Update of Defence Points
I have moved Defence Point 1 and added Attack Point 1.
See map for locations:
Def1: forest 1SW of Basillica
Def2: jungle 1N2E of Basillica
Def3: hill/jungle 1E2S of Toot Uncommon
Att1: forest 2E1S of Basillica
Basic Plan
Try to remove German units from Licentian soil (or leave them in a position very near Germany where they can't pillage) and move an attacking force to Attack Point 1
Pre-turn
Micalian's Gate: move catapult to Old Sarai
New Port City: move catapult to Const Falls
Fort Impervious: move 'Def1b (axe)' to Def1
Old Sarai: promote 'Def2a (arch)' to Combat I and move to Def2
2SE of Old Sarai: move 'Def2b (cat)' to Def 2
2SE of Const Falls: move 'Def1c (sword)' and 'Def1d (crossbow)' to Def1
1N2W of Basillica: move 'Ba garr c (axe)' to Basillica to attack sword (follow it if it moves) before moving to Basillica
3N2W of Basillica: move 'Ba garr a (sword)' to attack German chariot 2N of Basillica asap before moving to Basillica
3N1E of Basillica: rename 'Ba garr b (arch)' to 'Def2 c' and move to Def2
Basillica: promote 'Ba garr i (arch)' to Combat I, promote 'Ba garr h (arch)' to City Garrison II, use 'Ba garr f (spear)' to attack Horse Archer 1N of Basillica
Attacking German units
Please attack German units. You can attack any German units on our soil if there is a 65% chance of winning or greater, with the following conditions:
- you may not use garrison units from any city other than Basillica for attacking
- you may use a Basillica garrison unit if it has not yet reached Basillica
- you may use either of the horse archer garrison units in Basillica if you have 65% chance
- you may only use other Basillica garrison units if you have at least 70% chance and there are at least 2 fully healthy archers in the city and the city has more than the minimum garrison (see below)
If the units are on German soil and you have a 70% chance of winning and a line of retreat to a point of safety, you may attack
Promotion
Please follow any promotion instructions given above
I would like to get an axe/spear/archer in Basillica with Medic I (whichever unit comes to it first - but don't give it to a horse archer or cat).
Give defensive promotions to Basillica garrison units asap (if the unit can take defensive promotions of course!)
Generally, do not promote units until required. However, if a unit is likely to encounter a German (either by attacking or defending), give that unit the most appropriate promotion at the time to help win that battle. If it is not clear which promotion is best, I'd prefer stacks with mixed promotions.
Basillica Garrison
Do not let the garrison of Basillica fall below 3 archers plus one other unit. Reinforce from nearest Def/Att points if that happens (or a suitable city).
Attack Point 1
Once our territory is clear of German units (or there is one unit south of Basillica where it can't do much damage), try to move units to Attack Point 1 (Att1).
Leave at least the minimum garrison in Basillica (see above) and leave one defensive unit fortified at each of Def1, Def2 and Def3.
Use the units at Att1 to defend against German attacks, attack roaming German units if 70% chance of success and pillage German improvements if the coast looks reasonably clear.
Ceasefire
If Bismarck offers us a ceasefire for nothing, take it. Rather than using Att1, build up mixed stacks at Def1 and Def2. We could really do with maces, swords and cats if the Governor instructions will let you.
Building Units
I do not have the authority to override the instructions of the Governors. However, if any don't post and you're looking for ideas:
- we need 2 spear, 2 crossbow and 2 swords asap
- switch the cats currently in production to those above
- MG and BW are better for horse archers as they will move to the front more quickly
- once we get Civil Service, start a couple of maces
Stop Conditions
Stop if we can no longer maintain the minimum garrison in Basillica because we have lost so many units so quickly
Stop if a Stack of Doom appears anywhere near another city of ours
Stop if Russia declares war on us