Ok I came from civ 3 and expected to be good at this game. I dove into the harder difficulties and learned a lot but even so I have only developed one working strategy.
I can warmonger well and that is it. Regardless of my Civ I go for copper and chop my first settler and usually Stonehenge. Depending on location I might chop out the oracle or another settler and shortly after I chop a couple axemen. I research towards catapults and once I have 2-3 axemen/swordsmen and 1-2 cats I start a war and try to cripple at least 1 civ.
I then start researching towards riflemen and try to trade/bully for tech parity. If all goes well by the time my axe/swords attack slows down I am ready to consolidate. I build upwards instead of outwards until I get riflemen/grenadiers. I can upgrade my axe/swords to riflemen cityraider3 and they do a great job if they still have muskets or less.
I am usually the largest civ on the map at this point and I just run diversionary raids until I have tanks. I can fill in a lot of tech at this point but I need to stay focused on getting tanks. I then start the next phase of expansion. Artillery and tanks and, if needed, a navy to transport me to the enemy. I can usually pick and choose my win method at this point on monarch or lower.
My question is what techs do I need to work for if I want to win in more peaceful ways? I have tried monopolizing religions and gunning for all of the free techs and GP but I always seem to fall too far behind around gunpowder.
How important are religions to my long term success?
What techs should I set as my priorities?
What wonders are worth investing in and researching to?
How much should I cave on AI tech demands?
How do you keep long term tech parity without out-expanding the cheating AI?
What Great People should I be producing in my GP city?
Is non-stop war the only answer on the higher difficulties?
I can warmonger well and that is it. Regardless of my Civ I go for copper and chop my first settler and usually Stonehenge. Depending on location I might chop out the oracle or another settler and shortly after I chop a couple axemen. I research towards catapults and once I have 2-3 axemen/swordsmen and 1-2 cats I start a war and try to cripple at least 1 civ.
I then start researching towards riflemen and try to trade/bully for tech parity. If all goes well by the time my axe/swords attack slows down I am ready to consolidate. I build upwards instead of outwards until I get riflemen/grenadiers. I can upgrade my axe/swords to riflemen cityraider3 and they do a great job if they still have muskets or less.
I am usually the largest civ on the map at this point and I just run diversionary raids until I have tanks. I can fill in a lot of tech at this point but I need to stay focused on getting tanks. I then start the next phase of expansion. Artillery and tanks and, if needed, a navy to transport me to the enemy. I can usually pick and choose my win method at this point on monarch or lower.
My question is what techs do I need to work for if I want to win in more peaceful ways? I have tried monopolizing religions and gunning for all of the free techs and GP but I always seem to fall too far behind around gunpowder.
How important are religions to my long term success?
What techs should I set as my priorities?
What wonders are worth investing in and researching to?
How much should I cave on AI tech demands?
How do you keep long term tech parity without out-expanding the cheating AI?
What Great People should I be producing in my GP city?
Is non-stop war the only answer on the higher difficulties?