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TarcisioCM's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Tarmont, Apr 6, 2014.

  1. gnome

    gnome Warlord

    Joined:
    Nov 14, 2002
    Messages:
    239
    Location:
    New Port Richey, FL
    Thanks for the Spain update! Any hope for those of us that wish to use these excellent mod Civs in the updated Rise to Power?
     
  2. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
  3. retrocity5

    retrocity5 Prince

    Joined:
    Jan 17, 2016
    Messages:
    413
    Gender:
    Male
    Location:
    America
  4. SMcM

    SMcM Emperor

    Joined:
    Jan 22, 2016
    Messages:
    1,395
    Gender:
    Male
    Location:
    London, England
    This looks amazing, I look forward to trying this out!
     
  5. dilophosaur

    dilophosaur Prince

    Joined:
    Dec 9, 2013
    Messages:
    506
    Nice. Happy birthday Urdnot!
     
  6. Nite

    Nite Chieftain

    Joined:
    Aug 16, 2015
    Messages:
    48
    Location:
    Washington, U.S.A
    I am a bit confused of how exactly the Umayyads UA functions
     
  7. SamuraiOutcast

    SamuraiOutcast Grand Duke

    Joined:
    Oct 8, 2014
    Messages:
    148
    Great job Tarcisio!!!
     
  8. pyroflare77

    pyroflare77 King

    Joined:
    Sep 22, 2010
    Messages:
    667
    I believe you would get 1 production for each city that follows your religion, and then all of your cities get that bonus.
     
  9. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
    Messages:
    804
    Other way around; each city that follows your religion gets extra production equal to (number of total cities you have / number of cities that follow your religion). So, for instance, if you have two cities that follow your religion and three that don't, those two would gain 2.5 extra production per turn.
     
  10. Nite

    Nite Chieftain

    Joined:
    Aug 16, 2015
    Messages:
    48
    Location:
    Washington, U.S.A
  11. Mingel

    Mingel Warlord

    Joined:
    Apr 26, 2015
    Messages:
    192
    Location:
    Serbia
    Well men, i don't know how to tell you this,but Cleo is ****ed up. Needed update long time ago. :D
     
  12. Nite

    Nite Chieftain

    Joined:
    Aug 16, 2015
    Messages:
    48
    Location:
    Washington, U.S.A
    So sad. I was having such fun during those first hundred turns.

    And i wish there was a way to know what yields i was getting from embassies
     
  13. Mingel

    Mingel Warlord

    Joined:
    Apr 26, 2015
    Messages:
    192
    Location:
    Serbia
    Yea i know. Loved art for Cleo.
     
  14. SLGray

    SLGray King

    Joined:
    May 18, 2015
    Messages:
    966
    Gender:
    Male
    Location:
    United Sates
    It would also help if you say which mods you are using with Cleo?
     
  15. Skaz881

    Skaz881 History Major

    Joined:
    Dec 15, 2013
    Messages:
    1,350
    Location:
    Crystal Lake, Illinois, USA.
  16. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,079
    Definitely gonna need logs for this; zip the Database, Lua and Stopwatch logs together and CFC will let you post them.
     
  17. Nite

    Nite Chieftain

    Joined:
    Aug 16, 2015
    Messages:
    48
    Location:
    Washington, U.S.A
    here they are
    mod list coming soon, as i am using a lot of them
     

    Attached Files:

  18. Nite

    Nite Chieftain

    Joined:
    Aug 16, 2015
    Messages:
    48
    Location:
    Washington, U.S.A
    Extended Battleship Visibility Mod
    Gold Deposit Spawn Edit Mod
    Korea Icon Color Edit Mod
    Native American Demonym Mod
    Netherlands UA Xtended Mod
    Rename Constantinople Mod
    Slinger-Quechua Mod
    Venice Annexation Mod all are from (Aggressive Wimp's Modded Nitpicks)

    (JEM) Dam
    African Forest Elephant Fix
    Arabia Sea Map
    Architect Guild
    Atlatlist Mod
    Beserker Mod
    Better Monastery
    Better Resource Buildings
    Chop Jungle Grants Production
    Desert Yields Mod
    Dynamic Culture Overview
    Early Production Fix
    Enhanced Improvements
    Ethiopia Color Fix
    Extra Victory Conditions
    Forum of Rome Wonder
    Great Admiral Aquaculture
    Great Person Improvement Yields
    Hakkapelitta Mod
    Historical Religions Complete
    Hoplite Mod
    Hospital and Med Lab Improvement (BNW)
    Improved City View (EUI)
    Indonesia Improved
    InfoAddict
    Isabella Tweak
    JFD's Cultural Diversity
    JFD's Empire of Russia led by Peter the Great
    JFD's Grand Principality of Muscovy
    JFD's Denmark-Norway
    JFD's Kingdom of Egypt led by Hatshepsut
    Krajzen's Buff - Ballista
    Lancers to Cavalry
    Legion Mod - Alternate
    The Ptolomies led by Cleopatra
    Maori Warrior Mod
    National College Nerf
    Natural Wonders Enhanced
    No Bad Mystic Blade
    Ocean Movement
    Optimized National Wonder Scaling
    Pikeman to Muskeman
    Potter's House Mod
    Quick Turns
    Really Advanced Setup
    Rebalanced Warfare
    Resource - Mint Includes Copper
    Ritual Grounds Mod
    Seasnake's Social Policy Mod
    Seasnake's Wonders and Techs
    Separate Great People Counters
    Spain Enhanced
    Start Bias Adjustment
    Steve's Simple Clock
    Stronger Guided Missiles
    Events & Decisions
    Weak Beliefs Balanced - Bufffs
    Wonder Race
    Wonders of Fire & Ice
    ZNW-Symbolic Ideology Tenets
     
  19. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,079
    Is this a special version of the EUI CityView you're using? Where can it be found? While I've got the feeling this issue is just being caused by general issues with the mod (see the icon apparently failing to load on the selection screen), knowing what the bad argument's meant to be should make pinpointing the issue a lot easier.
     
  20. Nite

    Nite Chieftain

    Joined:
    Aug 16, 2015
    Messages:
    48
    Location:
    Washington, U.S.A

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