I'm playing my first game since the 3.5 update, and I'm finding the rate I'm researching technologies seems too quick compared to the speed at which I'm able to build things. I'm playing on Monarch on realistic speed, and am in the mid-classical era. The year is 232BC (turn 418). I'm able to research a cutting-edge technology (water pump, the only one which I'm not getting tech diffusion for) in 8 turns, but even my most productive city would take 7 turns to make an aqueduct. The rest would take significantly longer. This means that any buildings which don't give the one thing I need most in a city don't get built at all, which has rather made me lose interest in the tech tree. Let alone building a wonder. I know most technologies give benefits beside buildings (water pump, for example, letting me improve food production by building farms everywhere) but that doesn't really excite me. Hammer bonuses that aren't linked to buildings seem rare, commerce bonuses just increase my research rate even more, and food bonuses seem worse than useless because I'm pushing my happiness caps already and unhappiness leads to revolutions. The problem is made worse because I'm rather behind technologically. Some other civilisations have already reached the medieval era (in 232BC)! Now, I know why I'm behind - early on, when this started happening, I decided to tank my economy by settling a large number of cities over my whole island, since I wasn't really making use of the techs I was researching and didn't feel I needed an advanced military at that point. I still had plenty of stuff to build during the time it took to recover financially, and I'm now catching up on the other civilisations rapidly, so I think this was a good call. But it does exaggerate this problem, since I'm blitzing through the tech tree with a new tech every 4 turns or so, and most of the buildings I research aren't being made. It's also been made worse by my civilisation being rather commerce focussed. There's not really much I could have done about that - I have a lot of water and a lot of flatlands, and not many hills for mines or chances for craftsmen. My leader is Christian IV (Seafaring/Industrious), who I picked for the industrious trait to try to stop this happening. But as it happens I've been able to make use of the Seafaring bonus nearly everywhere, and the Industrious bonus hardly at all so far. Is it intended that many buildings you research will simply not be made in the early stages of the game? I'm guessing not, given the AIs seem to be ahead of the real life timeline too? Whether intentional or not, it's too fast for me. Is there a way I can slow down research speed without reducing the speed of anything else in the game?