So I'm wondering what y'all think are the techs that you need to get on the way to the tech you need for victory, for each affinity.
Supremacy I have been having way too much fun with lately.
For virtues, get: 1) “colony initiative”, 2) “adaptive sciences”, 3) 15 tier-one virtues for the free-technology synergy.
The “+20%” description for adaptive sciences is inaccurate, instead the virtue adds an integer number of xp-points to each leaf tech.
Research the following techs, not sorted in order:
Power systems (14)
Autonomous systems (21)
Tactical robotics (21)
Climate control (30)
Collaborative thought (30)
Synthetic thought (30)
Sub-total (146)
Deviations include: “chemistry”, “ecology”, “genetics”, “physics”, “bionics”, "alien lifeforms", again not necessarily in order.
Quest xp reduces the number of techs needed. For example, most games I get one of: a) “solid state citizen”, b) “familiar exotics” or c) “occupational hazards”. The reward for completing each one is normally at least 12xp.
Free techs speed up the process. Get “hypercomputing” with the free tech from the institute quest. Get “neural uploading” with the virtue-synergy reward.
146 (research) + 12 (quest) + 48 (neural uploading) = 206xp.
206xp is exactly level 12. Research “fabrication” and “mechatronics” while waiting for the next virtue. Get “martial meditations” as the next virtue. Now you are exactly at level 13.
In all affinities, Bionics is a must-have. Institutes for free tech is good to get early, and with current health balance biowells are a necessity.
Not sure about bionics. The free tech provides a net positive in science points, but the net number of turns can be positive or negative. Ironically, I always get it for supremacy. Harmony has food buildings and gene smelters. Purity has gene gardens and vertical farming.
It might be better to classify which outer tier techs are utterly useless and never worth getting unless you need extra affinity points for some reason: Field Theory, Augmentation, Social Dynamics, Synergetics, Astrodynamics. Bioengineering is also pretty mediocre if you're not getting XM.
Purity I am still crunching the numbers. Social dynamics into human conservation may be viable. HC unlocks the Deep Memory wonder, giving two free virtues to help finish off the knowledge tree for the free tech. Field Theory unlocks quantum computer to replace itself. FT unlocks mantle at level-8 purity, giving time to do some work.
Harmony… I have no clue. Transcendence victory is so complicated, I am close to giving up.