Tech Tree Customization Problems

AgerX

Chieftain
Joined
Jan 7, 2002
Messages
6
I have an edit3civ with "add" and "remove" buttons enabled, and I added some new techs. I also changed the graphical arrows in my science_middle.pcx in the art\interface directory. So far so good. The problem is that civ3 somehow, somewhere, has specified a limit of 82 techs, so you can chose from only 0..82 icons (small and large) to represent your new tech. These icons are already used by some other tech, and in the game, in the science advisor they are displayed messed up. In the end, I get a Close-Debug error if I display too many tech's help.

The icons are in the directory arttech\chooser\Icons and they are ordered alphabetically, starting with 00-AdvancedFlight-large.pcx
and ending with 82-writing-small.pcx.

So I can add a new tech, but I can't use it because of the god damn icons. mad:

The question is if there is any way to change that ... limit of 82 tech, so I can specify an 83rd (or more) icon.

Anybody ? Please...
 
The reason those buttons were disabled in the first place is because some of the functions they affected in the game are unfortunately hardcoded at the moment and fiddling with them can (and generally will) cause the game to crash.

Tread lightly when using add and delete functions, chances are you're going to break something :(


Dan
 
I'd love it if you could add new icons like that, or if the Civilopedia didn't screw up the way it displays icons, but I do know how to fix your crash problem.


For each tech you add you must change the icon of the technology which has the highest number.

In your Art\tech chooser\Icons folder, note that Writing has the highest number icon. So if you add a tech you must the icon Writing uses, leaving icon 82 unused by anything.

Then comes Warrior Code, then Theory of Gravity, then Theology, etc.


As long as you remember to do that the game won't crash upon adding any technologys. So the only problem is an aesthetic one :(


However, in case you didn't know, using Load Scenario works now without crashing or making the Science Advisor unusable. But that doesn't change any of what I said above :(
 
the tech tree will display the icons perfectly if you edit pediaicons.txt correctly and under the unit setting in civ3edit, you make the civilopedia entry the right name for your unit.
 
Thanks guys for your replies.
Damainman, I thing you get this thing wrong. The icons for the units are fine, just the ones for techs are messed up. I add techs, not units. "pediaicons" has nothing to do with it.
 
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