I think it makes sense to start a thread to coordinate our efforts on balancing the tech rate. People are reporting issues with tech balance from time to time, but I find it hard to draw meaningful conclusions from it that I could act upon. The main reason for this is that the reports all come from wildly different contexts which are often not made explicit in the post.
For that purpose I would like to propose some standardization for tech balance feedback:
- only Standard speed
- only Regent difficulty
- any scenario i.e. 3000 BC, 600 AD, 1700 AD but please mention it
Then I would like to align on a list of target dates to look at:
- 1 AD
- 600 AD
- 1200 AD
- 1500 AD
- 1700 AD
The reason for this is that when a report is made for a random year, it is not easy to answer what the right tech progression would even be at that year. By limiting it to a select few dates, it is easier to build an understanding of what to expect, and also to check the impact of making balancing changes. I picked these somewhat arbitrarily (but deliberately included the scenario start dates) as yardsticks to see where development is still good vs. where it needs adjustments. The exclusion of post 1700 AD years does not mean that I don't think there are issues in the late game or that I won't look at it later, but given how time consuming it is to run late games I would focus on the earlier part of the game first. Only if what comes before is balanced can we look at the later eras.
Ideally I would like reports of games without player interference, i.e. from autoplay. Note that you can always use Ctrl+A to run autoplay until an arbitrary date. If a report comes from an ongoing game please include who you played as and how much tech trading was involved.
Useful information to include for me to gauge the tech spread: always use Ctrl+Z to show everything, show the scoreboard to see what everyone is researching, show the tech tree to show who discovered what first, show the tech graph. If you have identified a particular civilization as being too advanced it might also help to switch to them using Ctrl+C and share their tech tree. Of course, it is always useful to include a savegame in case I need to dig deeper myself.
Please consider following these principles when making reports about tech balance, it would help me a lot to get a coherent sense of what the situation is and to identify problems. You can report things in this thread or in the usual threads you would have posted in otherwise. Thanks!
For that purpose I would like to propose some standardization for tech balance feedback:
- only Standard speed
- only Regent difficulty
- any scenario i.e. 3000 BC, 600 AD, 1700 AD but please mention it
Then I would like to align on a list of target dates to look at:
- 1 AD
- 600 AD
- 1200 AD
- 1500 AD
- 1700 AD
The reason for this is that when a report is made for a random year, it is not easy to answer what the right tech progression would even be at that year. By limiting it to a select few dates, it is easier to build an understanding of what to expect, and also to check the impact of making balancing changes. I picked these somewhat arbitrarily (but deliberately included the scenario start dates) as yardsticks to see where development is still good vs. where it needs adjustments. The exclusion of post 1700 AD years does not mean that I don't think there are issues in the late game or that I won't look at it later, but given how time consuming it is to run late games I would focus on the earlier part of the game first. Only if what comes before is balanced can we look at the later eras.
Ideally I would like reports of games without player interference, i.e. from autoplay. Note that you can always use Ctrl+A to run autoplay until an arbitrary date. If a report comes from an ongoing game please include who you played as and how much tech trading was involved.
Useful information to include for me to gauge the tech spread: always use Ctrl+Z to show everything, show the scoreboard to see what everyone is researching, show the tech tree to show who discovered what first, show the tech graph. If you have identified a particular civilization as being too advanced it might also help to switch to them using Ctrl+C and share their tech tree. Of course, it is always useful to include a savegame in case I need to dig deeper myself.
Please consider following these principles when making reports about tech balance, it would help me a lot to get a coherent sense of what the situation is and to identify problems. You can report things in this thread or in the usual threads you would have posted in otherwise. Thanks!