Tax Collectors?

The Dragoon

Chieftain
Joined
Aug 30, 2006
Messages
17
I've really tried to figure out how to use the tax collectors that the game mentions when you are running low on funds. How do I employ tax collectors, I really want to know.:confused:
 
- Open one of your cities.
- In the little map of the city radius, click on one of the squares that is being "worked" (preferably the square that gives the least amount of food/trade/shields). You'll notice one of the citizens turns into an Elvis.
- Click on the Elvis to turn it into a tax collector, click on the tax collector to turn it into a scientist, click on the scientist again to turn it back into an entertainer.

If you want to put your specialist back to work, click on a square in the city screen that isn't being worked on. If all your citizens are at work, you can also click on an empty square to make Civ2 pick the most productive squares for you.

I don't think you should ever really need any tax collectors, though. They're usually a sign you're not managing your empire very well.
 
I don't think you should ever really need any tax collectors, though. They're usually a sign you're not managing your empire very well.
One of several game situations I use them is when playing a non-PD game and staying in Monarchy for a long time. You can often use 2 tax collectors in a city, to control happiness (if you have the available food), instead of one entertainer.

In PD games, all my non-terrain working city citizens are taxmen by default; I use them as scientists as necessary, in an rare cases, as entertainers to control happiness. In growth phase of PD, I normally prefer that taxman to be popped off the city as an Engineer, doing terrain improvement (e.g., roads, RRs, irrigation, etc.). This gives an equivilent cost of 1 shield+3*(1+1.5)gold (if you have M,B,SE)+2food, per engineer per day. With Freight, that cost is easily worth it, and hence if the city has the food, the taxmen are often few. So you can use taxmen as an indicator of rough form of empire management state, but as a metric, it depends on the strategy being exercised.
 
3 is the number of gold coins (or beakers) you get from a taxman (or scientist) in a city with no infrastructure.
The 1.5 is the accumulative effect of Marketplace, Bank, and Stock Exchange (.5 each).
 
He is refering to the fact that if you build a settler/engineer and have any specialists (taxmen, scientist, entertainer) you lose one of them rather than one of the citizens who are working on a tile.
 
Yes, the computer uses the citizen on the far right of the row of citizens to become the new settler/engineer.
 
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