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TCIT - 900BC - Monday, April 16th, 7:00pm EDT (2300GMT)

Discussion in 'Civ4 - Democracy Game II' started by Falcon02, Apr 12, 2007.

  1. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
    Messages:
    3,100
    Location:
    Maryland, USA
  2. dutchfire

    dutchfire Deity Retired Moderator

    Joined:
    Jan 5, 2006
    Messages:
    14,106
    Location:
    -
    build a library for 1 turn, then start on the settler. If the settler is finished, finish the library.
    Prioritze growth during the first turn, and hammers and food during the rest.
    I want a plains hill mine and a grassland hill mine.
     
  3. GenMarshall

    GenMarshall Night Elven Ghost Agent

    Joined:
    Jun 17, 2002
    Messages:
    43,448
    Location:
    New Suramar City, Vekta, United Terran Systems
    Third City Queues

    Warrior(Finish Buliding) -> Library -> Granary

    Worker Orders/Suggestions

    Key: Brown - Road network to be built

    First - Road from the River 2 tiles SE of the Third City up to the City itself. Then road the cattle and gold. Farm the Cattle first and then Mine the gold.
     
  4. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    Chieftain Methos

    Worker #1:
    • Finish mine (3 turns)
    • Move to grass hill and mine
    Worker #2:
    • Finish cottage (3 turns)
    • As per DP, but stay around City #2
    Worker #3:
    • Move to City #3
    • "Pasture" the cows
    • Move to gold hills
    • Mine gold hill
    Naming: All cities listed below will be renamed as:
    • Falcon's Haven -> Equus Aurum
    • Gold+Cows -> City #1
    Research:
    • Mysticism: As per this poll
    • Meditation
    • Priesthood
    Trades:
    • Germany: Sign Open Borders as per this poll
    • Rome: We give Pottery; we get Archery
    Stop Action:

    Note:
    • Warlord: The Office of Warlord has now been created and I am assigning the duty of Warlord to Falcon02. Falcon02, please decide on the actions of the units you are responsible for as you see fit.
    • Research: I'd prefer Falcon02 play more than three turns, so I have set the research path as per the limited discussion for this turnset. Realize, after this turnset this path will be polled.
    • Trades: After the above trades check to see other possible trades on your Turn 1. Do not trade Alphabet away, as its too valuable.
     
  5. robboo

    robboo Deity

    Joined:
    Dec 10, 2002
    Messages:
    4,123
    Location:
    Cajun Country
    Falcons haven...

    Only farms from here on out on "green" tiles. This city lacks food to work both gold which are more gold now than cottages. Windmills on hills when available unless we can squeeze in a few mines for a few hammers. "yellow" tiles can get cottages as they are only good for enough food for self support but can produce cottage gold as a green tile. ( better to support your tile and another than just yourself)

    Continue build que and add in a forge or chariotor worker or settler at the end. Forge if we dont need units, Chariot if we do need them, workers and settlers..if nations wants them. Use your judgement based on what our power numbers are and based on the other cities builds.
     
  6. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
    Messages:
    3,100
    Location:
    Maryland, USA
    I'm going to postpone this game session until the 18th, to allow for a poll to better clarify our next tech. Looking at the discussion there did not seem to be a clear consensus as to which tech that should be, and there is no poll for that tech. I will start a new poll in order to allow for a vote on the matter.

    I also would like if the Acting Chieftain to give more concise instructions for Trades and Worker assignments. However there does appear to be a consensus for trades (Pottery for Archery), that I can use as a guide, along with Elders' improvement requests.
     
  7. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Thank you for delaying the session. I would have requested this but had extremely spotty access today (on a business trip) and simply didn't get an opportunity.
     
  8. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    I'm unsure as to what your expected play time is, but I have edited my instructions in my earlier post.
     
  9. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
    Messages:
    3,100
    Location:
    Maryland, USA
    Same time as previously scheduled 7pm EST (2300 GMT)
     
  10. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
    Messages:
    3,100
    Location:
    Maryland, USA
    Turnchat has officially started

    Pre-turn actions completed
    Turn 0 Save
    Turn 5 Save
    Turn 8 Save - End of Game Session

    NotA has completed the Settler, Game Session was ended for City location assignment.
    2 Techs discovered Mysticism and Meditation
    1 turn until Priesthood

    Bismark Appears to have Iron and Horses, with Wine within his borders

    Looking at Trades Everyone appears to want Alphabet if we want Masonry.
    We can however get fishing for Mysticism, from just about any of the AI's
     
  11. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
    Messages:
    3,100
    Location:
    Maryland, USA
    Chat Log

    Spoiler :
    [18:19] * Now talking in #turnchat
    [18:19] * Topic is 'Turnchat - 1160 BC - Thursday, Apr 5 10:00pm MST 0500 GMT Friday '
    [18:19] * Set by DaveShack on Wed Apr 04 23:02:49
    [18:20] * Chieftess sets mode: +v Falcon02
    [18:58] <Falcon02> ********** 2 minutes until scheduled Turnchat **********
    [19:00] <Falcon02> ********** 7:00 pm EST (2300 GMT) Turnchat has Officially started **********
    [19:01] * CivGeneral is now known as CG_Karate
    [19:01] <Falcon02> ********** NotA - Build Queue set to Library **********
    [19:02] <Falcon02> ********** NotA - Citizens retasked to maximize Food **********
    [19:04] <Falcon02> ********** NotA - Citizen retask undone, Instructions say "prioritize Growth for turn 1" Growth in 1 turn occurs with original allocation **********
    [19:05] <Falcon02> ********** City #3 - Build Queue entered in Warrior -> Library -> Granary **********
    [19:06] <Falcon02> ********** Worker 3 - Directed twoards City #3 **********
    [19:07] <Falcon02> ********** City #3 - Officially renamed to City #1, and Falcon's Haven renamed to Equus Aurum **********
    [19:08] <Falcon02> ******** Research changed to Mysticism (3 turns) Equus Aurum
    [19:08] <Falcon02> Ignore the Equus Aurum at the end of the last line
    [19:11] <Falcon02> ********** Equus Aurum - Chariot added onto end of Build Queue, no other changes made **********
    [19:11] <Falcon02> ********** Looking at Trades **********
    [19:11] <Falcon02> ********** Calling up Bismark **********
    [19:12] <Falcon02> ********** Offering Open Borders for Open Borders **********
    [19:12] <Falcon02> ********** Germany accepts "Germany Thanks You. Done." **********
    [19:12] <Falcon02> ********** Calling Caesar **********
    [19:13] <Falcon02> ********** Offering Pottery in exchange for Archery **********
    [19:13] <Falcon02> ********** Caesar Accepts "Cha-CHING!" **********
    [19:15] <Falcon02> ********** All instructions for the first turn appears to be done, going on to other misc. tasks (Scouts) **********
    [19:16] <Falcon02> ********** Scout moved East into Bismark's Territory **********
    [19:16] * Grant2004 (~jirc@3cae4b8e.229ed2b4.net.rpi.edu) has joined #turnchat
    [19:16] * Chieftess sets mode: +v Grant2004
    [19:17] <Falcon02> ********** Chariot in NotA fortifying in place, has promotion from Barracks holding off assigning promotion for now **********
    [19:18] <Falcon02> Welcome Grant2004
    [19:18] <Grant2004> thanks, how goes?
    [19:18] <Falcon02> ********** All preturn actions complete Saving and uploading **********
    [19:18] <Falcon02> just finished all the preturn stuff
    [19:18] <Grant2004> oh cool I thought I was going to be late :)
    [19:21] <Falcon02> ********** Preturn Save uploaded and in Instruction thread for Review *********
    [19:21] <Falcon02> http://forums.civfanatics.com/uploads/7394/C4DG2_BC-0900_-_Turn_0_-_Preturn_Save.Civ4SavedGame
    [19:22] <Falcon02> Grant if you want to review it, I'll wait for you to take a look, if not, I may just continue on
    [19:22] <Grant2004> opening it now
    [19:22] <Falcon02> ok
    [19:22] <Falcon02> standing by
    [19:24] <Grant2004> looks good to me, the only thing I'd change is to send charriot 2 out to scout the coppertown location to check if that site is still available for the coming settler
    [19:25] <Falcon02> Not a bad idea...
    [19:25] <Falcon02> okay, gonna go ahead and give him the Combat promotion then
    [19:27] <Falcon02> ********* Chariot #2 given Combat I Promotion and sent in direction of copper to keep an eye on the location and FOG busting ********
    [19:27] <Falcon02> ******** Getting ready to Hit enter ********
    [19:27] <Grant2004> go for it
    [19:28] <Falcon02> ******** Hit enter - Between turn, nothing eventful ********
    [19:29] <Falcon02> ******** NotA - switched to Settler per-instructions ********
    [19:29] <Falcon02> ******** Worker #3 continues on journey to City #1 ********
    [19:31] <Falcon02> ******** NotA - Currently appears to have maximum Food + Hammer combination, no changes made to citizen Allocation ********
    [19:32] <Falcon02> ******** Scout - moved SE to a Hill, discovered Berlin ********
    [19:33] <Falcon02> ******** Bismark has Horses hooked up, and has wine nearby. ********
    [19:33] <Falcon02> ******** Berlin is prevelent in Floodplains ********
    [19:35] <Falcon02> ******** No trades available without giving away Alphabet ********
    [19:35] <Falcon02> ******* All action complete *********
    [19:35] <Falcon02> ********* Preparing to hit Enter *********
    [19:35] <Falcon02> ********* Mysicism in 2 *********
    [19:36] <Falcon02> ********* Hitting Enter *********
    [19:36] <Falcon02> ********* Turn 2 - Uneventful between turn *********
    [19:36] * Grant2004 (~jirc@3cae4b8e.229ed2b4.net.rpi.edu) Quit (Ping timeout: 360 seconds )
    [19:37] <Falcon02> ********* German Scout appears near Equus Aurum *********
    [19:37] <Falcon02> ********* Barbarians on Berlin's Doorstep *********
    [19:38] <Falcon02> ********* Scout moved to South East to avoid Barbarians and try to explore the Fog seperating us from Bismark *********
    [19:39] <Falcon02> ********* All turn actions complete - 1 Turn to Mysticism *********
    [19:39] <Falcon02> ********* Hitting Enter *********
    [19:39] <Falcon02> ********* Mysticism Discovered *********
    [19:39] <Falcon02> ********* Worker 1 completes mine *********
    [19:39] <Falcon02> ********* Instructions say Mine Grass Hill *********
    [19:40] <Falcon02> ********* Worker 1 in transit *********
    [19:40] <Falcon02> ********* Worker 2 Cottage Complete *********
    [19:41] <Falcon02> ********* Chieftain left Worker 2 allocation to DP, but keep with Equus Aurum *********
    [19:41] <Falcon02> ********* Worker 2 moved to Forest Grassland to farm *********
    [19:42] <Falcon02> ********* Worker 3 begins Pasture on Cow next to City #1 *********
    [19:44] <Falcon02> ********* Possible Trade of Mysticism for Fishing, however Instructions only appear to allow for other possible trades to DP's disgression on Turn 1 *********
    [19:45] <Falcon02> ********* Since this is Turn 3 no trade is made *********
    [19:45] <Falcon02> ********* Preparing to Hit Enter, 4 turns left in Meditation *********
    [19:46] <Falcon02> ********* Worker 2 - Starts production on Farm after ariving at location *********
    [19:47] <Falcon02> ********* Barbarian City discovered NE of Berlin *********
    [19:47] <Falcon02> ********* Worker 1 - arrives at Grassland Hill and begins mine *********
    [19:48] <Falcon02> ********* Meditation in 2 turns, Preparing to hit enter, End of turn 4 *********
    [19:48] <Falcon02> ********* Turn 5 - Uneventful interturn *********
    [19:49] <Falcon02> ********* Warrior produced in City #1, Fortified to defend city *********
    [19:50] <Falcon02> ********* Bismark has Axemen *********
    [19:51] <Falcon02> ********* All actions complete, 1 turn to Meditation, Saving and Uploading *********
    [19:52] <Falcon02> Save UPloaded
    [19:52] <Falcon02> http://forums.civfanatics.com/uploads/7394/C4DG2_BC-0750_-_Turn_5.Civ4SavedGame
    [19:54] <Falcon02> ********* Preparing to hit Enter *********
    [19:54] <Falcon02> ********* Hitting Enter *********
    [19:55] <Falcon02> ********* Turn 6 Meditation Discovered *********
    [19:55] <Falcon02> ********* Priesthood Started 3 turns to complete *********
    [19:57] <Falcon02> ********* It would appear Bismark Has Iron, a blank plains tile with no apparent resources and a mine on it is producing 5 hammers *********
    [19:58] <Falcon02> ********* Pasture for City #1 complete, moving to mine Gold *********
    [19:59] <Falcon02> ********* NotA 2 turns from settler *********
    [19:59] <Falcon02> ********* Will end chat when Settler is complete *********
    [20:00] <Falcon02> ********* All actions for Turn 6 complete, hitting enter *********
    [20:01] <Falcon02> ********* Worker 1, mine complete, but unable to reassign yet *********
    [20:04] <Falcon02> ********* All actions complete, Priesthood in 2 turns, End of Turn 7 *********
    [20:04] <Falcon02> ********* Turn 8 *********
    [20:05] <Falcon02> ********* Equus Aurum constructs Barracks *********
    [20:05] <Falcon02> ********* Borders of Equus Aurum Expands *********
    [20:06] <Falcon02> ********* Worker 3 on Gold tile waiting for orders *********
    [20:06] <Falcon02> ********* Settler Completed in NotA *********
    [20:06] <Falcon02> ********* Ending Game Session *********
    [20:07] <Falcon02> ********* FYI: Priesthood in 1 turn *********
     
  12. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
    Messages:
    3,100
    Location:
    Maryland, USA
    Turn 0
    Open Borders with Germany
    Traded Pottery for Archery with Caesar

    Turn 1
    Discover Berlin
    Germany has connection with Horses, and several Wine resources near Berlin

    Turn 3
    Discover Mysticism

    Turn 5
    Germany has Axemen, confirming they have Copper or Iron

    Turn 6
    Meditation Discovered
    Evidence discovered that Germany has Iron - Found a mine on a plains tile which was producing 5 hammers for Germany. No visible resource, though we can't see Iron yet.



    Turn 8
    1 Turn left in Priesthood
    Settler Built in NotA
     

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