01[08:56] <!DaveShack> howdy
01[08:56] <!DaveShack> yes, now is the time
01[09:02] <!DaveShack> The game is loaded. Setting build queues
01[09:02] <!DaveShack> all are correct, no changes
01[09:03] <!DaveShack> no preturn actions needed
01[09:04] <!DaveShack> check that -- discussion was change research to literature
01[09:05] <!DaveShack> end of turn 0, 1275BC, 6g -3gpt, Lit in 11
01[09:05] <!DaveShack> hitting enter
01[09:08] <!DaveShack> Turn 1
01[09:08] <!DaveShack> workers road a bg, will mine next turn
01[09:09] <!DaveShack> and road approach to Rhiannon
01[09:09] <!DaveShack> Send a warrior towards the west to counter the barb threat
01[09:10] <!DaveShack> with gold loss equal to treasury, must drop science a notch to 90%, lit in 12
01[09:11] <!DaveShack> end of turn 1, 1250 bc, 3g +1gpt 90%
[09:12] <Bowsling> fine with me.
[09:13] <Bowsling> how many barbs are causing a threat?
01[09:13] <!DaveShack> Tara finishes a settler, starts spear
01[09:13] <!DaveShack> 3 horse, 1 warrior. the horses went north, warrior is headed in
01[09:17] <!DaveShack> settler and escort depart west for location 5, unless the barb horses reverse course
[09:17] <Bowsling> wait for another warrior and another archer if possible before attacking
01[09:18] <!DaveShack> yeah, staying forted on defensive ground till then
01[09:18] <!DaveShack> unless an improvement is threatened
01[09:20] <!DaveShack> the people have plotted to institute a republic. anarchy reigns
01[09:21] <!DaveShack> 2 turns according to in-game domestic advisor (DG advisor expected 1 turn)
01[09:21] <!DaveShack> people seem to be happy enough that no riots should result
01[09:22] <!DaveShack> end of turn 2, 1225 BC, 4g +0gpt, in anarchy
[09:23] <Bowsling> ugh, two turns? i heard it is based on size, yet when I was the celts in one game and i ruled one of the two standard-world contents, and it took me two.
01[09:23] <!DaveShack> IBT Byzantine warrior does us a favor and kills an off-screen barb
01[09:24] <!DaveShack> the barb horses move back to their old more threatening location.
01[09:25] <!DaveShack> there is still a random component to anarchy, even with religious
01[09:26] <!DaveShack> end of turn 3, 1200 BC 4g-0gpt, anarchy
01[09:28] <!DaveShack> IBT the barb warrior kills our vet in Molly, and a barb horse kills our warrior on the hill, no barb losses
01[09:28] <!DaveShack> brutal... someome must have missed their tithe to the RNG
[09:29] <Bowsling> oops. my fault. I ran out of incense last night!:/
01[09:30] <!DaveShack> We are now a republic. With science at 30% we break even and lit is due in 16
03[09:30] * Falcon02 (~Falcon02@f5eb36d.6a63aef.md.comcast.net) has joined #turnchat
[09:30] <Falcon02> Howdy
01[09:30] <!DaveShack> surely that's because Tara lost pop to the settler
01[09:30] <!DaveShack> hi falc
01[09:31] <!DaveShack> we're a republic, and the barbs are way too lucky for my taste
[09:31] <Falcon02> ew..
01[09:32] <!DaveShack> they killed a forted vet in a city, and a forted reg on a hill, with no losses!
[09:32] <Falcon02> ... wow
[09:32] <Falcon02> only Warriors I assume though
[09:32] <Falcon02> not Spearmen
01[09:32] <!DaveShack> right
[09:33] <Falcon02> turn #?
01[09:33] <!DaveShack> turn 4
[09:34] <Falcon02> 'k
[09:36] <Bowsling> have to go. bye
[09:36] <Falcon02> see ya
01[09:36] <!DaveShack> 1175 BC, 4g +0gpt, Republic, sci=30, lit in 16
01[09:36] <!DaveShack> bye
02[09:37] * Bowsling (461813b9@d0a9903.6b45bb2.mibbit.com) Quit (Quit:
http://www.mibbit.com ajax IRC Client)
[09:38] <Falcon02> has Rhiannon Grown yet?
01[09:39] <!DaveShack> Moira finishes a granary, starts archer
01[09:39] <!DaveShack> Rhiannon is pop 2
[09:40] <Falcon02> ok
[09:40] <Falcon02> good
01[09:43] <!DaveShack> the settler and escorts arrive at Molly. This allows the MP to kill the barb warrior
01[09:43] <!DaveShack> and the worker can now irrigate the wheat
[09:44] <Falcon02> Are the Horses hooked up yet?
01[09:52] <!DaveShack> no, there's no way to protect a worker that close to the border
[09:52] <Falcon02> okay
01[09:52] <!DaveShack> we're going to have to pay some gold for a couple more spears and road like crazy to offset it
[09:52] <Falcon02> Rhiannon working on that Spearman?
[09:52] <Falcon02> or still the Temple?
01[09:52] <!DaveShack> still 5 turns on the temple
01[09:53] <!DaveShack> 2 turns of anarchy
[09:53] <Falcon02> ok
01[09:55] <!DaveShack> turn 5 save is uploaded
01[09:55] <!DaveShack> 1150 BC, 5g -1gpt, 30% lit=15, colossus=15
01[09:56] <!DaveShack> can wait if you want to look, or go on
[09:56] <Falcon02> go on, no access to a C3C install at the moment
01[09:57] <!DaveShack> Persia finishes the Colossus
01[09:58] <!DaveShack> English switch to Pyramids
01[10:01] <!DaveShack> Tara goes unhappy, hires a scientist
01[10:01] <!DaveShack> Molly works the gold hill
01[10:01] <!DaveShack> now +2gpt instead of -1
01[10:03] <!DaveShack> that's weird - Maeve can't build palace as an alternative
[10:03] <Falcon02> hmm
01[10:03] <!DaveShack> switched to Oracle for now, 25 turns
01[10:03] <!DaveShack> other choise is Mausoleum in 14
[10:03] <Falcon02> didn't CFC add a requirement for Masonry for the Palace?
[10:04] <Falcon02> CFC -> C3C
[10:04] <Falcon02> I say Oracle for now gives more time
[10:04] <Falcon02> other option is to bring it back to the forums...
[10:05] <Falcon02> not sure that's neccisary though
01[10:05] <!DaveShack> aha, Masonry
01[10:05] <!DaveShack> nothing will finish in the 5 turns anyway
[10:05] <Falcon02> yeah, and we wouldn't switch to something that would lose us the shields
01[10:06] <!DaveShack> the Oracle would be cool, we already have a happieness problem
01[10:09] <!DaveShack> end of turn 6, 1125 BC, 4g +2gpt, lit in 11
01[10:10] <!DaveShack> Tara finishes a spear and starts a temple
01[10:10] <!DaveShack> Byzantines start the Pyramids
01[10:10] <!DaveShack> And the oracle
01[10:12] <!DaveShack> Byzantines have map making
01[10:13] <!DaveShack> another option for Maeve is to finish lit and then do the great library
[10:14] <Falcon02> that would be good
01[10:14] <!DaveShack> end of turn 7, 1100 BC, 6g +0gpt, lit in 10
[10:15] <Falcon02> Give us the ability to decrease research, increase luxuries
01[10:16] <!DaveShack> Moira finishes archer, starts worker
01[10:19] <!DaveShack> Maeve would be unhappy, hires scientist
02[10:19] * Falcon02 (~Falcon02@f5eb36d.6a63aef.md.comcast.net) Quit (Ping timeout: 181 seconds)
01[10:19] <!DaveShack> end of turn 8, 1075BC 6g -3gpt lit in 8
03[10:21] * Falcon02 (~Falcon02@f5eb36d.6a63aef.md.comcast.net) has joined #turnchat
01[10:21] <!DaveShack> horses roaded
[10:22] <Falcon02> Good
01[10:22] <!DaveShack> end of turn 9, 1050 BC, 5g +0gpt, lit in 7
01[10:30] <!DaveShack> The town of Aerona is founded on site 5
01[10:31] <!DaveShack> Moira finishes worker, and now we have a slight problem
01[10:31] <!DaveShack> units are costing us a fortune and there is nothing useful to build
01[10:32] <!DaveShack> I normally just gather wealth in this case, but it doesn't seem to get us much
[10:32] <Falcon02> hmm
[10:33] <Falcon02> what's the current Unit upkeep?
01[10:33] <!DaveShack> 30
[10:33] <Falcon02> ouch
[10:34] <Falcon02> we have that many units?
[10:35] <Falcon02> I'll have to look at it in the save when I get back to a computer with C3C
01[10:35] <!DaveShack> think I'll go with a settler
01[10:36] <!DaveShack> one cure for low gpt is to expand like mad
[10:36] <Falcon02> and roading
01[10:36] <!DaveShack> lots of roads in the works
01[10:37] <!DaveShack> end of turn 10, 1025 BC, 5g +1gpt, lit in 5
01[10:38] <!DaveShack> settler in 5 too, so would be good to extend out till then
03[10:38] * Falcon03 (~Falcon02@f5eb36d.6a63aef.md.comcast.net) has joined #turnchat
[10:38] <Falcon03> net connection messed up
02[10:39] * Falcon02 (~Falcon02@f5eb36d.6a63aef.md.comcast.net) Quit (Ping timeout: 182 seconds)
03[10:40] * Falcon03 is now known as Falcon02
01[10:40] <!DaveShack> ack!
01[10:40] <!DaveShack> The vile English demand writing!
[10:41] <Falcon02> Politely turn them down... but give them a barrel of rotting fish instead
01[10:41] <!DaveShack> She's very disappointed... we'd better not do it again or she'll be cross lol
01[10:42] <!DaveShack> it is 1000BC, remember to submit your QSC
[10:42] <Falcon02> we need to make sure our Military is ready in case they declare war first
[10:43] <Falcon02> and make sure we have an economy to support them...
01[10:44] <!DaveShack> we have a couple of archers over there but without iron aren't especially strong yet
01[10:46] <!DaveShack> end of turn 11, 1000 BC, 6g +1gpt, lit in 4
01[10:48] <!DaveShack> Tara finishes temple, starts spear
01[10:53] <!DaveShack> no, settler. Molly is working on a spear that can escort
01[10:53] <!DaveShack> end of turn 12, 975 BC, 7g +2gpt, Lit in 4
01[10:55] <!DaveShack> exploration continues looks like there might be room for someone on the other side of the Byzantines
01[10:56] <!DaveShack> roading continues
01[10:56] <!DaveShack> end of turn 13, 950 BC, 9g +3gpt, lit in 3
[10:57] <Chieftess> How's the TC going?
[10:57] <Chieftess> Hey, DS - can you add me to channel admin again? I guess it dropped registration.
01[10:57] <!DaveShack> going well, we're a Republic
[10:57] <Chieftess> My script keeps trying to voice people, but it can't.
03[10:57] * DaveShack sets mode: +o Chieftess
01[10:58] <!DaveShack> I know how to op
01[10:58] <!DaveShack> don't remember the trick for admin, will look that up
01[10:58] <!DaveShack> or you can send instructions
[10:58] <@Chieftess> type /chanserv aop #turnchat add Chieftess
01[10:59] -> *chanserv* aop #turnchat add Chieftess
01[10:59] <!DaveShack> added /msg to it, seems to have worked
03[10:59] * @Chieftess (~jgasioro@Network-Admin.irc-chat.net) has left #turnchat
03[10:59] * Chieftess (~jgasioro@Network-Admin.irc-chat.net) has joined #turnchat
03[10:59] * ChanServ sets mode: +o Chieftess
01[11:00] <!DaveShack> Ottomans build the Oracle. we were using it as a prebuild
01[11:03] <!DaveShack> switch to Mausoleum
01[11:03] <!DaveShack> expect the citizens will pick the GL once we've finished lit
01[11:03] <!DaveShack> end of turn 14, 925 BC, 12g +3gpt, lit in 2
[11:04] <Falcon02> you playing to lit?
01[11:04] <!DaveShack> yup
[11:04] <Falcon02> ok
01[11:04] <!DaveShack> lower sci to 20%, +9gpt, lit still in 2
[11:04] <Falcon02> let's just hope no one else dos Mausoleum
01[11:05] <!DaveShack> or we can go with 40%, lit in 1
[11:05] <Falcon02> Id say lit in 1 at this point
[11:05] <Falcon02> someone else builds the Mausoleum with 1 turn still left to lit I don't think we have any other pre-builds
01[11:05] <!DaveShack> true
03[11:06] * @Chieftess (~jgasioro@Network-Admin.irc-chat.net) has left #turnchat
03[11:06] * Chieftess (~jgasioro@Network-Admin.irc-chat.net) has joined #turnchat
03[11:06] * ChanServ sets mode: +ao Chieftess Chieftess
[11:06] <Falcon02> what's the gpt then? 0? -6?
[11:06] <!Chieftess> hmm, there's still a mystery script trying to do something (it probably worked when I was the channel owner)
01[11:07] <!DaveShack> cool, -4 gpt with only 1 overflow
[11:07] <!Chieftess> BTW, what version of C3C is being used? x.22?
01[11:07] <!DaveShack> guess so, whatever the last official one was
01[11:08] <!DaveShack> Lit finishes, select IW for now
01[11:08] <!DaveShack> Moira finishes settler, starts lib
01[11:10] <!DaveShack> set sci at 30%
01[11:11] <!DaveShack> End of turn 15, 900BC, 8g -1gpt, IW in 7 (pending discussion)
01[11:11] <!DaveShack> 1 settler ready, 1 next turn, prebuild MoM in 5 (GL?)
01[11:12] <!DaveShack> time to stop -- saving and uploading
[11:13] <Falcon02> alright, did Rhionno ever finish the Temple?
01[11:16] <!DaveShack> yes, and expanded