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Tanks no longer do collateral damage?

Bonescorpion

You Damn right....
Joined
May 5, 2008
Messages
45
I noticed this today, I didnt see that nerfed in the latest patch but they are definately not doing collateral damage in my game.
 
Yep. It's a "feature" of the 3.17 patch.
 
Yep. It's a "feature" of the 3.17 patch.
Hehe...

Check Solver's unofficial patch to 3.17... there's a way to reactivate it if you want it back.
 
Collateral damage is best left to your bombers anyway. If you must cause collateral damage from the ground, then artillery could do the job. I'm not even going to fuss about the tank's loss of this promotion, because I feel that I abused it.
 
Collateral damage is best left to your bombers anyway. If you must cause collateral damage from the ground, then artillery could do the job. I'm not even going to fuss about the tank's loss of this promotion, because I feel that I abused it.

If they no longer do collateral damage, why do they still possess the collateral damage promotions?
 
This si weird...wouldn't a giant cannon do collateral damage?

So isn't a tank just a gaint cannon..only with tank treads?

I'm confused,but good thing for the new new unofficail patch
 
So isn't a tank just a gaint cannon..only with tank treads?

It's typically used quite differently than bombard weapons though. A tank gun is mainly a single shot affair that does damage to a particular target. Artillery etc. fires multiple shells in a wide area with the intention of hitting many targets within it. You could no doubt use a Tank as a barrage weapon, but that's not really the intended purpose of them. That's role of artillery and air cover.
 
Because Firaxis didn't edit the promotions out of the XML.

Actually, Firaxis never intended Tanks to lose the Barrage ability, it was a bug that was introduced with the changes they made to that promotion. Previously Barrage 2 had no effect due to the way the damage was calculated. By fixing that, they accidentally made it ineffective with units that don't have a natural barrage ability, like Siege units. It was only after the bug came to light that they recommended that Barrage be removed from Armoured units.
 
@ Willem : exactly. I dunno why they debated that so much in Solver's thread.
Otherwise why do the Tank & Advanced armor have variables set for:
Code:
	<iCollateralDamageLimit>60</iCollateralDamageLimit>
	<iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
Thats a Tank. Believe Advanced armor raises MaxUnits to 6.
 
This frustrates me. So there is a bug related to collateral damage of tanks in 3.17, but it is unclear whether the bug is that tanks don't do collateral damage or that tanks can get the collateral damage promotion. I want to learn the rules of the game so that I develop my strategies. This is hard with Firaxis messing with the rules, and harder still when it isn't even clear what the rules are meant to be!

Are tanks meant to be able to do collateral damage or not? Should the promotion be removed, or should the damage be added?

(I don't intend to install 3.17 until this kind of stuff stabilises.)
 
This frustrates me. So there is a bug related to collateral damage of tanks in 3.17, but it is unclear whether the bug is that tanks don't do collateral damage or that tanks can get the collateral damage promotion. I want to learn the rules of the game so that I develop my strategies. This is hard with Firaxis messing with the rules, and harder still when it isn't even clear what the rules are meant to be!

Are tanks meant to be able to do collateral damage or not? Should the promotion be removed, or should the damage be added?

(I don't intend to install 3.17 until this kind of stuff stabilises.)

Check out Solver's thread for "in-depth" discussion on this subject. Maybe we should start a Poll and ask players whether they would stop playing the game if Tanks kept their "over powered" Barrage promotions. :rolleyes:
 
(I don't intend to install 3.17 until this kind of stuff stabilises.)

Just patch, and install Solver's Unofficial, when you unpack the zip file, BTSUnofficialPatch_v017
delete:
  • Assets\XML\Units\CIV4PromotionInfos.xml
Then copy the contents into BTS program directory.
Then tanks work pretty much just like they have since Vanilla CIV IV 1.00 in 2005.

Believe the first post has install instructions now.
 
Are tanks meant to be able to do collateral damage or not? Should the promotion be removed, or should the damage be added?

If you use Solver's unofficial patch it will be up to you basically. There was alot of debate on the subject so Solver decided to provide both options. If you want to remove Barrage from the Armoured line you only have to add the CIV4PromotionInfos.xml. If you don't add this file, Tanks will once again do collateral damage with the Barrage promotion, though less than what an Artillery etc. will do, and probably less than they did before though I'm not certain about that.

(I don't intend to install 3.17 until this kind of stuff stabilises.)

Well don't expect anything further from Firaxis. It seems pretty clear that this will be the last patch we'll see for this game. And the official recommendation from Firaxis is to simply remove the Barrage promotion line from Armoured units, which is what Solver advocates with his patch as well.

You'll be missing out on some good fixes and new features by not adding the patch to your game frankly. The issues with the 3.17 patch are very, very minor and certainly no reason not to install it. Especially since they're already beening dealt with in Solver's unofficial patch.
 
Newer isn't always better.

I personally find that the "least broken" official patch is 3.02. I never even messed with 3.13, as it sounded like it caused more bugs than it fixed. After installing 3.17 and finding out about the collateral damage issue with tanks, and that the unofficial patch didn't "fix" things to my liking, I reinstalled BTS to 3.03, which isn't bad, but has several graphics glitches. I'm going back to 3.02.

Some people opt for the unofficial patches, but I personally avoid them because I'd rather not let some random person who isn't affiliated with Firaxis possibly change the way the game plays based on their own preferences.

So basically, decide which problems you find most important, and play with whichever patch you find to be "least broken" based on your own personal style. Of course if you play multiplayer, this becomes a little trickier, as you probably need to have the same version as your human opponents.
 
@twansalem : to each their own. Though you are likely missing out.

Solver includes all the modified files, including the ones changed that comprise the re-compiled DLL. Tanks are back to "normal" by not using the promotions xml file. And all the other twe3ak/fixes are a definite improvement.

Those that are in anywaywhatsoever code-savy can easily look over the changes - which we have done - and given feedback on things that didn't seem right, when there was a general consensus it was readjusted in the next release.
 
Funny that, twansalem. I actually find 3.02 to be the most broken BtS official patch. 3.13 had several bugs that could be game breaking but didn't happen all the time. 3.17 has a whole bunch of minor issues. 3.02 actually had crash bugs - I remember fixing quite a few for the unofficial patch, and it had at least two very serious gameplay bugs, as well. You are missing out if you don't use the unofficial patches, I'd say. For the record, what I try to do is specifically not to "change the game based on my own preferences", or else I'd be making quite a bunch of very different changes.
 
You should be able to build an Assault Gun unit. Cheaper than tanks, less strength, but a bonus vs. gunpowder units and collateral damage.
 
Newer isn't always better.

I personally find that the "least broken" official patch is 3.02. I never even messed with 3.13, as it sounded like it caused more bugs than it fixed. After installing 3.17 and finding out about the collateral damage issue with tanks, and that the unofficial patch didn't "fix" things to my liking, I reinstalled BTS to 3.03, which isn't bad, but has several graphics glitches. I'm going back to 3.02.

Like I said, the issues with 3.17 are very, very minor. If you're waiting for a perfect game, you're going to be waiting a long, long time as in all likelihood this is the last patch we're going to see from Firaxis. And things have indeed been fixed to your liking in the unofficial patch. If you choose to have things the way they were before, more or less, you simply don't add the Promotions.xml file and your Tanks will do Barrage damage again. The way the damage is calculated is somewhat different than it was but it results in the same thing.

Some people opt for the unofficial patches, but I personally avoid them because I'd rather not let some random person who isn't affiliated with Firaxis possibly change the way the game plays based on their own preferences.

Solver has been working with Firaxis on the game even before it was originally released. He's been one of the official beta-testers since the beginning and has been in fairly close contact with them all along. He's about as close to being an actual Firaxis representative as you can get, without him actually being on the payroll.

So basically, decide which problems you find most important, and play with whichever patch you find to be "least broken" based on your own personal style.

The only things "broken" in patch 3.17 is the Tank Barrage thing and the fact that the demographics screen doesn't show the other civs if you select to turn espionage off. Both of which were fixed in Solver's patch. Those are the only real bugs that have been reported so far, other than some AI idiosyncracies that have been in the game since the beginning, and some crappy all-Forest starts that have been in BtS since it was released. I'd say that makes it the least broken. You'd really be foolish if you didn't install it IMO. But if you'd prefer to play with a buggy game that's your option.
 
Actually it was very overpowered, I was just used to using it. It really just means build more artillery and bombers. No biggee if you ask me.
 
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