Tech Change Question for a mod

Gildurath

Chieftain
Joined
May 28, 2014
Messages
25
I am interested in adding this to a mod I am working on, the commerce and money modifications from a tech.

<iInflationModifier>0</iInflationModifier>
<iGlobalTradeModifier>10</iGlobalTradeModifier>
<iGlobalForeignTradeModifier>0</iGlobalForeignTradeModifier>
<iTradeMissionModifier>0</iTradeMissionModifier>
<iCorporationRevenueModifier>15</iCorporationRevenueModifier>
<iCorporationMaintenanceModifier>-5</iCorporationMaintenanceModifier>

What would I need to do to add this?

Do I simply need to update the Tech Schema with this? Or would I need to add other components of the Rise of Mankind - New Dawn mods to my new mod?

Thanks.
 
If the tech schema needs changing then so does the dll since that is how the changed XML wil be read and the changes implemented.
 
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