Found in Sid Meier's Civilization 5\MODS\(2) Community Balance Overhaul\Balance Changes\Tech\TechCostChanges.sql, should replace the code with the code below.
I did a lot of testing and this code seems to work best for those who prefers immersion. Obviously the game takes longer, but takes long enough for each technology to fits into its respective era. (Majority of the AIs will hit Classical Era by 1500 BC or less, Medieval Era by AD 300 or less, etc)
From a gameplay perspective, game definitely last longer in the Medieval-Industrial era as that's where the majority of human history presided. However, as humanity begins to make technological advances faster and quicker than society can keep up, the modifier begins to decrease and technologies become relatively easier to reproduce.
Code:
-- Change Tech Costs (from CEP):
UPDATE Technologies SET Cost = 60*1.05 WHERE GridX = 1; --35
UPDATE Technologies SET Cost = 80*1.10 WHERE GridX = 2; --55
UPDATE Technologies SET Cost = 125*1.15 WHERE GridX = 3; --105
UPDATE Technologies SET Cost = 225*1.20 WHERE GridX = 4; --175
UPDATE Technologies SET Cost = 350*1.25 WHERE GridX = 5; --275
UPDATE Technologies SET Cost = 550*1.30 WHERE GridX = 6; --485
UPDATE Technologies SET Cost = 1000*1.35 WHERE GridX = 7; --780
UPDATE Technologies SET Cost = 1500*1.40 WHERE GridX = 8; --1150
UPDATE Technologies SET Cost = 2500*1.45 WHERE GridX = 9; --1600
UPDATE Technologies SET Cost = 3500*1.45 WHERE GridX = 10; --2350
UPDATE Technologies SET Cost = 5500*1.40 WHERE GridX = 11; --3100
UPDATE Technologies SET Cost = 6000*1.35 WHERE GridX = 12; --4100
UPDATE Technologies SET Cost = 6500*1.30 WHERE GridX = 13; --5100
UPDATE Technologies SET Cost = 7500*1.25 WHERE GridX = 14; --6400
UPDATE Technologies SET Cost = 8500*1.20 WHERE GridX = 15; --7700
UPDATE Technologies SET Cost = 9500*1.15 WHERE GridX = 16; --8800
UPDATE Technologies SET Cost = 10000*1.10 WHERE GridX = 17; --9500
UPDATE Technologies SET Cost = 11000*1.05 WHERE GridX = 18; --NEW!
-- Speed Change
UPDATE GameSpeeds SET ResearchPercent = 325 WHERE Type = 'GAMESPEED_MARATHON';
UPDATE GameSpeeds SET ResearchPercent = 225 WHERE Type = 'GAMESPEED_EPIC';
From a gameplay perspective, game definitely last longer in the Medieval-Industrial era as that's where the majority of human history presided. However, as humanity begins to make technological advances faster and quicker than society can keep up, the modifier begins to decrease and technologies become relatively easier to reproduce.
Last edited: