Shqype
Shqyptar
For BTS 3.17, make sure to replace the old DLL with the new one with this TAM quickfix: http://forums.civfanatics.com/showthread.php?t=291807
Here's another BIG update for TAM, sure to fix some bugs and include some new game concepts. Here's the changelist:
TAM BTS v0.82:
-Siege Tower can't bombard, provides healing benefits to stacks, can hold 2 land units
-Archery Units more likely to engage in City Defense, bonuses raised to +50%, Withdrawal rates reduced to 10%
---Bowman no longer causes collateral damage, City Defense bonus raised to +75%, Withdrawal probability now 20%
-Leaders more likely to open borders, trade resources, engage in military alliances
-Despotism, Hereditary Rule, and City State Government civics now allow foreign trade; Barbarism still does not.
-Distance maintenance modifiers halved for Authority Civics
-War Weariness modifiers halved for Military Civics
-Heavy Cavalry strength reduced to 8 (from 10) and cost reduced 10
-Armored Infantry strength reduced to 10 (from 12)
-Pikeman strength reduced to 7 (from 8), Cavalry combat bonus reduced to 50% (from 75%), Archer combat bonus removed, +10% City Defense
-Pinch promotion no longer available to Cavalry units
-Harbor correctly provides 1 additional trade route in the city it's built in
-Great Lighthouse provides 1 trade route for all coastal cities, no longer gives extra food on water plots (Maio Statues does this)
-Dense Forests now give +1 production
-Library now gives +2 science and culture (instead of only +1)
-Several new UBs have been added for existing factions
-Infantry cost increased to 90 (from 70)
-Biremes upgrade to Triremes only; Triremes upgrade to Quadriremes
-Workers no longer available to Barbarians
-Various art updates
-Chariot Archer 30% Withdrawal Probability
-Composite Archer collateral damage reduced
-Javelineer can cause a maximum of 80% damage, 25% withdrawal probability. 2 units collateral damage
-Armored Javelineer can cause a maximum of 90% damage, 25% withdrawal probability, 4 units collateral damage
-Mounted Javelineer 40% Withdrawal Probability, only Javelineer unit that can kill other units
-Horse Archer withdrawal probability reduced to 30%, max 2 units collateral damage, cost raised to 75
-Heavy Horse Archer Withdrawal probability reduced to 25%, max 3 units collateral damage, cost raised to 110
-New Wedge promotion available to Heavy Units providing another 25% vs. Cavalry and Elephant units (available with Formation)
-Most BTS events now incorporated into TAM
-Apostolic Palace now available with Christianity, requires Christianity State Religion
-Theology technology removed, Christianity now requires Divine Right
Corporations:
Merchants of Badakhshan gives LapizLazuli in exchange for Gold; built by Great Merchant + Corporation
Merchants of Xian gives Silk in exchange for Gold; built by Great Merchant + Corporation
Merchants of Busiris gives Science and Espionage in exchange for Papyrus; built by Great Scientist or Great Spy + Alchemy
Merchants of Mesopotamia - takes Dye, Opium and gives Commerce; built by Great Merchant + Corporation
Artists of Creativity - takes Clay, Ivory, Marble, Dye, Stone and gives Culture; built by Great Artist + Drama
Harvesters of Plenty - takes Wheat, Salt, Honey, Olives, Fruit and gives Food; built by Great Merchant + Sanitation
Engineers of Production - takes Stone, Copper, Iron, Timber, Tin and gives Production; built by Great Engineer + Civil Service
The following changes made regarding achieving an easier culture victory:
Arena +10% culture
Ampitheater +20% culture
Tavern +2 culture
Public Baths +1 culture
Garden +2 culture
Space Race Victory enabled with The Silk Road:
-Must complete 6 mandatory stops along the Silk Road trade route, with at least 1 of 5 Indian and East Asian stops.
Be sure to check the in-game civilopedia for the final word on the values of Corporations. This is a first attempt to reconcile the many game mechanics into a stable, balanced model. Please submit your bug reports and criticisms that will help us achieve the right balance to make the game run smoothly.
Here's another BIG update for TAM, sure to fix some bugs and include some new game concepts. Here's the changelist:
TAM BTS v0.82:
-Siege Tower can't bombard, provides healing benefits to stacks, can hold 2 land units
-Archery Units more likely to engage in City Defense, bonuses raised to +50%, Withdrawal rates reduced to 10%
---Bowman no longer causes collateral damage, City Defense bonus raised to +75%, Withdrawal probability now 20%
-Leaders more likely to open borders, trade resources, engage in military alliances
-Despotism, Hereditary Rule, and City State Government civics now allow foreign trade; Barbarism still does not.
-Distance maintenance modifiers halved for Authority Civics
-War Weariness modifiers halved for Military Civics
-Heavy Cavalry strength reduced to 8 (from 10) and cost reduced 10
-Armored Infantry strength reduced to 10 (from 12)
-Pikeman strength reduced to 7 (from 8), Cavalry combat bonus reduced to 50% (from 75%), Archer combat bonus removed, +10% City Defense
-Pinch promotion no longer available to Cavalry units
-Harbor correctly provides 1 additional trade route in the city it's built in
-Great Lighthouse provides 1 trade route for all coastal cities, no longer gives extra food on water plots (Maio Statues does this)
-Dense Forests now give +1 production
-Library now gives +2 science and culture (instead of only +1)
-Several new UBs have been added for existing factions
-Infantry cost increased to 90 (from 70)
-Biremes upgrade to Triremes only; Triremes upgrade to Quadriremes
-Workers no longer available to Barbarians
-Various art updates
-Chariot Archer 30% Withdrawal Probability
-Composite Archer collateral damage reduced
-Javelineer can cause a maximum of 80% damage, 25% withdrawal probability. 2 units collateral damage
-Armored Javelineer can cause a maximum of 90% damage, 25% withdrawal probability, 4 units collateral damage
-Mounted Javelineer 40% Withdrawal Probability, only Javelineer unit that can kill other units
-Horse Archer withdrawal probability reduced to 30%, max 2 units collateral damage, cost raised to 75
-Heavy Horse Archer Withdrawal probability reduced to 25%, max 3 units collateral damage, cost raised to 110
-New Wedge promotion available to Heavy Units providing another 25% vs. Cavalry and Elephant units (available with Formation)
-Most BTS events now incorporated into TAM
-Apostolic Palace now available with Christianity, requires Christianity State Religion
-Theology technology removed, Christianity now requires Divine Right
Corporations:
Merchants of Badakhshan gives LapizLazuli in exchange for Gold; built by Great Merchant + Corporation
Merchants of Xian gives Silk in exchange for Gold; built by Great Merchant + Corporation
Merchants of Busiris gives Science and Espionage in exchange for Papyrus; built by Great Scientist or Great Spy + Alchemy
Merchants of Mesopotamia - takes Dye, Opium and gives Commerce; built by Great Merchant + Corporation
Artists of Creativity - takes Clay, Ivory, Marble, Dye, Stone and gives Culture; built by Great Artist + Drama
Harvesters of Plenty - takes Wheat, Salt, Honey, Olives, Fruit and gives Food; built by Great Merchant + Sanitation
Engineers of Production - takes Stone, Copper, Iron, Timber, Tin and gives Production; built by Great Engineer + Civil Service
The following changes made regarding achieving an easier culture victory:
Arena +10% culture
Ampitheater +20% culture
Tavern +2 culture
Public Baths +1 culture
Garden +2 culture
Space Race Victory enabled with The Silk Road:
-Must complete 6 mandatory stops along the Silk Road trade route, with at least 1 of 5 Indian and East Asian stops.
Be sure to check the in-game civilopedia for the final word on the values of Corporations. This is a first attempt to reconcile the many game mechanics into a stable, balanced model. Please submit your bug reports and criticisms that will help us achieve the right balance to make the game run smoothly.