 1 GP Merchant point instead of Prophet
    Heroic Epic got +25% Domestic Great General Rate and +25% City Culture
    National Epic got +50% Military Unit Production
    Hanging Garden got full 100% anarchy modifier (was 50%)
    Circus Maximus got a bonus of 4 gold instead of 4 food
    Artemis Temple got +1 Global Happiness (was +1 City Happiness)
    Hypocrates Oath got 2 GP Scientist point (was 1)
    Colossus got +50% Golden Age Modifier (was GA start)
    Great Lighthouse got +25% Foreign Trade Route Modifier
    Illyrian Citadel got +25% Bombard Defence
    Golgota got +50% Enemy War Weariness Modifier
    Hadrian Wall got +25% Bombard Defence and no border access to barbarians

    -) [civforum request] Modified civics as follow:
    NOTE: change list only from 082 - read ingame pedia for a complete effect list of each civic
    Barbarism:
    50% DistanceMaintenanceModifier
    Despotism:
    Low upkeep
    25% DistanceMaintenanceModifier
    10% CapitalYieldModifiers
    Hereditary Rule:
    Low upkeep
    City State:
    Medium upkeep
    -50% DistanceMaintenanceModifier
    25% NumCitiesMaintenanceModifier
    No more LargestCityHappiness
    Republic:
    No more NumCitiesMaintenanceModifier
    Empire:
    No more GreatPeopleRateModifier
    -25% DistanceMaintenanceModifier
    Has got LargestCityHappiness
    Chiefdom:
    No more DistanceMaintenanceModifier
    50% NumCitiesMaintenanceModifier
    No corporation allowed
    Oligarchy:
    Low upkeep
    No more DistanceMaintenanceModifier
    25% NumCitiesMaintenanceModifier
    No foreign corporation allowed
    Plutocracy:
    Medium upkeep
    No more DistanceMaintenanceModifier
    25% NumCitiesMaintenanceModifier
    Aristocracy:
    25% GreatPeopleRateModifier
    25% NumCitiesMaintenanceModifier
    Bureaucracy:
    -25% NumCitiesMaintenanceModifier
    No more ExtraHealth
    No more BaseFreeUnits
    No more FreeUnitsPopulationPercent
    Democracy:
    25% GreatPeopleRateModifier
    No more GoldPerUnit
    Slavery:
    Slave Market gives -1 Health
    Public Works:
    Medium upkeep
    1 ExtraHealth
    25% WorkerSpeedModifier
    Pageantry:
    25% ImprovementUpgradeRateModifier
    Patronage:
    50% ImprovementUpgradeRateModifier
    Unlimited engineers
    Amphiteathre gives +1 Happyness
    Militia:
    No more MaxConscript
    100% WarWearinessModifier
    Levy:
    Low upkeep
    No more MilitaryProductionModifier
    2 BaseFreeUnits
    No more BaseFreeMilitaryUnits
    No more FreeMilitaryUnitsPopulationPercent
    1 MaxConscript
    50% WarWearinessModifier
    Class Levy:
    Low upkeep
    No more FreeExperience
    4 BaseFreeUnits
    No more BaseFreeMilitaryUnits
    No more FreeMilitaryUnitsPopulationPercent
    25% WarWearinessModifier
    Conscription:
    Medium upkeep
    No more FreeExperience
    10% MilitaryProductionModifier
    4 BaseFreeUnits
    10% FreeUnitsPopulationPercent
    No more MilitaryFoodProduction
    3 MaxConscript
    No more WarWearinessModifier
    Mercenaries:
    2 FreeExperience
    6 BaseFreeMilitaryUnits
    10% FreeMilitaryUnitsPopulationPercent
    -50% WarWearinessModifier
    Professional army:
    4 FreeExperience
    6 BaseFreeMilitaryUnits
    10% FreeMilitaryUnitsPopulationPercent
    -25% WarWearinessModifier
    Cult of war:
    25% DomesticGreatGeneralRateModifier
    No more FreeExperience
    No more WarWearinessModifier

    Minor gameplay fixes
    --------------------
    -) Renamed Moai Statue (National Wonder) as Coastal WatchTower
    -) [civforum request] Hittite iron forge grants Army promotions
    -) All civs got a diplo soundtrack which is different each others
    -) Bowman city defence reduced to 25% (was 75%)

    Gameplay enhancements
    ---------------------
    -) Introduced Elder Council as early culture building
    -) Introduced Hunting Lodge building to split powerful Tavern effect with
    -) Introduced missing UBs for Iberian, Minoan and Tartessos

    Graphics enhancements
    ---------------------
    -) Introduced 4 TAM branded opening screen (switch them using "starting menu" graphic option)
    -) Introduced ethnic city artstyles for each civ
    -) All religions got movie and sound that are different from each others
    -) Player got a static movie when National Wonders were built
    -) New (or replaced) arts for the following structures:
    Elder Council + button
    Hunting Lodge + button
    Iberian Granary + button
    Minoan Labirinth + button
    Tartessos Harbor + button
    Phoenician Seaport
    Kuvend button (only)
    Circus Maximus NW
    Golgota Wonder
    Sphynx Wonder
    Egyptian Temple
    Greek Temple
    Zoroastrian Temple
    Animist Shrine
    Alchemist
    Arena
    Carpenter
    Palisade
    Public Baths
    Slave Market
    Walls
    Well
    Roman Forum
    Lydian Trade Post

    New maps
    --------
    -) 1 huge med map with 24 civs in, 128x64 (approx 9000 tiles), with accurate geographical reproduction of land border, mountains, lakes, rivers, plains, deserts, ecc..., and with accurate historical starting location for each civ (with small adjustment for adjacent civs, or civs starting outside map borders as Goths and Nubians). Land resources were completely redrawn to better reproduce their historic distribution and civ's accessibility, with small adjustment in order to encourage trade exchange. Hatshepsut introduces this scenario in the opening screen.
    -) 3 normal maps 68x45 (approx 3000 tiles), derived from the huge map above, representing western, central and eastern med areas (12-15-15 civs respectively), with accurate resource placement as explained above. Boudica, Dido and Semiramis introduce these scenarios in their respective opening screen.



    TAM 0.90 C PATCH
    This patch includes various gameplay balancing details and graphics updates. It requires an existing TAM v0.90 and CIV4-BTS v3.19. It DOESN'T require the Bts 3.19 DLL fix above.

    Installation guidelines:
    1) Copy the EXE file into your BTS folder (tipically "\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword" or "\Documents and Settings\[user]\My Documents\My Games\Beyond the Sword" depending on your preferences)
    2) Double click on EXE file and confirm extraction

    ----------------------------------------
    TAM 0.90C Changelog (from previous 0.90)
    ----------------------------------------
    Spoiler :

    Military
    --------
    TAM military has been reorganized on the following guidelines

    1) Breakdown of unit types for historical age:
    STONE AGE (5500-3000 BC)
    Settler >>>Not combat type<<<
    Worker >>>Not combat type<<<
    Scout >>>Not combat type<<<
    Tribal Warrior >>>Medium type<<<
    Archer >>>Archer type<<<
    Javelineer >>>Skirmisher type<<<

    BRONZE AGE (3000-1200 BC)
    Composite Archer >>>Archer type<<<
    Chariot Archer >>>Archer type<<<
    Chariot >>>Mounted type<<<
    Spearman >>>Heavy type<<<
    Axeman >>>Medium type<<<
    Ram >>>Siege type<<<
    Spy >>>Not combat type<<<

    CLASSICAL AGE (1200-1 BC)
    Horse Archer >>>Archer type<<<
    Armored Javelineer >>>Skirmisher type<<<
    Armored Spearman >>>Heavy type<<<
    Swordsman >>>Medium type<<<
    Bowman >>>Archer type<<<
    Light Cavalry >>>Mounted type<<<
    Elephant >>>Elephant type<<<
    Siege Tower >>>Siege type<<<
    Catapult >>>Siege type<<<
    Fire Catapult >>>Siege type<<<

    IMPERIAL AGE (1-550 AD)
    Heavy Horse Archer >>>Archer type<<<
    Infantry >>>Heavy type<<<
    Armored Infantry >>>Heavy type<<<
    Heavy Cavalry >>>Mounted type<<<

    2) The following units have been removed:
    Horseman >>>Mounted type<<<
    Mounted Javelineer >>>Skirmisher type<<<
    War Elephant >>>Elephant type<<<
    Pikeman >>>Heavy type<<<

    3) Availability of some unit types has been shifted on techtree as follow:
    Bireme at Exploration
    Transport Ship at Seafaring
    Armored Spearman at Iron Working
    Armored Javelineer at Iron Working
    Siege Tower at Iron Working
    Heavy Horse Archer at Military Training
    Infantry at Tactics

    4) Availability of UUs and Heroes has been modified to reflect the historical development of civs. On details:
    Assyrians -> No changes
    Babylonians -> Hero has become a Composite Archer (was Archer)
    Britonics -> No changes
    Carthaginians -> Spearman UU has become Armored Spearman
    Dacians -> Javelineer UU has become Armored Javelineer
    Egyptians -> No changes
    Gauls -> Heavy Cavalry UU has become Light Cavalry
    Germanics -> Axeman UU has become Swordsman - Swordsman UU has become Infantry
    Goths -> Swordsman UU has become Heavy Cavalry
    Hittites -> Swordsman UU has become Spearman
    Iberians -> Archer UU and Hero have become Bowman
    Illyrians -> Spearman UU has become Armored Spearman
    Kolchis -> No changes
    Lydians -> No changes
    Medes -> Axeman UU has become Swordsman
    Minoans -> Hero has become a Composite Archer (was Archer)
    Mycenaeans -> No changes
    Nubians -> No changes
    Persians -> Spearman UU has become Armored Spearman
    Phoenicians -> No changes
    Romans -> No changes
    Scythians -> No changes
    Tartessians -> Mounted Javelineer UU has become Trade Merchant Ship - Hero has become a Armored Javelineer
    Thracians -> Javelineer UU has become Armored Javelineer

    5) Lots of fix on unit values (both visible and hidden) have been made in order to normalize unbalanced or wrong situations. The most important are:
    -) WorkBoat can only move into national borders (to avoid the early exploration exploit)
    -) Early merchantship can't enter ocean tiles
    -) Differences on combat value between UU and normal unit have been removed. Now UUs differ on abilities, benefits and bonus vs other types compared to their respective standard unit in order to preserve the weight of promotions (i.e. a babylonian archer (combat 3) had +50% strenght compared to a normal archer (combat 2), exactly the same as Strenght Promotion I, II, III e IV added together)
    -) Chariot and Cavalry units gain a bonus when attacking in open space, like historically was. Because of XML can't recognize a empty and flat tile, these units get a bonus when attacking in plains and grassland and get a compensative malus when attacking in forest, hills and cities. (Egyptian Chariot gets a bonus when attacking in desert also, to better explain the above paragraph about combat differences between UU and not). Consider it like a experiment to raise the interest on the underrated cavalry units and the horse resources.
    -) Scout starts with sentry promotion (+1 visibility)

    Silk Road
    ---------
    Silk Road now works like TAM Civ3, i.e. first you should finish the SR project, then complete 8 outpost step by step from Ctesiphon to Luoyang, following the ancient route. Silk Road and outposts have been shifted on techtree in order to reflect such concept. This is a attempt to do Silk Road a playable feature now, although you still need complete the techtree in order to end the rush and win the game.
    The graphical screens are under development; for the moment, you still have the space ship interface.

    Corporations
    ------------
    Although corporations didn't exist in ancient times, and we don't want invest on them, for the moment they grant money revenue like ancient caravans
    did. Further development on them will be in the next patches.

    Building, Techtree, Civic, Religion and others
    ----------------------------------------------
    -) Removed from early buildings (tavern, harbor, etc) the health bonus linked to resources in order to reduce initial health overflow
    -) Removed the broken happiness effect from cult of nature linked to forest. You gain 1 happy + 1 health from granary. Now no more early exponential city growth.
    -) Removed the massive money effect coming from religious shrine and temples. Still gain a small amount of money in order to mantain interest on religions as alternative to military path
    -) Reduced from 3 to 2 points the GP bonus coming from city specialists, in order to delay GP popup, to follow more closely the historical timeline (i.e. no more lots of Great People during Stone Age)
    -) Removed Global Warming from TAM
    -) Move tech trading to Writing in order to anticipate it
    -) Fixed 3 maps with wrong starting tech for assyrians
    -) Improved the Great Engineer and General namelist
    -) Lots of minor changes, fixes and refinements

    Mainteinance Costs
    ------------------
    -) All Mainteinance Costs for units and cities have been paired to BTS ones

    Graphics
    --------
    -) Removed modern worker and road arts
    -) All Projects have got a still movie when finished
    -) Fixed several interface buttons in TAM style


    TAM 0.90 D XML PATCH -> download it from the attachment below <-
    This XML patch includes various gameplay balancing details and graphics updates.
    Most important are:
    -) civic upkeep costs reduction
    -) no more modern road graphics during imperial age

    Installation guidelines:
    1) Copy the 7zip file into your BTS folder (tipically "\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword" or "\Documents and Settings\[user]\My Documents\My Games\Beyond the Sword" depending on your preferences)
    2) Unzip the file and confirm extraction



    ETHNIC UNITS ADDON
    These are ethnic units for latest TAM BTS version, if you wish to replace the default ones.
    Installation guidelines:
    1) Copy the downloaded EXE into your BTS folder (tipically "\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword" or "\Documents and Settings\[user]\My Documents\My Games\Beyond the Sword" depending on your preferences)
    2) Double click on EXE file and confirm extraction

    Spoiler :




    ANIMATED LEADERHEADS ADDON
    These are animated leaderheads for latest TAM BTS version, if you wish to replace the static ones.
    Installation guidelines:
    1) Copy the downloaded EXE into your BTS folder (tipically "\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword" or "\Documents and Settings\[user]\My Documents\My Games\Beyond the Sword" depending on your preferences)
    2) Save a copy of Mods\TAM\Assets\XML\Art\ CIV4ArtDefines_Leaderhead.xml if you want a chance to restore the previous TAM static LHs
    3) Double click on EXE file and confirm extraction
    4) Play TAM!!! :)

    Spoiler :


     

    Attached Files:

  2. Arakhor

    Arakhor Dremora Courtier Moderator

    Joined:
    Mar 27, 2009
    Messages:
    24,759
    Gender:
    Male
    Location:
    UK
    Oooo. Very impressive. I think I'll still keep with the leader-art, as that is with what I'm familiar :p
     
  3. geralt

    geralt Chieftain

    Joined:
    Sep 18, 2003
    Messages:
    28
    just a silly question: are the modern workers and roads gone?
    i've read the changelist quickly so maybe I've overlooked this information
     
  4. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    If there are enough people who are interested to play TAM 0.90, I'll keep up-to-date the mod with patches.
    Thus, whoever play it, please let a simple message below in order to know how many persons there are.

    I've planned to release a 0.91 graphic patch containing the first half of TAM Ethnic Units. Of course it will contain game fixes also, like the removal of modern workers from play.
    Besides that, it depends on how much interest there is in the mod.
     
  5. Arakhor

    Arakhor Dremora Courtier Moderator

    Joined:
    Mar 27, 2009
    Messages:
    24,759
    Gender:
    Male
    Location:
    UK
    Well, I do like TAM 0.90, but I'm hardly the most regular player :D
     
  6. Greeneyedzombie

    Greeneyedzombie Chieftain

    Joined:
    Nov 7, 2006
    Messages:
    706
    Location:
    Below the sea.
    Will there be a 3.19 version out?
     
  7. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    May be, but at the moment there is nothing I can do. Sorry :(
     
  8. geralt

    geralt Chieftain

    Joined:
    Sep 18, 2003
    Messages:
    28
    I'm not a regular player but as I said before I've got Civ4 BTS only for TAM so any kind of polishing current 0.9 version would be really nice...
     
  9. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
    Messages:
    2,468
    Location:
    New York + Shqypni
    YES, there will!

    I apologize for the delay, people. I will take a look at everything tomorrow and hopefully have a new DLL ready for everyone soon.
     
  10. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    Welcome back, Shqype! Glad to read you here again! :)
     
  11. Arralen

    Arralen Chieftain

    Joined:
    Jan 16, 2008
    Messages:
    69
    Now that the BtS3.19 DLL is available, I can finally play TAM again!
     
  12. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    I'll do more: I'll install BTS 3.19 also!!! :lol:
     
  13. Arralen

    Arralen Chieftain

    Joined:
    Jan 16, 2008
    Messages:
    69
    Playing as Dido on the new 24-player map, I got some errors:

    Startup (ThemeParseLog.txt):
    Code:
    [Nov 03, 2009 - 07:55:19] Messages while processing 'Resource/Civ4.thm'
    
    Error   : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
    Error   : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
    Error   : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
    Error   : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
    Error   : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
    Error   : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement
    Turn 0:
    Can't find enum for type tag THE_WEEL.

    Turn 21:
    Can't find enum for type tag TECH_METAL_CASTING.


    ... haven't played further, as I don't want to waste time on something that says "I'm going wrong" from the beginning...
    Can there errors be ignored, or is it something serious?
     
  14. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    I suggest to stop the game and redo your whole installation.
    Unfortunately I haven't installed TAM - BTS 3.19 yet, and cannot do that till tomorrow.

    Could be really useful if someone else report us a feedback about his own installation.
     
  15. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
    Messages:
    2,468
    Location:
    New York + Shqypni
    I noticed the same problem when I played using that map. The problem lies in the actual MAP itself, in the worldbuildsavefile. I actually thought the map sucked, to be honest, and the Balkans definitely seemed to be off. The starting position of Illyria felt out of whack, and it is.

    So, I recommend trying out the STANDARD map from v0.82. That should be the default map.
     
  16. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
    Messages:
    2,468
    Location:
    New York + Shqypni
    Not necessary, the problem is with that particular map itself.

    Ambrox, could you do us a favor and put the TAM changelist from your first post in SPOILER tags so the post isn't so huge? Also, can you put a link to my thread with the BTS 3.19 DLL? Thank you.
     
  17. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    The map has been built as much CLOSE as possible to the following geographical references:
    http://www.freeworldmaps.net/europe/albania/map.html
    http://www.freeworldmaps.net/europe/index.html (click on a region to enlarge it)
    http://www.euratlas.com/Atlasphys/Aures2.htm

    Please, compare the charts above with the Balkan region on the new map and tell me what is wrong.
    The Illyrian starting position has been shifted to north a bit in order to separate them more from Greeks.
     

    Attached Files:

  18. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    Done :)

    I'll check the new map under BTS 3.19 in order to better understand the problem.
    Under BTS 3.17 it works 100% fine :confused:
     
  19. Arralen

    Arralen Chieftain

    Joined:
    Jan 16, 2008
    Messages:
    69
    The ThemeParseLog errors seem to be genuine Civ4 bugs (using font of which the define is commented out as "Civ can't use these") ..

    On the other hand, the "TAM Mediterranean - 24 Civs - Huge - BTSv082.CivBeyondSwordWBSave" from "TAM BTS Public Maps v082.exe" gives me exactly the same Python exceptions ("can't find enum for type tag..").

    I can start a TAM game using e.g. the "Continents" map script just fine! I can play BtS3.19, FfH2 and Rhyes (incl. MP) without troubles, too, so I doubt very much that my Civ installation is "generally" corrupted.

    Atm, I have Civ/Warlords/Bts installed, and I constantly find references to \warlords\assets\python in the python logs - even if I'm pretty sure I'm starting up BtS. Maybe that's (part of) the problem?
    Re-installing is only the very last option, though, as I don't have Warlords any more and therefore might be able to get everything running, but will be unable to re-create the problem if it really has to do with Warlords.

    A friend of mine has the Warlords CD, but not installed, and is going to test the issue - will keep you up to date how things works out ...
     
  20. ambrox62

    ambrox62 Chieftain

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    @Arralen
    Your last post excludes a new-map issue, because you have the problem on the previous 0.82 map also.
    Where you installed TAM? (i.e. Civ4 standard folder or user custom folder)?

    I've now a fresh Civ4-BTS 3.19 installation (no Warlord) with TAM 0.90+DLL 3.19 installed into the Civ4 game folder, and it runs fine.
     

Share This Page