45°38'N-13°47'E;14306694 said:Vokarya, what do you think about this proposal? Once we're done with techs cutting, we might want to revise techs costs increase between columns from industrial onwards. I have some good reasons for this proposal: first, I think science output is increasing faster up to renaissance because you're still expanding. After that era, most of the map is taken so assuming you'll keep expanding is at least flawed. Of course you can still expand, but you'll have to conquer other civs and keeping a big cost increase between columns (bigger than previous era, at least), can only give an advantage to bigger civs, which is not what we want in terms of balance. Second thing, if we want techs costs to always increase as the game is developing through eras and if we want that at least some civs can discover every tech by the end of the game, the only way to do it is decreasing tech costs by reducing the gap between columns. I've seen more or less that each industrial column has a distance of 200 in terms of cost, 250 for modern and at least 1000 for transhuman. I think we should reduce that to 100, 150 and 500 and then play with techcostmodifier until we reach a good balance.
What do you think? I could easily do it once you're done with your work on the tech tree, I really think we need it to keep the game balanced through the later eras. But this is something we can do only after the work on tech tree is done, if we agree to do it.
I'm fine with recosting techs. The costing scheme that I used was to get something that we could get up and running without breaking things wide open. I don't know if there is a really good systematic way to recost techs. I looked at BTS and costs are all over; in BTS, Communism and Fascism are much cheaper than Assembly Line, Electricity and Railroad, while Mass Media and Refrigeration are really cheap compared to other Modern techs. I have idly considered taking into account the total number of prerequisites needed to get to a particular tech when costing it, but I haven't gone anywhere with the idea.