Teaching game 2 noobs and a teacher vs. Monarch

Brian, the more the merrier :)

I have played through until AH, I totally agree with Brian in that the exploration of the east is a priority over the south. As we could just see a glimpse of coast to the north, I felt that going east, via the north was sensible. AH revealed some horses to the east.

Worker was produced, it is almost finished farming a FP (2 turns). It will go and pasture the cow next.

Spoiler :

Our warrior survived the attack by a lion, and moved 1 square onto the forested hill to heal.

Delhi is 3 turns from growth, and 10 turns from completing the warrior.



Now, I would let Delhi finish the warrior before we produce our first settler. As a fogbuster and settler escort.
Optimally, we should try to time the warrior finishing with growth of Delhi to size 3. The reason for this is there is no point being 'half-way' to growing to the next size, as we obviously stop growing while we are building the settler. There is some arguement in the best way to achieve this, but it always depends on the available tiles.

IMO, I would grow to size 3 as fast as possible, working the FP/cow tiles. Once at size 3, I would make sure I maximise the hammers (the plains forest) in order to get the warrior out asap. Once the warrior is finished, again adjust Delhi's tiles to maximise the speed the settler is produced and the commerce.

The big limiting factor so far appears to be food. What few food tiles we can see (rice's) are not irrigated, so they are a bit weak. Also, as we are not creative, our secondary cities will not expand borders for quite some time.
So we will have to be careful where we place our next few cities, they need to have resources in the first ring to be effective. Here is my tentative suggestion for some city sites. We do not know enough of the east to place cities yet.

Spoiler :
 
Damn, this map is food-poor. :( Let's hope there's some nearby seafood we're not seeing yet, though I doubt it. Not sure where we'll place a stone-grabbing city... That mountain is in a bad spot.
 
Yeah, the mountain is a pain. The southern city site is debatable because of this. It is tempting to move the site inalnd, so it gets the oasis, but this loses so much food from a lighthouse.

Hopefully we see some more resources to the east
 
Did I say earlier that was good land? If so I will revise My opinion. That land is Horrible!

Those Cities look like the best availabe, but we need more info on the east to dotmap that area.

DT
Sympathetic Pain :(
 
Wow, SIP really had nothing in that plains tile? That's a start for the hall of fail really hehe. Least the cow isn't plains.

Horrible land.

That stone is another nod to the lost turn moving settler. It's safely in the third ring of capital as it looks like it's not worth putting a town down there.

Cheers!
-Liq
 
What level is the game at? I missed that one. But if the game is at Prince or lower it's a good idea to attack the first few barbs. You get one free win at Prince and add one for each level you go down IIRC. Handy to know, if you're farming for XP for the Heroic Epic later on (and why you wouldn't want that I don't even).

Edit: I'm also guessing Iron in the original BFC otherwise the start is too resource poor.
 
Question @ Neil

what about the place where the warrior is standing now? True you get one dessert but you have horse, wine , fur and rice probably giving a decent city with enough food (rice) money (wine and fur) and production (horse)

Just as an idea?

Edit: Even more interesting, you develope your land in direction of a possible competitor limiting his space the cities you've mentioned can most probably be still be settled on later while this one might allready been taken by then.
 
Ideas and suggestions are always welcome. I certainly don't claim to have the best strategy for all occasions. :)

Where the warrior is standing certainly has a few good resources. Don't be worried about getting 1 desert, at all. It still leaves 19 other tiles in the cities BFC. We do need to reveal a few more tiles before we can make any decision though. Also, we do not need cities to be 'everything'. Cities can be designated commerce, production or food. Food cities become GP farms, hiring lots of specialists. Commerce cities get the libraries/markets, production cities get barracks/forge....

Personally, I'm hoping for some seafood resources to the south of where he is standing.

I'm also not too worried about our neighbours, if we do have one close by, and they have nice land, then we could simply take it from them. Once they have developed it a little bit for us, of course. It is not difficult to conquer an AI. It is all about getting a unit tech advantage, and using them sensibly.

So, the tech path should probably continue Wheel -> Pottery (we really need granaries).
 
I was reading through Sullla's and Speaker's thread on RB PitBoss 2 over here, and they were mentioning that ideally at the start you want to be founding cities with +6 food overflow, i.e. two good food resources minimum, in the early game. About having a desert in the BFC, if you have enough food you can always build improvements with specialist spots and start on them early.

It is far better to plant for a small advantage now, than plant for a big advantage 4,000 years from now, due to snowball effects.
 
Personally, I would go for NW. There's some good food tiles and we'll get copper which can prevent bad surprises. Then, we're gonna be able to defend properly so we can begin to think about getting more cities going on. No?
 
Personally, I would go for NW. There's some good food tiles and we'll get copper which can prevent bad surprises. Then, we're gonna be able to defend properly so we can begin to think about getting more cities going on. No?

well do it then ;)
 
Top Bottom