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TCIT Sunday Apr 26 0900 AZ 1600 UTC

Discussion in 'Civ3 - Demo Game Revival: Government' started by DaveShack, Apr 25, 2009.

  1. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
    Arizona, USA (it's a dry heat)
    This is the instruction thread for the play session on

    Sunday April 26 9:00 AM Arizona time (-7)
    1600 UTC.

    Starting save
     
  2. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
    Arizona, USA (it's a dry heat)
    Adjust luxury level to keep the citizens happy without using specialists.

    After currency is learned, if Trade & Tech sets a research goal then adjust science level to zero until 100 gold or more in reserve. Then alternate max and zero research to keep a positive balance while maximizing the benefit of libraries and markets. Lower as needed to avoid overruns on projects.

    If trade & tech does not set a research goal, leave science level at zero and hoard gold.

    Make sure the courthouses are changed to markets when available, unless city instructions say otherwise. Markets would be a good choice for cities that don't have instructions, but build settlers and units as needed.
     
  3. CommandoBob

    CommandoBob AbstractArt

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    Location:
    Too near The Temple of Jerry Jones
    Tech
    Tech Research Order: Currency at full speed, Construction as fast as we can, Horseback Riding at one geek, expecting to get Map Making and HBR via the Great Library. In the Middle Ages, Engineering first, followed by Feudalism.

    Tech Suggestions: Change current library builds to markets and then rebuild libraries.

    Trade
    Trade Recommendations: No trades at this time.

    EDIT:
    Cross post with the President.
    That certainly includes stockpiling 100 gold.
     
  4. Bowsling

    Bowsling Chieftain

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    Location:
    Ontario, Canada
    Defense: Remove all units guarding resources and send them either exploring north or in cities needing military police or guarding from barbarians.
     
  5. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
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    Location:
    Maryland, USA


    Build queue

    1.) Temple of Zeus
    2.) Library
    3.) Settler
    4.) Catapult (Marketplace if available)
    5.) Catapult

    Re-distribute workers as shown in image, Temple of Zeus should be finished in 13 turns
     
  6. TheOverseer714

    TheOverseer714 Overseer

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    Location:
    Ohio
    When Currency finishes, switch the Library to a Marketplace. After the Marketplace is done, build the Library. MM looks fine.
     
  7. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
    Arizona, USA (it's a dry heat)
    Instructions:

     
  8. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Summary

    Discovered dyes on tundra to N of Fomorach.
    SoZ due in 2
    Currency finished, construction soon
    Massive barb uprising, 16 horsemen near Rhiannon :(

    Spoiler chatlog :

    Session Start: Sun Apr 26 08:51:39 2009
    Session Ident: #turnchat
    03[08:51] * Now talking in #turnchat
    03[08:51] * Topic is 'Civ3 DG Revival - Next chat Saturday April 4, 1600 UTC'
    03[08:51] * Set by DaveShack on Sat Apr 04 08:57:55
    03[08:51] * ChanServ sets mode: +ao DaveShack DaveShack
    03[08:51] * Chieftess sets mode: +v DaveShack
    03[09:03] * Bowsling (18ebb434@d0a9903.6b45bb2.mibbit.com) has joined #turnchat
    03[09:03] * Chieftess sets mode: +v Bowsling
    01[09:04] <!DaveShack> hi
    [09:04] <+Bowsling> hey
    [09:04] <+Bowsling> a little empty for the nominations this term. even worse than last term.
    [09:05] <+Bowsling> no elections, and three positions for civplayah to appoint citizens to.
    01[09:06] <!DaveShack> yup, depressing
    01[09:09] <!DaveShack> I'm getting the game loaded
    01[09:11] <!DaveShack> switched Rhiannon to SoZ and MM'd
    01[09:12] <!DaveShack> 30% sci, 20% lux to allow 6 citizens to work
    01[09:19] <!DaveShack> don't see anything else to MM
    01[09:19] <!DaveShack> end of preturn, 450BC 29g -13gpt, currency in 3
    01[09:22] <!DaveShack> Turn 1
    01[09:22] <!DaveShack> resource guards shift to fogbusting
    01[09:23] <!DaveShack> exploring the darkness S of Aerona and to the NW
    01[09:23] <!DaveShack> end of turn 1, 430 BC, 16g -13gpt, currency in 2
    01[09:24] <!DaveShack> turn 2
    01[09:24] <!DaveShack> lower science to 20%, currency still in 2
    01[09:25] <!DaveShack> would empty treasury otherwise
    01[09:28] <!DaveShack> our northwestern explorer (spear) finds 2 barb horses
    01[09:28] <!DaveShack> northeastern patrol finds a barb galley
    01[09:29] <!DaveShack> end of turn 2, 410 BC, 3g -1gpt, currency in 2
    01[09:30] <!DaveShack> IBT spearman defeats 2 barb horses and promotes to elite 4/5, 3rd in view
    01[09:30] <!DaveShack> Byzantines are starting SoZ
    01[09:30] <!DaveShack> science to 10%, currency still in 1
    01[09:32] <!DaveShack> We can sell CoL to Ottomans, and Byzantines are in anarchy
    01[09:33] <!DaveShack> an exploring Gallic Sword finds a barb camp
    01[09:34] <!DaveShack> end of turn 3, 390 BC, 2g +9gpt, currency in 1
    [09:34] <+Bowsling> destroy the barb camp. no questions asked
    01[09:35] <!DaveShack> IBT spear defeats barb horse 3/5
    01[09:35] <!DaveShack> Currency done, start construction (i think)
    01[09:35] <!DaveShack> We learn monarchy from the GLib
    01[09:35] <!DaveShack> and decline to change governments
    01[09:36] <!DaveShack> Turn 4
    01[09:37] <!DaveShack> GS takes on the barbs and just barely wins, 1/4. 25g plundered
    [09:39] <+Bowsling> I have to go. DG website's almost done, but the screenshot gallery and city pages will be blank for some time.
    02[09:39] * +Bowsling (18ebb434@d0a9903.6b45bb2.mibbit.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
    01[09:39] <!DaveShack> byzantines have 484g, wonder if that means they traded map making to someone
    01[09:40] <!DaveShack> byzantines also have horseback riding
    01[09:43] <!DaveShack> switched courthouses to markets
    01[09:43] <!DaveShack> switch maeve to market
    01[09:57] <!DaveShack> end of turn 4, 370 BC, 36g +9gpt, construction in 49
    01[10:01] <!DaveShack> turn 5
    01[10:01] <!DaveShack> explorers discover some more dyes north, might be able to snatch one up there
    01[10:01] <!DaveShack> northwest...
    01[10:02] <!DaveShack> Molly changed to market, will give more benefit than a library at low sci%
    01[10:02] <!DaveShack> end of turn 5, 350 BC, 46g +11gpt, construction in 44
    01[10:02] <!DaveShack> saving
    01[10:05] <!DaveShack> turn 6
    01[10:05] <!DaveShack> exploration & roading
    01[10:05] <!DaveShack> end of turn 6, 330BC 57g +12gpt, construction in 40
    01[10:06] <!DaveShack> turn 7
    01[10:06] <!DaveShack> Maeve market->library
    01[10:06] <!DaveShack> Caitlyn granary->market
    01[10:07] <!DaveShack> Breyr temple->barracks (front line vs Fomorach
    01[10:07] <!DaveShack> Siobhan temple->market
    01[10:08] <!DaveShack> ack, Molly had grown and moved the citizen off the gold. moved it back
    01[10:10] <!DaveShack> northwest explorer finds a Phonecian village on a mountain
    01[10:10] <!DaveShack> way too much for a spearman to take on
    01[10:11] <!DaveShack> end of turn 7, 310 BC, 69g +23gpt, Construction in 39
    06[10:11] * !DaveShack goes for breakfast
    03[10:19] * Sven (Sven@h48n3c1.bredband.skanova.com) has joined #turnchat
    03[10:19] * Chieftess sets mode: +v Sven
    03[10:36] * +Sven (Sven@h48n3c1.bredband.skanova.com) has left #turnchat
    06[10:37] * !DaveShack back
    01[10:38] <!DaveShack> Turn 8
    01[10:38] <!DaveShack> Tara market->settler
    01[10:38] <!DaveShack> Molly market->library
    01[10:39] <!DaveShack> Fomorach are builing hanging gardens
    01[10:42] <!DaveShack> end of turn 8, 290 BC, 93g +33gpt, construction in 38
    01[10:43] <!DaveShack> reports of a massive uprising near Rhiannon
    01[10:45] <!DaveShack> Tara switches to gallic sword for barb threat
    01[10:45] <!DaveShack> shift fogbusting pickets to the west
    01[10:46] <!DaveShack> science to 40%
    01[10:46] <!DaveShack> end of turn 9, 270 BC, 126g -10gpt, construction in 10
    01[10:47] <!DaveShack> Turn 10
    01[10:47] <!DaveShack> Moira market->gallic
    01[10:48] <!DaveShack> Ottomans finish hanging gardens
    01[10:49] <!DaveShack> 16 barb horses N of Rhiannon
    01[10:49] <!DaveShack> 16 horses S of Siobhan
    01[10:49] <!DaveShack> I know it says restless, but this sure feels like raging :(
    01[10:51] <!DaveShack> 16 barbs N of Fomorach
    01[10:51] <!DaveShack> with any kind of decent luck, the barbs S of Siobhan will take on the Byzantine settler south of them and not us
    01[10:54] <!DaveShack> stopping on turn 10, 119g +2gpt, construction in 8, some movement remaining
    01[10:55] <!DaveShack> SoZ in 2
    01[10:55] <!DaveShack> Our spear that discovered those Phoenicians was overrun in the IBT
     

    Attached Files:

  9. Falcon02

    Falcon02 General

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    Ack... don't like making things easy do they?
     
  10. Cyc

    Cyc Looking for the door...

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    Sorry I missed giving Instructions. I thought Sundy was Saturday. Worked both days. That made making the T/C pretty much impossible.

    I get 16 Barb Horsemen for every Tribe whenever I play Monarch, roaming Barbs. This is not unusual for my games.
     
  11. Bowsling

    Bowsling Chieftain

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    "Where do they all come from?"
    from Spider Man 3
     
  12. TheOverseer714

    TheOverseer714 Overseer

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    I'd say the other continent may have hit the midde ages, since any 2 civs hitting the MA triggers barbarian uprisings which are larger than regular. If the barbs were at raging, we'd be facing 2 tribes with 32 horses or more apiece. In that case, we'd need to get rid of our cash and plant a barbarian party town that sucks all of them in.
     

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