- Jul 28, 2013
Having a bit of a problem with tech costs. I love really long games (6000+) turns, and changing games to this long requires quite a bit of tinkering to get everything to scale correctly. However, I find that the last 10 or so techs in the tech tree have a -1 time to complete, and a negative cost. I assume that their must be a max tech cost, as the problem starts at about 203,000 beakers. Does anyone know more about this?