I'm currently trying to alter a trait and name it "Ingenuity."
How can I make it so that trait will give the civilization 3 "tech points" per turn/per city under your control? Some civilizations just advance faster then others. =P
Yeah, you can do it with XML in a similar way to the way the creative trait works. I'd suggest copying the creative trait entry, and fiddling with the bit that referes to the culture change.
I just dont seem to understand where the beaker trait is for some reason. I looked up libraries and the only thing that looked like it "might" be the "beaker" is "assets" but...
The x% would be the current setting you have the % modifier at, and the (some #) would be the total you are receiving per turn.
Basically the culture one shows up after drama. So I would assume that this is how it works for the variables that TGA mentioned.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.