Here is the other idea that I have been considering for a while. This is the tech of
Holographics. It is a Transhuman Era tech. The reason I'm considering it is that while I don't think artistic
movements or
techniques are great ideas for technologies, new artistic
media are, and we don't have any artistic techs in the Transhuman Era. I think Holographics is at least plausible, although it's going to show up about halfway through the era, because I think it should require Advanced Computers (one of the primary choke-point techs of the Transhuman Era).
- Prerequities: Advanced Computers AND Wireless Electricity
- Leads to: Invisibility, Terra Computer
I had to think very hard about whether Holographics should lead to Invisibility or the other way around. I think it will be better with Holographics first. (In the Mars Now! mod, Holographics leads to Stealth.) This will bump Invisibility from Transhuman-2 to Transhuman-5, making it take much longer to get
Fusion Transports and
Fusion Destroyers. (The
Special Infantry is already slated to move to
Railgun.)
For content, I am planning to take several content pieces from other techs.
- Free Great Artist for the first discoverer (taken from Androids)
- Holographic Combat Simulator (taken from Wireless Electricity)
- Holographic Flight Simulator (taken from Wireless Electricity)
- Holotheatre (rename of the Virtual Reality Theatre, taken from Wearable Computers)
- SS Cockpit (taken from Artificial Intelligence)
In fact, the primary inspirations for creating Holographics as a tech are: I don't think the Virtual Reality Theater is really a good Modern Era building and is too close to the Movie Theater; I think the SS Cockpit comes too early, unlike the other spaceship parts which are clustered at the end of the Tech Tree (I would rather have players have to commit several cities at once rather than one city over a long period of time to build the spaceship efficiently); and I always felt that putting the Great Artist at Androids was more forced than it should be.
Unfortunately, moving the content around like this moves several techs below the two-trick threshold.
Androids is fine, with the Android Worker unit, Android Factory building, and Post-Scarcity civic. The other three techs will need some help, and this is what I am thinking of doing.
- Artificial Intelligence: Add Free technology for first discoverer. This is currently only done at Liberalism. Our tech tree is about 3x the size of the BTS tree. I think we can do this once more without breaking anything, but it's not a card that can be played often. This is a tech that I very much want to keep.
- Wearable Computers: I am halfway considering axing this technology. Out of 47 Modern Era techs, I count twelve that deal with computers. I think that is a bit too much concentration on one topic, and one or two of these computer techs could be cut. I think the Modern Fighter could be moved to Unmanned Air Vehicles. If we must keep it, this is where I would put the Surveillance Network building that I proposed. The Modern Era doesn't get any Magistrate slots and the Surveillance Network would provide some. Communication Networks is an equally good fit and is where the Surveillance Network would go if we do cut Wearable Computers.
- Wireless Electricity: This is where I am a little unsure of what to do. I think a new unit might be appropriate here. I noticed we don't have an anti-vehicle unit and maybe I could build one for here. In thinking about it, maybe EMP Infantry would be a good name. I'm not sure. I do want to keep this tech.