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TCIT - Thursday April 5, 10pm MST(-7) 0500 GMT April 6

Discussion in 'Civ4 - Democracy Game II' started by DaveShack, Apr 2, 2007.

  1. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Term 2, Game Session 1, April 5th - 1160 BC

    This will be an online session.
    The Designated Player is: DaveShack

    Start Date/Time: Thursday, April 5th, 10:00 pm MST (GMT-7)
    GMT: Friday, April 6th, 05:00

    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Objective: My intention is to play up to 15 turns, barring something unusual, so please try to have instructions for that length.

    Only elected/appointed officials or citizens posting initiative instructions should post in this thread!

    Please use the DP thread in the Government subforum for questions/comments to the DP. Please use the officials' thread for comments to an official
     
  2. dutchfire

    dutchfire Deity Retired Moderator

    Joined:
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    14,106
    Location:
    -
    Instructions for next turn chat
    Work the wheat, the grassland farm, the grassland mined hill and a grassland forest. After growth, start working the mined plains hill.
    Build barracks and a settler when size 5 is reached. If the barracks is completed before we reach size 5, squeeze in a chariot.
     
  3. Falcon02

    Falcon02 General

    Joined:
    Dec 11, 2001
    Messages:
    3,100
    Location:
    Maryland, USA
    I'm posting on behalf of Robboo, since it seems he's out today, and we are nearing 24 hours before the game session. Should Robboo post instructions in time, please disregard my instructions and use his.

    Build Queue
    Continue with current build queue, with Barracks added to the end, don't expect to start work on Barracks this session though.

    Working Tiles
    After growth begin working the Gold tile directly to the NE which should have been recently mined by the Workers currently there.
     
  4. robboo

    robboo Deity

    Joined:
    Dec 10, 2002
    Messages:
    4,123
    Location:
    Cajun Country
    Go with falcons instructions as they are what I had in mind since this is the only logical direction at this time.:)....family issues prevented me from being on line till now.

    Way to go Falcon.:)
     
  5. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    First off, I'd like these temporary name changes to be made. The worker on the silver needs to be renamed as Worker #1. The two workers near Falcon's Heaven ;) need to be renamed as Worker #2 & #3.

    These names are merely to make giving instructions easier. If the citizens feel like it, after this turn session it can be brought up to give units specific names.

    Worker #1:
    • Mine the silver (will take 6 turns)
    • Road the silver (will take 4 turns)

    Worker #2:
    • Continue the mine (will take 4 turns)
    • Move to grass river tile 1W of FH
    • Start on a cottage

    Worker #3:
    • Road the gold (will take 4 turns)
    • Move to grass river tile 1W of FH
    • Start on a cottage

    Stop when: Alphabet is known.

    Specific instructions: Screenshots of all possible tech trades.
     
  6. DaveShack

    DaveShack Inventor Retired Moderator

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    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Quoting instructions to preserve original contents.

    Play session is on target for 40 minutes from now.
     
  7. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Play session started.

    Turn 0 save
    Turn 2 save

    Summary:
    Completed chariot
    Started mines on silver and gold
    Settler met up with warrior escort
    Made open borders agreement with Rome
    Discovered Rome has horses
    At the beginning of turn 2, discovered France has axes... :eek:

    and a settler in the vicinity of gold+cows (our presumptive 4th city site) :cringe: :run:



    Stopped play so a new city location poll can override the 1st one.
    We can also discuss the importance of France having two axes and a settler in our backyard.

    Spoiler chatlog :

    [04/05 22:08] <DaveShack> Yasutanian News Flash Play starting
    [04/05 22:08] <DaveShack> NotA: work wheat, grass farm, mined hill, grassland forest
    [04/05 22:08] <DaveShack> production: barracks, switch to settler at size 5
    [04/05 22:10] <DaveShack> FH working horses, farm, grass forest
    [04/05 22:10] <DaveShack> production chariot, library, will add barracks if necessary
    [04/05 22:12] <DaveShack> renamed workers
    [04/05 22:13] <DaveShack> no unit movement instructions given (other than workers)
    [04/05 22:14] <CivGeneral> Ahh
    [04/05 22:14] <CivGeneral> TC time
    [04/05 22:15] <DaveShack> yay, it's not empty :)
    [04/05 22:17] <DaveShack> saving turn 0 and uploading
    [04/05 22:17] <DaveShack> http://forums.civfanatics.com/uploads/26840/C4DG2_BC-1160_turn0.Civ4SavedGame
    [04/05 22:18] <DaveShack> wanna look?
    [04/05 22:18] <CivGeneral> Not at the moment, I am doing a bit of virtualization which does dake a bit of RAM
    [04/05 22:19] <DaveShack> ok
    [04/05 22:20] * fifty has joined #turnchat
    [04/05 22:20] * Chieftess sets mode: +v fifty
    [04/05 22:20] <fifty> HI
    [04/05 22:20] * fifty has left #turnchat
    [04/05 22:20] <DaveShack> end of turn 0, 1160 BC, 119g, -2gpt, alphabet in 9
    [04/05 22:20] <DaveShack> pressing enter
    [04/05 22:21] <DaveShack> turn 1 starting
    [04/05 22:21] <DaveShack> worker1 mines silver
    [04/05 22:22] <DaveShack> worker2 & 3 mining gold
    [04/05 22:24] <DaveShack> poll results: OB with Germany only if asked, request OB with Rome, accept OB if France offers
    [04/05 22:25] <DaveShack> scout came up next to move and want to explore Roman territory, so dial up Caesar
    [04/05 22:26] <DaveShack> hey neighbor, mind if we take a peek? (requests OB)
    [04/05 22:26] <DaveShack> Caesar: done, come on in
    [04/05 22:26] <DaveShack> missed getting the picture of the thumbs up, not quite quick enough on the button
    [04/05 22:27] <DaveShack> Romans have horses, apparently connected
    [04/05 22:27] <DaveShack> end of turn 1, 1120 BC, 117g -2gpt, alpha in 8
    [04/05 22:27] <DaveShack> pressing enter
    [04/05 22:28] <DaveShack> beginning of turn 2
    [04/05 22:28] <DaveShack> FH finishes chariot, starts library
    [04/05 22:30] <DaveShack> Yasutanian News Flash Napolean has 2 axes and a settler in vicinity of gold+cows
    [04/05 22:30] <DaveShack> stopping play so citizens can reconsider placement of city 3
     
  8. NKVD

    NKVD Cossack

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    Stalingrad, Québec
    i would let them settle there. now if we can culture bomb that city it will be ours soon right? bad strategy?
     
  9. ordinaryguy

    ordinaryguy Back to Civ!

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    May 18, 2006
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    Singapore
    Thanks for delaying the turnchat for discussion. I really appreciate it and I'm sure others do too.
     
  10. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Check this thread for how to get on the turnchat.

    It also depends on your security settings, as I wasn't able to use CFC's chat. I had to install and use mIRC.
     

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