Kev
Hired Goon
Well, this is difficult to comment on right now as we are STILL in anarchy in the aargh! save game of Pellaken's.
First off, when given the choice, previous polls have dictated that we should switch to a republic. That's a given.
As far as the Tax/Sci/Lux rate, we'll I propose that we crank science as far as it will go while still giving us a profit and keeping us as happy as possible.
Until invention - and maybe even gunpowder - I'd suggest holding off on WLTC Days. We may want to have some more aqueducts as well.
So... my proposal is to raise science high enough to keep a profit and happiness. Keep in mind, if we're at 70% and will discover techs in 6 turns (for example) and 60% will do the same, we'll put science to 60% and put the extra 10% in taxes. We'll keep revisiting that ratio as well.
A NOTE TO MILITARY ADVISOR: There are MANY units out of cities, and NOT just ships. Three crusaders are roaming near Viroconium, a knight is fortified outside of JoeSpaniel, and two crusaders are in a caravel off the coast of Mpondo. A republic will allow one unit outside without trouble, but several cities have two units out - including my home city of Unknown City which has two SHIPS out and is building a THIRD for some reason!!! WE should try to get this straightened out soon.
First off, when given the choice, previous polls have dictated that we should switch to a republic. That's a given.
As far as the Tax/Sci/Lux rate, we'll I propose that we crank science as far as it will go while still giving us a profit and keeping us as happy as possible.
Until invention - and maybe even gunpowder - I'd suggest holding off on WLTC Days. We may want to have some more aqueducts as well.
So... my proposal is to raise science high enough to keep a profit and happiness. Keep in mind, if we're at 70% and will discover techs in 6 turns (for example) and 60% will do the same, we'll put science to 60% and put the extra 10% in taxes. We'll keep revisiting that ratio as well.
A NOTE TO MILITARY ADVISOR: There are MANY units out of cities, and NOT just ships. Three crusaders are roaming near Viroconium, a knight is fortified outside of JoeSpaniel, and two crusaders are in a caravel off the coast of Mpondo. A republic will allow one unit outside without trouble, but several cities have two units out - including my home city of Unknown City which has two SHIPS out and is building a THIRD for some reason!!! WE should try to get this straightened out soon.