0: 2150bc: Let's have a look: we need 9 shields to complete the settler. Two we will gain on growth. Set the city governor to emphasize production! Thus we need 7 shields in 2 turns, i.e. 3+4. Thus I mm to work the roaded bg and a lake tile gaining +3 commerce. We can reduce lux to 20% and will grow this turn. We make +7g instead of +4.
1: 2110bc: mm Rome again (work 3 lake tiles) to grow in 2 and build settler in 2. Set 30% lux again; keep +7 gold because of the higher pop.
IBT we see an Iroquois warrior east of Veii.
2: 2070bc: rats: miscalculated because the worker finished the mine and we get 1 more shield finishing the settler. Pop down to 4; shoild have checked the worker status. I decide to build a worker next to improve the tiles we work; mm again away from forest for growth in 1. Lux down to 10%. Worker and warrior move to next bg.
Southern warrior moves south next to Iroquois town Allegheny.
The settler heads to the coastal tile N of the eastern cow. The Iro warrior probably has killed any barbs previously in that area, but since Veii finishes a warrior next turn, the current one goes east to join our settler.
IBT another barb approaches from the west
3: 2030bc: Veii b warrior s next; worker starts mine, warrior escort fortifies. Explorer goes S on hill and sees orange border. mm Rome to grow and build worker in 2 turns; set 20% lux. Settler and warrior walk.
As the barb is next to our warrior/worker combo, look at the combat calculator:
- barb has 16% chance to win attacking our fortified warrior
- our warrior has 73% chance to win on attacking
Thus we wait.
We contact England: They know writing
(we have 12 turns left), and bronze.
Iroquois know bronze, masonry, wheel. There is little we can do.
IBT barb attacks and dies. Another barb approaches Iro warrior in the east.
4: 1950bc: Rome builds worker starts next. mm to 4 shields, will gain final 2 on growth. Worker will road towards Veii. Settler reaches its settling position - there are wheat plus 2 fish north. Iro did not get writing yet.
IBT Iro warrior kills barb
5: 1910bc: worker2 starts road. Antium founded starts warrior. Explorer next to Hastings.
IBT Liz asks us to leave and we agree.
6: 1870bc: Rome b worker s settler; mm to lake for growth in 2. Veii b warrior s granary. worker3 starts road toward Antium.
7: 1830bc: workers work, explorer explores.
IBT barb approaches Antium from the south
8: 1790bc: mine completed; Rome will grow and build settler in 3. Explorer identifies York. Rome needs 30% lux.
IBT barb comes next to Antium blocking cow
9: 1750bc: mm Rome from forest to lake gaining 2 commerce. We have 18 shileds gaining 5 per turn. Final 2 will come on growth.
IBT barb attacks Antium and dies promoting our warrior to vet.
10: 1725bc: Antium b warrior s archer. I do not build barracks, because Antium is coastal and will build galleys later; thus barracks would be wasted. mm Antium to work the cow again, which was blocked last turn by the barb
This turn, England sold writing to Iroquois and we still need 5 turns
post turn thoughts
We still need 5 turns on writing. The big question is what to research afterwards. Obvious choice is mathematics, but on emperor the AIs will probably beat us again. That leaves map making in the hope to be the first to send out galleys -
maybe suicide galleys - and make contacts first allowing us to trade for all we need. Or we could do literature that is often neglected by the AIs and trade it to England and Iroquois for 3 or 4 techs.
I would build another warrior in Rome next to have another mp thus reducing the lux rate. And our settler factory needs another mine to become fully operational. mm to get as much commerce as possible!
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