6K Man
Bureaucrat
I made this list for a friend learning Civ4 a while ago. It may be helpful for new players trying to beeline to some particular goal, or wanting to avoid accidentally obsoleting a key wonder or resource.
Civ4 key techs (BtS updated).
First to it gets "free" stuff (free GPersons appear in the capital):
Music (free GArtist)
Liberalism (free technology)
Economics (free GMerchant)
Physics (free GScientist)
Communism (free GSpy)
Fascism (free GGeneral)
Fusion (free GEngineer)
Religions founded at:
Meditation
Polytheism
Monotheism
Code of Laws
Philosophy
Theology
Divine Right
Corporations Foundable: Corporation PLUS (Tech + Great Person)
Railroad + Engineer = Mining Inc (hammer bonus, consumes Gold/Silver/Coal/Iron/Copper)
Medicine + Merchant = Sid's Sushi (food and culture bonus, consumes Fish/Crab/Clam/Rice)
Combustion + Engineer = Creative Constructions (hammer and commerce bonus, consumes Iron/Copper/Aluminum/Marble/Stone)
Refrigeration + Merchant = Cereal Mills (food bonus, consumes Wheat/Corn/Rice)
Rocketry + Scientist = Aluminium Co (creates aluminium and science bonus, consumes coal)
Mass Media + Artist = Civilized Jewelers (cash and culture bonus, consumes Gold/Silver/Gems)
Plastics + Scientist = Standard Ethanol (creates oil and science bonus, consumes Corn/Rice/Sugar)
Obsoleting techs:
Economics - Castle
Rifling - Walls, Chichen Itza
Corporation - Great Lighthouse (but +1 trade route, so on drier maps, can actually be a net bonus)
Astronomy - Monument, Stonehenge, Colossus
Steam Power - Hagia Sophia
Scientific Method - Great Library, Parthenon, Temple of Artemis, Monastery
Combustion - Whale
Industrialization - Ivory
Plastics - Fur
Computers - Angkor Wat, Spiral Minaret, University of Sankore
Mass Media - Apostolic Palace
Advanced Flight - Stable
Fibre Optics - Kremlin
Other:
Mathematics - +50% chopping yield
Currency - +1 trade routes
Civil Service - farms spread irrigation
Guilds - +1 hammer workshop
Printing Press - +1 commerce villages/towns
Replaceable Parts - +1 hammer windmill/watermill
Corporation - obsoletes Great Lighthouse BUT +1 trade routes/city
Chemistry - +1 hammer workshop
Biology - +1 food farms
Electricity - +1 commerce windmill, +2 commerce watermill
Satellites - reveals map
Genetics - +3 health in all cities
Future Tech - +1health/+1happy in all cities
Civ4 key techs (BtS updated).
First to it gets "free" stuff (free GPersons appear in the capital):
Music (free GArtist)
Liberalism (free technology)
Economics (free GMerchant)
Physics (free GScientist)
Communism (free GSpy)
Fascism (free GGeneral)
Fusion (free GEngineer)
Religions founded at:
Meditation
Polytheism
Monotheism
Code of Laws
Philosophy
Theology
Divine Right
Corporations Foundable: Corporation PLUS (Tech + Great Person)
Railroad + Engineer = Mining Inc (hammer bonus, consumes Gold/Silver/Coal/Iron/Copper)
Medicine + Merchant = Sid's Sushi (food and culture bonus, consumes Fish/Crab/Clam/Rice)
Combustion + Engineer = Creative Constructions (hammer and commerce bonus, consumes Iron/Copper/Aluminum/Marble/Stone)
Refrigeration + Merchant = Cereal Mills (food bonus, consumes Wheat/Corn/Rice)
Rocketry + Scientist = Aluminium Co (creates aluminium and science bonus, consumes coal)
Mass Media + Artist = Civilized Jewelers (cash and culture bonus, consumes Gold/Silver/Gems)
Plastics + Scientist = Standard Ethanol (creates oil and science bonus, consumes Corn/Rice/Sugar)
Obsoleting techs:
Economics - Castle
Rifling - Walls, Chichen Itza
Corporation - Great Lighthouse (but +1 trade route, so on drier maps, can actually be a net bonus)
Astronomy - Monument, Stonehenge, Colossus
Steam Power - Hagia Sophia
Scientific Method - Great Library, Parthenon, Temple of Artemis, Monastery
Combustion - Whale
Industrialization - Ivory
Plastics - Fur
Computers - Angkor Wat, Spiral Minaret, University of Sankore
Mass Media - Apostolic Palace
Advanced Flight - Stable
Fibre Optics - Kremlin
Other:
Mathematics - +50% chopping yield
Currency - +1 trade routes
Civil Service - farms spread irrigation
Guilds - +1 hammer workshop
Printing Press - +1 commerce villages/towns
Replaceable Parts - +1 hammer windmill/watermill
Corporation - obsoletes Great Lighthouse BUT +1 trade routes/city
Chemistry - +1 hammer workshop
Biology - +1 food farms
Electricity - +1 commerce windmill, +2 commerce watermill
Satellites - reveals map
Genetics - +3 health in all cities
Future Tech - +1health/+1happy in all cities

