AnonymousSpeed
Pink Plastic Army Man
- Joined
- Nov 21, 2014
- Messages
- 399
It's an old joke that is a bit less worn out than the Ghandi joke exclusively because people complain about it less. However, with Civilization 6's new combat system, where a difference of ~30 combat strength means instant destruction, there's no way a 25 strength Spearman could ever stand up to an 80 strength tank...right?
WRONG.
Spearman has 25 Combat Strength
Plus 10 for the tank being a mounted unit is 35
Echelon promotion (+5 vs. cavalry) increases that to 40
Units get +2 combat strength when defending on rough terrain, which stacks when on a wooded hill
That's a potential +4 combat strength for 44 total
Choke Points promotion (+7 on woods, hill, or marsh) brings the Spearman to 51 combat strength
Since we're adding in terrain, the Spearman would get another +5 if the tank attacks across a river brings us to 56
Impressive but still pretty much annihilated, we're going to need to bring in some heavier firepower
Armies have 17 extra combat strength compared to the base unit, that's 63
Great General increases combat strength by 5 to 68
Still not good enough, bring in the backup
Support bonuses give +2 strength for each adjacent ally when defending
Spearman can have up to 5 units adjacent to it since one tile needs to be vacant for the tank to attack from
Square promotion doubles support bonuses to +4
5 x +4 = +20 combat strength for 88 combat strength total
Our spearman now how more strength than the tank does
I thought we could go further than this using the Hold the Line promotion, but unfortunately that doesn't actually benefit anti-cavalry units
Which sucks because we can't go even crazier and make our Spearman so strong it one shots the tank
#AntiCavBuffPlease
Final combat strength in 88
So there you have it. Civilization 6 still falls victim to the age old Spearman vs Tank meme. That isn't necessarily bad, mind you. It's just the case in extremely specific scenarios you are highly unlikely to ever encounter, but which are none the less possible in the unmodified game.
This list doesn't include any civilization specific modifiers, so it would be possible to go ever higher than 88 for some leaders. Of the top of my head, Teddy's Spearman would have 93 combat strength if on the home continent, and the Hoplite could get a pretty significant 98 combat strength by having one of the supporting units be another Hoplite. For reference, a Modern Armor has 90 combat strength.
Please share any ways to get even higher combat strength when fighting tanks below.
EDIT: I meant to put this in General Discussions but I forgot to make sure I was posting in the right place drat my sincere apologies.
WRONG.
Spearman has 25 Combat Strength
Plus 10 for the tank being a mounted unit is 35
Echelon promotion (+5 vs. cavalry) increases that to 40
Units get +2 combat strength when defending on rough terrain, which stacks when on a wooded hill
That's a potential +4 combat strength for 44 total
Choke Points promotion (+7 on woods, hill, or marsh) brings the Spearman to 51 combat strength
Since we're adding in terrain, the Spearman would get another +5 if the tank attacks across a river brings us to 56
Impressive but still pretty much annihilated, we're going to need to bring in some heavier firepower
Armies have 17 extra combat strength compared to the base unit, that's 63
Great General increases combat strength by 5 to 68
Still not good enough, bring in the backup
Support bonuses give +2 strength for each adjacent ally when defending
Spearman can have up to 5 units adjacent to it since one tile needs to be vacant for the tank to attack from
Square promotion doubles support bonuses to +4
5 x +4 = +20 combat strength for 88 combat strength total
Our spearman now how more strength than the tank does
I thought we could go further than this using the Hold the Line promotion, but unfortunately that doesn't actually benefit anti-cavalry units
Which sucks because we can't go even crazier and make our Spearman so strong it one shots the tank
#AntiCavBuffPlease
Final combat strength in 88
So there you have it. Civilization 6 still falls victim to the age old Spearman vs Tank meme. That isn't necessarily bad, mind you. It's just the case in extremely specific scenarios you are highly unlikely to ever encounter, but which are none the less possible in the unmodified game.
This list doesn't include any civilization specific modifiers, so it would be possible to go ever higher than 88 for some leaders. Of the top of my head, Teddy's Spearman would have 93 combat strength if on the home continent, and the Hoplite could get a pretty significant 98 combat strength by having one of the supporting units be another Hoplite. For reference, a Modern Armor has 90 combat strength.
Please share any ways to get even higher combat strength when fighting tanks below.
EDIT: I meant to put this in General Discussions but I forgot to make sure I was posting in the right place drat my sincere apologies.