TCS Improved Mod Page

TCS UI Mods 3

Improved Plot Tooltip
https://forums.civfanatics.com/resources/tcs-improved-plot-tooltip.31859/

Description
Various improvements to the plot tooltip:
  • Displays a Total Yields value
  • Improves display of Natural Wonder descriptions
  • Adds Improvement icons and tags (i.e. Unique)
  • Displays the District type (Urban, Quarter, or named unique Quarters)
    • Also shows descriptions for unique Quarters
  • Buildings flow across rather than down
  • Displays additional Building tags (Unique, Ageless, Obsolete, Full Tile)
  • Displays current/maximum Specialist counts
  • Shows District Fortification status and HP
  • Shows which Settlement owns the tile
  • When over another Civilization or Independent, displays their relationship status to you
  • When examining one of your City Center tiles, displays City/Town connections
    • If it is a Town, it displays whether it's a Growing or Specialized Town and (if Specialized) how many Cities are being fed
  • Units now display their owner and are highlighted (in the tooltip) if hostile
  • Multiple units appear in the tooltip, instead of just the top one
  • Shows whether the plot is a Distant Lands plot

Screenshots and additional information are on the linked Resource page.
 
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Thank you for this mod, very useful.

I don’t suppose you could point me in the direction of what file I’d need to modify to edit the city borders in the UI?

I’d like to either make them more transparent or preferably hide them completely like we can with the hex grid. I’ve had a good look through the files but so far can’t find anything specific for the city borders (to be honest I’m not totally sure what I’m looking for).

I remember in Civ 6 you could use a console command to hide them, I think it was ‘toggle overlay CityBorders’ or ‘toggle overlay CultureBorders’, but there doesn’t appear to be a console in Civ 7.

Thanks for any info on this.
 
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Haha - I made it even before I started the game. I need that information in the tooltip!
your comment made me realize I haven't even figured out yet what I need to have in the tooltips, let alone the whole UI - so much optimization for y'all to show me I didn't know I needed it :D
 
@thecrazyscot do you plan to convert it into a mod ?

I remember in Civ 6 you could use a console command to hide them, I think it was ‘toggle overlay CityBorders’ or ‘toggle overlay CultureBorders’, but there doesn’t appear to be a console in Civ 7.

Thanks for any info on this.

 
@thecrazyscot do you plan to convert it into a mod ?
Yep! Was waiting to do any further modding until after finishing my first game, which i have now done 😁 I'll be referencing your UI mod template, thanks for posting that!
 
Additional ideas for improving the Plot tooltip:
  • Reduce building/improvement text size and include an "Urban/Quarter/Rural" header for that section
    • If Urban, add number of specialists
    • Flag unique infrastructure
  • Add all units (up to a reasonable limit), not just the top unit
  • Add unit strength/hp
Thoughts?
 
Wonder effects/descriptions would be great!

Maybe a yield breakdown, but that might get out of hand rather quickly..

Edit: in domestic territory, indicate what other settlements this settlement is connected to.

Edit 2: Religion, to make it easier to tell whether you need to covert rural or urban population.
 
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Maybe a yield breakdown, but that might get out of hand rather quickly..

If the tooltip can be extended by pressing Alt, it can work well.

Edit: in domestic territory, indicate what other settlements this settlement is connected to.

That should be something more for the city view, IMO.
 
Been working on version 2 of the Improved Plot Tooltip - moving a few things around, trying to flag unique items and add Wonder descriptions. Detailed yield breakdowns I think are too much for this tooltip without nesting and settlement connections/religion I think would be better in the city view or a tooltip for the city banner.

A few screenshots...any feedback? Are the star/infinity symbols appropriate for unique/ageless?

I think any additional major changes would require rethinking and refactoring the whole layout. I want to play more before I tackle something that in depth haha.

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Honestly at this point, anything additional on the UI helps. Appreciate this, have already been using v1 for a couple days! Might take a stab at some of the UI elements myself. I think the biggest one on my list would be seeing the negatives/net yields of overbuilding, but is that even possible right now? Newer to modding (Civ) - what current things do we have access to?

Edit: Looks like there's already a handful of tutorials in the Tutorials section, will take a look at them.
 
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Awesome mod, I like how clean and condensed it is. Something that can be very helpful is know which buildings are "old age", so that you know that you can overbuild them. Or current age, one issue I had is that I started building my unique quarter and didn't notice that one of the buildings was current age so I borked the quarter XD
 
Awesome mod, I like how clean and condensed it is. Something that can be very helpful is know which buildings are "old age", so that you know that you can overbuild them. Or current age, one issue I had is that I started building my unique quarter and didn't notice that one of the buildings was current age so I borked the quarter XD
Just released v3 which adds a flag for Obsolete buildings!
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