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Techs for peace - how does it work?

Joined
Apr 8, 2009
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1,467
I see people getting that all the time, but I never seem to be able to get anything worthy out of it. Are there some special conditions? I know that after Feudalism they will tend to capitulate instead. but what about before?
 
I seem to be repeating this a lot lately, but the great boogie man of slow game speeds is at work here as well. To my knowledge beaker appreciation is not scaled so AIs think a Marathon Alphabet (~1400 beakers) is 3 times more valuable than a Normal Alphabet (~450) for example so they usually rather die than give any techs at all.

So the solution is to play on Quick instead for great techsuing justice. ;)
 
I seem to be repeating this a lot lately, but the great boogie man of slow game speeds is at work here as well. To my knowledge beaker appreciation is not scaled so AIs think a Marathon Alphabet (~1400 beakers) is 3 times more valuable than a Normal Alphabet (~450) for example so they usually rather die than give any techs at all.

So the solution is to play on Quick instead for great techsuing justice. ;)

Or spectacular offensive failure ;).

The advantage from the units increased move speed and reduced ability of the target to react more than makes up for the extorting "advantage" of faster speeds, but it's definitely something to keep in mind when jumping between speeds.
 
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