Hey everyone!
I'm going to start my first mod, I've chosen Temeria with Foltest as the leader but I have some problems coming up with it's uniques.
So far the only unique ability I've come up with is "For Temeria: Units are stronger versus cities" (Haven't decided upon a exact value yet)
Units:
-Blue Stripes (Would be a stand-alone unit, can fight both in melee and ranged (If it's possible))
-Arbalist (Would replace crossbowmen, +defence versus ranged attacks)
-Siege Tower (Reduces effectiveness of nearby enemy city ranged strength, would also be stand-alone).
So far I think I might pick the arbalist and siege tower which would make Temeria a siege focused civ. I've tried searching the witcher wiki but I haven't found any good possible uniques..
Would glady accept any suggestions
I'm going to start my first mod, I've chosen Temeria with Foltest as the leader but I have some problems coming up with it's uniques.
So far the only unique ability I've come up with is "For Temeria: Units are stronger versus cities" (Haven't decided upon a exact value yet)
Units:
-Blue Stripes (Would be a stand-alone unit, can fight both in melee and ranged (If it's possible))
-Arbalist (Would replace crossbowmen, +defence versus ranged attacks)
-Siege Tower (Reduces effectiveness of nearby enemy city ranged strength, would also be stand-alone).
So far I think I might pick the arbalist and siege tower which would make Temeria a siege focused civ. I've tried searching the witcher wiki but I haven't found any good possible uniques..
Would glady accept any suggestions
