cav scout
The Continuum
- Joined
- Apr 4, 2008
- Messages
- 2,630
It should be 4 turns..19x1.2(pre req mod) = 22.8 x 4 = 91.2
What's the pre req mod from?
It should be 4 turns..19x1.2(pre req mod) = 22.8 x 4 = 91.2
Did you take any votes for me Cav???
Are you saying that someone (not Cavalieros) has researched Archery all of a sudden??? If so, it indicates that they fear an invasion from someone... interpret that however you want... or they have no strategic resources (and they possibly plan to invade someone weak.)
I don't think they are planning to invade... I think they are scared of someone... Which in some ways, is infinitely worse.
No way, you did not mess anything up... I dont know if you even noticed, but I gave you the authority to cast my vote for me while I was out of town, since there were so many critical isssues going on at once. It does not seem like there was a vote on anything so it did not mater afterall.I'm not following you here... did I mess up somewhere? If so please let me know.
Oh and I don't know where I should be posting this exactly so I apologize if this isn't relevant. I was thinking that if someone just got Archery it would figure into this discussion. Our forum seems so disorganized now that I can hardly make sense of it.
It is starting to seem more and more like we should be trying to get Alpha ASAP and tell Cavalieros that we want to get all the techs they have that we don't and give them the same... Am I missing something? I usually like to be more cautious in multiplayer, but it seems like this is the way we are headed... Correct me if I am wrong.They do not have hunting, ah and archery, and the reason they want the beeline, is to get all these in a trade.
It all depends on Cavaleiros right now, if they are going for feudalism via oracle or not.
I think they are. So by turn 70, with the trades with team Cav we should have the following techs:
Researched ourselves:
All starting techs
Animal Husbandry
Pottery
Writing
Alphabet
Code of Laws
Traded with Team Cav:
Meditation
Priesthood
Monarchy
Feudalism
Sailing
So if we meet a third civ in 10-15 turns what would we want them to research for us?
Metal Casting and Iron Working would be on my list. Probably Polytheism as well (so we can get Literature). If they have writing (or we give it to them) they could also go for Mathematics. Having CoL, Maths and Feud means we can tech Civil Service with the max prereq bonus (1.6) and get to run bureaucracy early. If we already have an Academy in the capital that will means lots of
Thing is though, we also want to get Great Library (and maybe Aesthetics too) so what would be the best way to do that??
Donsig and I are in almost total agreement on this strategy.Any ideas who we'd want for our third partner? Ideally we want a junior partner, one that Team Cav and ourselves could jettison once the two team alliance is pulverized. My initial thought is that we would not want SANCTA as a third. I think they will be on par (if not above) both us and Team Cav. I'd rather see SANCTA getting dusted relatively early on the wrong end of a 3 vs. 2 set up.