I played the game
@Berrern posted-
Sayyida - Aksum - Deity - Shattered Seas - Catastrophic Disasters - Regroup - 20 Turn Timer
I think I got a bit rusty, but after reading Berrern's Antiquity post it strikes me how similarly we play. However, there was one little fateful misstep I made that made our games go in wildly different directions.
In this game I could never get enough influence, happiness, or gold - even with Aksum's bonuses. I also couldn't get science where I needed it to be. This was a real struggle session. I had only played Aksum once before, I think it was my third game, and I didn't do well. So starting out, I was struggling for science and culture, but luckily many endeavors werre offered. Having a happy Cathy next door works well for this. At turn 25 I got a third endeavor going from I think Amina, got my first celebration, and had 25 science and 22 culture per turn. I was feeling pretty good at that point. The home continent was split by a single-tile isthmus with a volcano. Three hostile IPs on the other side killed my first scout and second scout I sent that way, so I decided to come around from another direction. Aksum was safe from the IPs because of the volcano, so I went harder than I ever have for settlers. Three scouts, then bought a setttler and built another two. I got my army commander from Discipline, still hadn't built any military. In fact, I didn't build any military at all until I got Bronze Working, by far the longest I've gone. It was a dangerous gamble that nearly cost me badly.
Cathy expanded to a poor choice of settlement location, making it awkward to settle immediately west. I didn't want the badly placed settlement and I needed to keep the endeavors flowing.
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My scouting situation from not being able to make it down the east coast of my continent, plus my silly unit list and poor yields for turn 33.
Forum is loading this image then saying it is not an image. Weird.
My home continent had room for four settlements, but the northeast quadrant was full of mountains and no fresh water, so I went with three settlements. I managed to anger Himiko of Tonga by settling my third city seven tiles from her capital, across deep ocean, on another continent. This was another new one for me, I didn't even consider it. She tried sanctioning me two turns in a row, which I used my influence to deny, then she sanctioned again two turns after that. I had a settler northeast of her on a canal tile, but I decided to go with the flow and move for war. I had little other area to expand. My commander got rebuffed trying to go south to fight IPs. They had units swarming everywhere with nobody to cull them. So in the following image, there is a 1 where I initially had my settler, and a 2 where I moved it. I settled directly on her border to use the town as a forward operating base. Image is from turn 49. Yields roughly the same, very poor, scouting not going great.
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I spent all my gold on Hawilti and archers that were killed covering my commander's retreat, plus more gold on replacements and a couple of Dhows. Shortly after my (second) forward settle, Himi declared war. My commander was still healing, but I sent him at ~50 health with three archers to intercept her fairly large attack. Luckily, she attacked across the sea to my third settlement, instead of taking my fourth settlement on her capital's border. With some tricky packing and unpacking, I was able to defeat her initial wave with three archers and two Dhows. I brought my commander to the FOB, but was unable to make progress on taking Lapaha. She consistently killed my archers, so I had to keep buying more. My Dhows built up slowly, because I was able to rotate them out to heal. I didn't lose a single one all age, but they couldn't earn me culture and influence or establish trade routes while fighting in Tongan waters. I would make it into Lapaha, take a couple of walled districts, then get wrecked. This happened several times. I noticed something I hadn't before. The opponents are able to buy multiple units per turn, AND attack with them the turn they are bought. I'd get her down to one slinger and the next turn she'd have six, I'd lose my archers, next turn she'd have eight.
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I ended up getting three military endeavors and the mastery that gives +3 CS to ranged before I could get farther. I had never seen negative CS before.
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I couldn't spare units to go fight the IPs to the south. I finally got a scout down there by bringing it over from the east. To my surprise, Great Barrier Reef was in the narrow strip of fog I hadn't uncovered! I had made a huge mistake. All my influence had been going to keep six endeavors up when I could have been getting better science to the south. It would have cost me much less gold to fight the IPs than it did Himiko. I only have a rough estimate of how long the war lasted, but it was over 70 turns. Embarrassing. I spent every bit of influence and gold during this time on intangible things other than a few Hawilti. I finally took Lapaha on turn 116, wiping Himiko. Here is the state of the city the turn it stopped resisting. All but one tile pillaged, most by my army, but plenty by rioters during the loyalty crisis.
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Ha!


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What I did have going for me was production. I was up to 80 in Aksum and 50 in Adulis by the end of the war. I was able to build all the buildings I could tech to in both cities, but I didn't even make it to Amphitheaters. I was able to get two Academies down. I did have one thing to be proud of, a personal first build of Mausoleum of Theodoric! This will come in handy next age. Shortly after the war, I finally felt like Aksum was coming online, but the age was almost over. If Himiko or I had settled one more town I would have got 3 military legacy points. My happiness was wrecked from the crisis. I only suzerained two CS, so my settlement limit was stuck at 6. I don't think I've ever had an antiquity so low. I was only able to complete one spying action all age. Despite the incredible production in Aksum, I was only able to build three wonders. Cathy built almost everything! A couple other civs got a wonder, but Cathy built Angkor Wat on turn 89! There was no chance for me after my decisions. I did manage to get four army commanders built though, which will be plenty for the rest of the game.
Final turn yields-
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This doesn't even tell how bad it was. 15 or 20 turns earlier I was at 60 science, 180 culture, and even worse happiness and influence.
Everything but a few Distant Lands islands explored. If you look to the east of Eddie's territory, you'll see that on my very last turn, his settlement flipped to me! Should be a short trip from the treasure island to the east.
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Ended with 2 Military Points, 2 Scientific Points, 1 Cultural Point, and 3 Economic Points. I got the final codex to reach two points on the final turn, hooray!
Despite my little mistakes, and my one massive mistake (combined scouting error and not building military earlier), I had a great time with the game. I love a challenge, although I prefer not to cause it through poor play! I learned not to be so greedy with settlers, and not to underestimate an opponent that seems to be defeated. I think I might have known that at one point. I'm happy to be back to playing after too much work.
I'll start exploration with Iceland tonight.