senshidenshi
Switched the Red and Blue channels
Ignore this. It popped up and I didn't check the path.
Everyone here will be willing to help. Don't feel pressured though. Feel free to PM me if you need anything.
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Nah, it was more along the lines of "Doesn't Honor use the Statue of Zeus?" I didn't realise it was under Communitas.
Well, I managed to make some progress, and created an Abu Simbel wonder which is now unlocked with honor, and gives +15% production to mounted units and a great engineer point.
But I have a few pressing questions:
First, I can't actually be sure that it will work for people who don't have the Ancient Wonders DLC. The code references the Temple of Artemis in order to remove it's Honor requirement, but that should be fine, since code for it is also included in CEP, right?
Second, I noticed that the Temple of Artemis has been changed to give XP to archery units, rather than make them quicker to produce. I'd like to hear some discussion on why this change was made, as I'm not sure if I should make the same change myself. I'm certainly not opposed to it, but since the idea of the wonder is to make it possible to declare war early, being able to get units faster seems like a good idea, perhaps. I have no experience with balancing gameplay or anything so suggestions are welcome.
Thirdly, and most importantly, how the heck am I going to implement the main bonus of this wonder, which gives more gold when pillaging? I was thinking of perhaps making a custom promotion that gets applied to all units, but it seems Firaxis hardcoded most of the promotions in such a way that adding new behaviors is very involved. I haven't even been able to find any code which actually determines how much gold is gained from pillaging, so I have no idea where to start, and no confidence that I could write code that would actually work.
In the meantime I might work on some art for it, but perhaps I shouldn't until I know this is actually possible. Any advice?
IMO, it doesn't. A wonder that only unlocks with a specific policy branch and main effect is to increase production of a narrow unit type (which an Honor user might not even have access to) is just to narrow an effect.If this wonder serves our purpose
IMO, it doesn't. A wonder that only unlocks with a specific policy branch and main effect is to increase production of a narrow unit type (which an Honor user might not even have access to) is just to narrow an effect.
I appreciate the coding work that people are doing, but I think it's important to get the design right rather than go ahead with whatever can be coded.
What is wrong with having the unit doubling effect as an Honor wonder?
What exactly does the Temple of Artemis do in Communitas? I would've thought doubling your army with Statue of Zeus seemed like an OK wonder to unlock. Or if need be we could just swap their abilities around?
That's a pretty good power, and I suppose swapping won't make much flavor sense. How about instead check for whether the DLC is enabled, and:
- if Wonders of the Ancient World DLC is enabled, Temple of Artemis is the unlock.
- else Statue of Zeus is.
Doubling military units really seems more flavorful for the terracotta wonder than for the statue of Zeus: China had pretty huge armies.
I don't see any links to the ancient Hellenic world for that effect, these were quality rather than quantity armies.
The food and archer effect is also incredibly boring, and weird in terms of gameplay and flavor effects.
Yes, Artemis is a huntress goddess, but archers and mounted archers weren't a strength of hellenic militaries, hunting isn't a major food source for urban civilizations, and archers favor a defensive playstyle more than an Honor offensive one.
I suggest that:
a) Statue of Zeus or Terracotta army be the unlock for Honor. Just leave Temple of Artemis as a random weak wonder that many players will never see (lacking the DLC).
b) if Terracotta army is unlock, give it the army doubling effect. If statue of zeus is the unlock, give it an effect that actually helps with the problems with Honor-based strategies, like we talked about early in this thread. [Lack of courthouses for example). Honor is about early conquest: can we have a wonder that gives a free courthouse in cities, but then becomes obsolete in the Renaissance era? So it doesn't block out the Iron Curtain ideology or help you forever./
My only concern about the army-doubling is that making it Honor-specific means it can be delayed longer as many civs won't get honor (and won't have high wonder-building) and the longer it is delayed the more powerful it can be (because you have a bigger/more modern army).
If we like the ToA being the unlock and want to solve the problem of some people not having that DLC, why not invent a ToA clone and remove the ToA, effectively giving ToA to people who don't have that DLC?
I agree. But the purpose of this thread isn't to solve Honor issues, it is to address the Wonder unlocked by Honor.but i dont think you can solve honor issues with a wonder.
Good. It shouldn't be easy to fight wars without losing any units.it's really hard to not lose any units in early warfare even with honor bonus.
I agree that a production bonus when constructing military units should be a feature in the Honor tree. Previous versions of the mod had this.. Honor doesn't have the tool to sustain wars. You have no bonus in row production. When you lose units, it's hard to replace them.
Pillaging generates a lot of gold in the early game, as IIRC it isn't era linked at all. But it *should* be tough to maintain an early army, maintenance costs are what stop military power from spinning out of control.you don't have the resources to maintain an early army. The gold from spoill of war aren't enough to cover your maintenance cost ( building + army)
because your science is so poor, you dont have the big town from tradition nor many citizens from liberty, your science income is abyssal.
If you don't conquest really fast , you find yourself out-tech.
I agree. But the purpose of this thread isn't to solve Honor issues, it is to address the Wonder unlocked by Honor.