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TCIT- Friday 6th July 1300 BST (GMT +1)

Discussion in 'Civ4 - Democracy Game II' started by Joe Harker, Jul 3, 2007.

  1. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
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    2,812
    Location:
    Coventry!
  2. donsig

    donsig Low level intermediary

    Joined:
    Mar 6, 2001
    Messages:
    12,894
    Location:
    Rochester, NY
    I have requested a poll invalidation review and respectfully request that this game play session be delayed until the review is complete and instructions based on the ruling can be submitted.

    Thank you,
    donsig
    a concerned citizen
     
  3. Lockesdonkey

    Lockesdonkey Liberal Jihadist

    Joined:
    Jul 8, 2004
    Messages:
    2,403
    Location:
    Why do you care?
    I grant this stay of gameplay session, effective 4:04 PM EDT, July 4, 2007. The save shall not be played until the Judicial Review into the poll in question is complete, or until the Court lifts the stay.

    Yours, etc.,
    Lockesdonkey,
    Chief Justice of the State of Yasutan
     
  4. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    MONGOL ARMY REORGANIZATION

    The Mongol Army is organized into five military districts, based on considerations around military strategy and defense requirements.

    Naming conventions:

    We are using "Guard" and "Battlewaggons" as local and static garrison/defense units or local mobile defense units (chariots) tied to their home city. Sometimes we use their local placemarker prefix to distinguish which garrison it is.

    For infantry, we use the Mongol Field General "Noyan" term as a prefix, followed by specialty promotions in the name. Stormers have Combat, Shock and Cover promotions, whereas Maulers only got Combat and Cover, for example.

    For cavalry,

    Eastern Military District (Heartland)

    None of the Above


    Palaceguard Warrior Combat Renamed "The NOTA Militia"

    Equus Aurum


    Archer #1 City Defense Renamed Renamed "The Equusian Guard"
    Chariot Combat Shock 6/10 Renamed "The Golden Battlewaggons"

    Riversight

    Warrior #2 Combat Renamed "The Riversight Militia"

    Southern Military District (Occupied France)

    Paris

    Axeman #2 Combat and Medic 4/5 XP Renamed "Noyan Amputators"

    Orleans

    Axeman #3 Combat, Cover and Shock 9/10 "Noyan First Stormers"

    Lyons

    Axeman #4 Combat and Shock 7/5, Renamed "Noyan Second Stormers"
    PROMOTION COVER

    Rheims

    Chariot #3 Combat 2/5 XP Renamed "Rheims Riot Waggons"

    Marseilles


    Chariot #4 Combat and Shock 9/10 XP Renamed "The Pink Battlewaggons"

    Central Military District (The Frontier Province)

    Coppertown

    Warrior #4 Combat Renamed "The Coppertown Militia"

    Ainu


    Maceman Combat Renamed "The Ainu Guard"
    Axeman #9 Combat, Shock, Cover 6/10 "Noyan Third Stormers"

    City #1


    Archer Renamed "The City #1 Guard" or "(INSERT NAME OF THE CITY) Guard"

    Western Military District (Occupied Rome)

    Pisae


    Keshik #1 Combat, Shock, XP 12/10 Renamed "Boyans Flankers"
    PROMOTION Flanking 1
    Maceman #2 City Assault 2, Combat XP 11/10 Renamed "Khans Gatebreakers"
    PROMOTION - CITY ASSAULT 3


    Neapolis

    Chariot Combat XP 5/5 "The Purple Battlewaggons"
    PROMOTION - Shock
    Axeman #9 Combat 2, Shock, XP 8/10 Renamed "Noyan Slashers"

    Cumae

    Keshik #4 Combat Shock, XP 8/10 Renamed "Noyan Lancers"

    Northern Military District (Occupied Germany)


    Berlin (soon conquered)

    Maceman (1.0) Combat, Medic, Assault Renamed "Khan Surgeons"
    Promotion 8/10 Medic 2.
    Maceman (5.2) combat 2, Cover 7/10 Renamed "Noyan Arrowrunners"
    Maceman (6.0) Combat 2, Formation 7/10 Renamed "Noyan Steedstoppers"
    Maceman Combat Cover Renamed "Noyan Gatestormers"
    Promotion 7/5 city assault
    Maceman Combat 2 4/5 Renamed "Noyan Bashers"
    Keshik #3 (1.4) Combat 2 , Formation Renamed "Boyan Trickriders"
    Promotion 17/25 Triple Combat
    Keshik Combat , Formation 9/10 Renamed "Citizen Kane"
    Catapult #1 Assault, Collateral 8/10 Renamed "Wallbreakers"
    Catapult #3 Assault 2 7/10 Renamed "Towerbreakers"
    Catapult (2.1) Collateral Renamed "Brickbreakers"
    Promotion 5/10 city assaults
    Catapult #4 Collateral 4/5 Renamed "Gravelthrowers"
    Axeman 6 Combat 2, Cover, Formation 15/17 Renamed "Khans Steppe Infantry"
    Axeman 1 Combat 2, Mounted, Assault 14/17 Renamed "Khans Assault Infantry"
    Axeman 5 Combat, Formation, Assault 5/10 Renamed "Noyan First Steppe infantry"
    Axeman 8 Combat , Formation 4/5 Renamed "Noyan Second Steppe Infantry"
    Spearman Combat Renamed "Trunketeers"
    Promotion 4/2 - Combat 2

    Munich

    Maceman Combat XP 4/2 Renamed "Noyan First Maulers"
    PROMOTION Cover
    Keshik Combat 2, XP 8/10 Renamed "Boyan First Pillagers"
    Keshik #5 Combat XP 6/5 Renamed "Boyan Second Pillagers"
    PROMOTION Flanking

    Units in Transit (Logistical Operations)

    Spearman
    en route Cumae (Combat) 4/2 Renamed "The Border Guard"
    Spearman en route Munich (Combat) 4/2 Renamed "The Swine Guard"
    Maceman near Coppertown (Combat) 4/2 Renamed "Noyan Second Maulers"
    send to Berlin
    Maceman near City One (Combat) 4/2 Renamed "Noyan Third Maulers"
    send to Berlin
     
  5. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    BATTLE FOR THE PYRAMIDS

    Northern Military District (Occupied Germany, Berlin)[/SIZE][/FONT]

    TURN 1 "THE ADVANCE TO STERBENFURT BRIDGE"

    Following units move northeast one tile
    "Noyan Second Steppe Infantry" Combat , Formation 4/5 AXEMEN
    "Noyan Steedstoppers"Combat 2, Formation 7/10 AXEMEN
    (6.0)

    "Citizen Kane" Combat , Formation 9/10 charge German Longbowmen north of the Ford (odds29.4%) in a two tile move, even though that is a misleading visual impression of the odds. KESHIKS



    TURN 2 "THE ADVANCE PARTY"

    IF German Longbowman is still alive and near- THEN "Noyan Second Steppe Infantry" will finish the job AXEMEN
    IF German Elephant assaults Advance Party THEN "Trunketeers" SPEARMEN
    will counter Elephant
    IF "Boyan Chargers" have less than 4.0 health left, THEN send them to the main Mongol Army KESHIKS
    IF "Boyan Chargers" have more than 4.0 health left, THEN send them across the river to scout for new German units KESHIKS
    IF "Noyan Second Steppe Infantry" and "Noyan Steedstoppers" are reduced and the Elephant and Longbowman are gone, send them back to the main Mongol Army AXEMEN

    TURN 3

    The Mongol Army prepares for the assault, finding the right sized stones for the catapults, sharpening blades, placing arrows in the ground and so on.

    TURN 4
    The Mongol Army prepares for the assault, finding the right sized stones for the catapults, sharpening blades, placing arrows in the ground and so on.

    TURN 5

    Properly prepared, and all wounded men are properly healed the Mongols assault Berlin

    Initiating the attack with the artillery, our four catapult formations

    "Towerbreakers" Assault 2 7/10 5/10 CATAPULT
    "Brickbreakers" Collateral, city assaults CATAPULT
    "Wallbreakers" Assault, Collateral 8/10 CATAPULT
    "Gravelthrowers" Collateral 4/5 CATAPULT

    Assaulting the city with the assault specialists first

    "Noyan Gatestormers" Combat Cover city assault 7/10 MACEMEN
    "Noyan Arrowrunners" combat 2, Cover 7/10 MACEMEN
    "Noyan Bashers" Combat 2 4/5 MACEMEN
    "Noyan First Maulers" MACEMEN FROM MUNICH
    "Khans Assault Infantry" Combat 2, Formation, Assault 14/17 AXEMEN
    "Noyan First Steppe infantry" Combat, Formation,Assault 5/10 AXEMEN
    "Khans Steppe Infantry" Combat 2, Cover, Formation 15/17 AXEMEN
    "Noyan Steedstoppers" Combat 2, Formation 7/10 (if alive) AXEMEN


    Feel free to attack with what you have left in order to win the battle, following the use of these units.

    TURN 6

    Just defend Berlin, occupy it with forces on the hill, and occupy it till the city is pacified. (Also not forget to initiate Civics revolution as soon as Organized Religion is researched, takes only 1 turn).

    Turn 7-10

    Occupation of Berlin, defense on our side of the river.

    KEEP "Khan Surgeons" MACEMEN (Combat, Medic 2, Assault) safe at all costs
     
  6. Provolution

    Provolution Sage of Quatronia

    Joined:
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    10,102
    Location:
    London
    Eastern Military District (Heartland)

    NO MOVEMENTS

    Southern Military District (Occupied France)

    WAIT FOR CITY GARRISONS PRODUCED IN NOTA, RIVERSIGHT AND COPPERTOWN (Longbowmen) TO REPLACE WAR VETERANS (AXEMEN THEN CHARIOTS)
    SEND WAR VETERANS (AXEMEN THEN CHARIOTS) TO BERLIN

    Central Military District (The Frontier Province)

    AINU
    "Noyan Third Stormers" MACEMEN Combat, Shock, Cover 6/10

    MOVE UNIT TO BERLIN

    Western Military District (Occupied Rome)

    Pisae


    WAIT FOR CITY GARRISONS PRODUCED IN RIVERSIGHT AND COPPERTOWN (Longbowmen) TO REPLACE WAR VETERANS (AXEMEN THEN CHARIOTS)
    SEND WAR VETERANS (AXEMEN THEN CHARIOTS) TO CUMAE

    "Boyans Flankers" KESHIKS
    "Khans Gatebreakers" MACEMEN

    Neapolis

    "The Purple Battlewaggons" CHARIOTS
    "Noyan Slashers" MACEMEN

    Cumae

    Keshik #4 Combat Shock, XP 8/10 Renamed "Noyan Lancers"

    Northern Military District (Occupied Germany)



    Munich


    "Noyan First Maulers" MACEMEN TO BE MOVED SOUTHWEST OF BERLIN AND PARTICIPATE IN ASSAULT IN 5 TURNS

    "Boyan First Pillagers" and "Boyan Second Pillagers" KESHIKS MOVE EASTWARDS AS SHOWN IN MAP, to pillage all roads leading north of Cologne, denying Elephant to other cities than Cologne, so we see less German "cavalry".

    Units in Transit (Logistical Operations)

    Spearman
    en route Cumae (Combat) 4/2 Renamed "The Border Guard"
    Spearman en route Munich (Combat) 4/2 Renamed "The Swine Guard"
    Maceman near Coppertown (Combat) 4/2 Renamed "Noyan Second Maulers"
    send to Berlin
    Maceman near City One (Combat) 4/2 Renamed "Noyan Third Maulers"
    send to Berlin

    FINAL NOTE - IF our Keshik makes it with little damage attacking Longbow, move unit on top of German gold for scouting.
     
  7. Hyronymus

    Hyronymus Troop leader

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    Maybe you didn't notice but your CAPS LOCK KEY GOT STUCK.
     
  8. Provolution

    Provolution Sage of Quatronia

    Joined:
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    10,102
    Location:
    London
    IT WAS ON PURPOSE HYRONYMUS, in order to accentuate the orders.
     
  9. Joe Harker

    Joe Harker 1st in the Premiership!

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    Location:
    Coventry!
    Ok the turnchat will be delayed.
     
  10. Provolution

    Provolution Sage of Quatronia

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    You are free to do the renaming of the units, since that is not turn-sensitive :) hehe, sorry Joe, it had to be on your shift. But at least discussions on troops movements hopefully get more lively.
     
  11. mike6426

    mike6426 Singularitarian

    Joined:
    Jun 27, 2006
    Messages:
    160
    Location:
    Somewhere
    Research Orders

    First, go back and finish Printing Press.
    After, if Monotheism will take two or less turns to finish, then research that, otherwise research Guilds.
    Then, finish the other tech (either Monotheism if Guilds was finished first, or Guilds if Monotheism was finished first).
    If Both Guilds and Monotheism are finished, then research Banking.
     
  12. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri

    Southern Aimag
    Turnchat Instructions


    Workers


    NOTA2:
    • Immediately cancel his current action
    • Move 1S and irrigate
    • When complete, move 1S to the forested grass hill and mine
    NOTA1:
    • Immediately cancel his current action
    • Will begin to construct a road following this path:


    NOTA


    Build Queue:
    • Worker
      • Immediately switch to the worker
      • Citizens should be allocated according to this pic:

    • Longbow
      • goes to Paris
      • Citizens should be allocated according to this pic:

    • Longbow - goes to Orleans
    • Longbow - goes to Lyons
    • Longbow - fortifies in NOTA
    • Grocer

    Note that all Longbowmen will be defending these cities, so please name them as "City Name Home Guard". Example: NOTA Home Guard. Also please promote each longbow with City Defender I. Once each longbow gets to their desired city, please release the existing unit to the control of the Warlord. All further movement for the released units is at the decree of the Warlord.

    Upon Growth: Once NOTA has grown, please allocate the new citizen according to this pic:



    Lyons



    Build Queue:
    • Granary - currently in progress
    • Workerboat - will build nets on the crab tile E of Paris

    Upon Growth: Please allocate the new citizen according to this pic:



    Orleans



    Build Queue:
    • Granary
      • immediately switch, the forge isn't worth the time or hammers at this point
      • Citizens should be allocated according to this pic:

    • Workerboat - will build nets on the crab tile SW of Paris

    Upon Growth: Please allocate the new citizen according to this pic:



    Paris



    Build Queue:
    • Granary
      • immediately switch, the forge isn't worth the time or hammers at this point
      • Citizens should be allocated according to this pic:

    • Workerboat - will build nets on the crab tile SW of Paris

    Upon Growth: Please allocate the new citizen according to this pic:



    NoneOfTheBelow



    Build Queue:
    • Granary
    • Courthouse

    Citizen Allocations:
    • Starting off the citizen will work the mined silver tile
    • Upon completion of the irrigated grass, NOTB will take control of that tile and work it.

    If there are any questions, suggestions, criticisms, whatever, please do so in the Southern Aimag Office thread.
     
  13. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Equus Aurum

    Finish mace, build 2 keshiks, and a confucian missionary (if we have a city without our religion and there is not already a missionary built somewhere else)

    Ainu

    Stay on courthouse. Build a camp and road on the elephants, then irrigate the two plains tiles. Emphasize hammers after the growth which comes in 2 turns.

    Berlin

    If play continues after we capture Berlin, set it to build the first building it doesn't have from the list courthouse, library, forge. If it already has all 3, then build a longbow. It's unlikely that resistance will end even if we go the full 10 turns of a normal session, just being prepared.

    Edit:

    Munich

    I don't know who is responsible for Munich. Just in case...

    Continue courthouse. When borders expand, work the iron to speed up the courthouse. If a worker is allocated, mine the iron and pastuerize the pigs.
     
  14. Provolution

    Provolution Sage of Quatronia

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    Location:
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    Yes Cumae is the only non-Confucian Mongol city, and that fits well with Organized Religion. So sent the missionary there. I also think the turnplayer can go on until Berlin is pacified. It seems that we are to have a:

    CIVICS CHANGE, the turn following both these conditions apply (quite possibly turn 5 or turn 6.) per polls

    a) Berlin is conquered
    b) Monotheism is researched complete

    Then, change these Civics:
    Hereditary Rule to Representation
    Tribalism to Serfdom
    Paganism to Organized Religion
     
  15. Joe Harker

    Joe Harker 1st in the Premiership!

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    Location:
    Coventry!
    I am planning to play the save on Monday night, is that enough time for the court case to finish?
     
  16. Hyronymus

    Hyronymus Troop leader

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    Ordinaryguy asked me, his deputy, to post instructions for the Aimag containing Coppertown, Rheims, Marseille and Pisae if he hasn't done so earlier.

    Coppertown
    Build Queue: Finish Maceman -> Confucian Missionary -> Military units as the Warlord/DP pleases

    Rheims
    Build Queue: Finish Confucian Monastery -> Granary -> Lighthouse

    Marseille
    Build Queue: Finish Granary -> Forge -> Courthouse

    Pisae
    Build Queue: Finish Courthouse -> Forge -> Market


    Worker Assignments
    All workers assigned to us should develop the landscape near Marseille and Pisae. Chop jungle from hills and mine and connect the hills (by roads).



    Oh, before I forget: Provolution, maybe you need to read some information on irony.
     
  17. dutchfire

    dutchfire Deity

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    First of all, good luck with those warlord instructions.

    Civics:
    As per polls (if I'm correctly interpreting them), adopt Organized Religion, Serfdom, Bureaucracy, Representation as soon as possible.

    Settler near Equus Aurum: Settle the city previously named "NoneOfTheBelow". Name the city "City #2" pending discussion about the cities name.

    Keep the research slider at 50% as long as possible. Try keeping it as high as possible if you need to lower it.

    Keep Berlin if you capture it.

    Don't take any peace offers.
    Make tech deals with Rome at your own responsibility.

    Stop if we meet another civ or if Rome declares war on us.
     
  18. Joe Harker

    Joe Harker 1st in the Premiership!

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    Location:
    Coventry!
    Central Aimag Governor.

    Production orders
    Riversight:
    Contiue building miltary units

    City 1:
    Finish courthouse, build marketplace

    Neapolis: Finish courthouse buid library

    Munich: Finish courthouse, build library

    Cumae: Build courthouse then library

    I assume i take control of Cumae?
     
  19. Provolution

    Provolution Sage of Quatronia

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    Location:
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    Second thoughts, knowing the situation, and we can do this semi-turnchat, using the forums, we should quite possibly send both keshiks NE of Berlin - the tile east of where we sent the axemen on the foodplain.
     
  20. dutchfire

    dutchfire Deity

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    Is this definitive? I believe all "issues" will be finished in time to play monday.
     

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