team pitboss

Munro

Deity
Joined
May 21, 2007
Messages
1,152
Location
San Francisco
Login details
  • munro-pitboss.no-ip.org:2060
Civstats
Map settings

  • Lakes
  • Huge
  • Rocky
  • High sea level
  • Ancient era
  • Normal speed
  • Cylindrical world wrap
  • Standard Resources
  • 16 players
  • Deity difficulty

MP Options
  • Simultaneous turns
  • Take over AI
  • 48h turn timer

Game options
  • Permanent Alliances allowed
  • No Random Events
  • All others set to defaults (including huts on, barbs on, vassal states on, tech trading on)
Original post:
Spoiler :
Anyone interested in playing a team pitboss game (on the side) just for fun? I am hosting a couple of other pitboss games already and I think the server is probably good for at least one more.. I have put a test game up at

munro-pitboss.no-ip.org:2060

If interested, check you can log in and claim a civ, and then post here with any requests or thoughts on the game settings. To get the discussion started, my initial suggestions for settings are below. However, game speed and turn timer are really the only firm settings at his point. Everything else is up for discussion.

Suggested game settings

I like the idea of a cylindrical no-ocean map like Lakes, Rainforest or Boreal, with pretty much all standard options allowed, including tech trading, vassal states, permanent alliances, barbs, events etc.

Options like tech trading are often disabled in pitboss games, sicne they make it quite easy for unbalancing exclusive tech-trading blocs to emerge and dominate. However, tech trading also makes it easier to stop the leaders from running away with the game (since it makes it easier for everyone else to share techs and catch up). And it adds an interesting extra dimension to the game.

Permanent alliances (and vassal states) open up interesting possibilities for joint-victories. This could make the late game (as well as earlier alliances) more fun because you could eventually share joint honours, which might be more satisfying for some than being forced to backstab their allies of a year or more.

I suspect all of these options become a little less unbalancing as well with a no-ocean all land map (like Lakes) since more civs should have a chance to meet each other earlier - so less chance of ending up isolated and without hope - as can happen with continents if you end up on the wrong side of the only big tech-trading bloc on your continent. etc

So... with that in mind, here are my suggestions:
  • Lakes; high water level; rocky climate; default map size (erring on the size of spacious) for number of players participating; cylindrical wrap
  • Normal game speed
  • Turn timer 48 hours
  • Permanent alliances enabled
  • All other options set to defaults - including events, barbs, tech trading etc. all on (reasonable-use rules will apply to protect against city-gifting and vassal exploits etc)
  • Deity difficulty; to slow down tech rates a little (with TT on); and to give the AI a chance while we find a sub, if anyone has to be kicked to AI for any reason; (AI bonus exploits prohibited)
  • Random civs; no duplicates
  • Up to 18 players (team Cavaleiros only)

Enjoy! :)

Edit: sign-ups so far (max 18)

1. munro * Sitting Bull
2. niklas * Isabella
3. oyzar * Justinian
4. earthling * Kublai Khan
5. RRRaskolnikov * Hatsheput
6. Rusten * Suryavaman
7. Geronimo * Cyrus
8. methos * Zara Yaqob
9. Renata * Catherine
10. Rolo *Boudica
11. USun * Pericles
12. Hoplosternum *Charlemagne
13. KingMorgan * Memhed
14. Celebithil * de Gaulle
15. empiremaker * Lincoln
16. Kuningas Asoka
17. Calis * Julius Caesar
18. PurpleTurle / Kendi * Gilgamesh

* = successful login to test game


Edit: leaders
  • munro - Sitting Bull
  • empiremaker - Isabella
  • oyzar - Justinian
  • KingMorgan - Kublai Khan
  • niklas - Hatsheput
  • Rusten - Peter
  • Elkad - Cyrus
  • USun - Zara Yaqob
  • Geronimo - Boudica
  • Kuningas - Pericles
  • Rolo - Memhed
  • Renata - de Gaulle
  • Calis - Lincoln
  • <AI> - Asoka
  • RRRaskolnikov - Julius Caesar
  • <AI> - Gilgamesh
 
Thanks a lot for setting this up, Munro! :goodjob:

I think the settings you suggest sound like a blast. In a casual fun game like this one (unlike the MTDG :evil:) I definitely think we can leave all options on, even vassal states.

The only thing I'm slightly worried about is Standard map size, with (possibly) 18 players that's bound to lead to some very early exterminations. How about using Large instead? EDIT: Re-reading and talking to Munro, I realize he meant "normal" map size for the number of players in question. Yes, leaning towards spacious sounds good. :)
 
I'll definatly be up for it...
 
I'm up for it too... sounds great.
 
It seems like several people on our team might have too bussy schedules to manage 24 hours, how about we increase it to 48 hours to allow more people to join?
 
up too :) :D

edit: same problems for connecting
 
48h timer would be absolutely fine by me. (Preferable actually).

Rusten - about the connection problem:

- can you double check you have the right host name? I edited my original post a few hours after posting (I posted a hamachi address by mistake) so if you had email notification you might have the wrong one
- if you have hamachi, can you also try that? details below

hamachi connection details
- network oobcivserver
- password civfanatics
- host IP munrociv.no-ip.org:2060

or for normal (non-hamachi) connection, just use munro-pitboss.no-ip.org:2060

Let me know if either of those help.

@Empiremaker, I'm not sure I'm keen on PBEM, but if you want to try connecting to my server, I'm happy to try and help you troubleshoot any problems..
 
Well, I'd be up for it too. But I canot connect to munro-pitboss.no-ip.org:2060

I manage to connect to munrociv.no-ip.org:2058, but I get an error message about my version of the game.
 
Critical error means it is a warlords game most likely... Sure confusing posting loads of different ports... I wasn't able to find any port that worked tried 57,58,59,60 ...
 
2060 timed out for me also; I thought it might be my ISP, but I guess not.
 
Oops - sorry folks, 2058 is a warlords game running on the same server... which probably explains the error (but at least you are connecting). :)

2060 the right port to use. Sorry about that.. I'll go and update my previous posts as well. :p I just spotted and corrected a firewall misconfiguration which meant that niklas could get through, but no-one else. Can those that had problems, retry and let me know how you get on?

hamachi connection details
- network oobcivserver
- password civfanatics
- host IP munrociv.no-ip.org:2060

or for normal (non-hamachi) connection, just use munro-pitboss.no-ip.org:2060
 
I had no problems connecting this time either. :)
 
Connection works for me too :)
 
Hi,

it works now... :)
edit: do we make a list of leaders like in the MTDG? or do we choose one and then deal with duplicates?

Cheers
 
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