techathon
Member
I always thought that armies on civ should have a number of troops in an army, like lets say you have an option to build 100 swordsman in possibly like 10 turns, and each one might have 5 strength so possibly they could have 500 strength total plus bonuses. All the units could do this and strength would be bigger, but this allows for supplies and disease and causalities. They could possibly recruit more troops at cities or gain some as slaves after they take over. This makes combat more real with causalities and disease weakening them... the 100 might turn to 95 after a lack of supplies, then 5 more abandon for that reason so there would be 90. The 90 then go to a city and are able to recruit 30 more solders and pick up supplies. They then join an army of 50 and now they have 170. They can attack an enemy city and take it over and suffer possibly like 90 causalities. They get more supplies and slaves (workers) come to work your land.
Certain promotions/techs prevent disease+abandonment+supply loss better.
This can hinder SoD, b/c of the supplies and add more realism to the game.
I posted this like a month ago on a diffrent thread, and decidet to start my own.
What do ya think, Ideas?
Certain promotions/techs prevent disease+abandonment+supply loss better.
This can hinder SoD, b/c of the supplies and add more realism to the game.
I posted this like a month ago on a diffrent thread, and decidet to start my own.
What do ya think, Ideas?