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TarcisioCM's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Tarmont, Apr 6, 2014.

  1. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,271
    Location:
    Clevedon, England
    What the hot sauce gravy bucket?!
    HOW MANY MODS?! You've been working hard.
     
  2. The Specialize

    The Specialize Warlord

    Joined:
    May 5, 2015
    Messages:
    262
    Location:
    Ontario, Canada
    Oh my this looks like a nice group of civs. Looking forward to try them out

    Man I choose the wrong day to release a civ.
     
  3. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,158
    Location:
    Aotearoa
    Any reason why there's no EE support for Portugal? Seems like most of the uniques would be altered with it, so it'd be kind of jarring to play EE with it. Which is kind of a shame, because it seems cool otherwise
     
  4. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    There is! I forgot all about it though, will update the description. After all I made the civ so that Jan could play EE with a fitting Portugal. :p

    MIGHT have forgotten to update the prereq tech for the feitoria; don't remember if that's necessary.

    The latter, basically they must share the blue borders you see when you're using that City Limits mod.

    Ahhh I used to do that with JFD's and Suk's code. The cycle will soon be complete.
     
  5. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
    Messages:
    804
    How do you have the time to make seven civs at once and still play Stellaris? Do you even sleep? :p
     
  6. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    Most of the civs were finished in the first days and weeks of the month. I had to wait all this time (Which coincided with the release of Stellaris and announcement of civ6) to release them because Lombardy was a very late addition and Jan wasn't able to finish her icon that soon, with a hurt wirst.
     
  7. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    Jan found a bug when Lombardy is enabled, will fix shortly. It's save-game compatible if anyone has started a game with them enabled already.
     
  8. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
    The Lombards invented wormhole travel, now confirmed.

    Stellaris Lombards plox.
     
  9. Tomatekh

    Tomatekh Sahib-i-Qirani

    Joined:
    Aug 6, 2012
    Messages:
    1,384
    Is the "continent" part of Maria's ability separate landmasses or the continent art types?
     
  10. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    Art types. Did anyone figure out a method for real landmass checks?

    Lombards updated btw.
     
  11. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,158
    Location:
    Aotearoa
    Isn't that what Indonesia does? If you're able to peer under the hood at their code it might shed some light on it.
     
  12. Tomatekh

    Tomatekh Sahib-i-Qirani

    Joined:
    Aug 6, 2012
    Messages:
    1,384
    Darn, I was hoping to steal your code :p
     
  13. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
    Messages:
    804
    Code:
    pPlot:Area()
    , if I'm not mistaken
     
  14. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    W-what

    Could the legends be true?

    It can't be...

    IT CANT BE THAT SIMPLE

    YOU WON'T TRICK ME AGAIN FIRAXIS

    *storms out of the room*
     
  15. tmxk2012917

    tmxk2012917 Prince

    Joined:
    Aug 31, 2014
    Messages:
    363
    Location:
    New York
    so many civs at one time? Surprised
    It is hard to choose which to play as
     
  16. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    341
    Location:
    Canada
    Wow, awesome civs Tarcisio! All have quite unique designs and the art is simply sublime. I must say though, Theodelinda looks suspiciously like a cross-dresser.. :p
     
  17. GPuzzle

    GPuzzle Available in wax cylinder!

    Joined:
    Jul 31, 2014
    Messages:
    2,184
    Location:
    алриг
    I took a nap, I woke up, and now I feel deeply deeply inadequate.
     
  18. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    What an amazing set of new civilizations. Brilliant, TarcisioCm, simply brilliant.
     
  19. RawSasquatch

    RawSasquatch Minuteman

    Joined:
    Jan 27, 2014
    Messages:
    484
    Location:
    New California Republic
    They believe you are founding new cities too aggressively!

    In all seriousness, this is absolutely incredible, and I applaud all the hard work you and Jan put into this, as well as the way you patiently organized such a massive release. I sure picked the right time to get back into civ! I just finished a game as Olga, and now I think I'm going to play as the Visigoths, then perhaps one of the Portugals afterwards.
     
  20. Kesler

    Kesler Master Kekkler

    Joined:
    Apr 5, 2015
    Messages:
    917
    Location:
    The Imperial Puppet of Canada
    But Brazil split

    This is a really fantastic launch, great job! And I had thought we were running low on good and original designs, and I was honestly surprised by most of these! (Despite Jans art teases) Enjoy your space vacation, it's well deserved.
     

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