Maybe this is somewhere else but I couldn't find it...sorry if its a repeat.
Okay, playing my first game on Conquest (regular game). I guess I got a bit too excited and just jumped right in LOL
Anyway, I got Polytheism and therefore could build the ToA and thought "COOL! gives me a temple in ever city! [dance] How awesome is that!?!?!?" Build it..and continue play...research Education and BAM!
All temples created by ToA are gone! And yet again on the city "build" list. (enter panic mode)
I did know that it was going to go obsolete but didn't figure all the temples would disappear (maybe I was just assuming to much)
Is it me or is this bizarre? Here I was thinking that I was good to go by not having to build temples anymore. So there I was....stuck with some cities only having a library to make them happy
(and most were not very happy with that LOL) So off I went back tracking to build temples. I don't know, it just doesn't make sense to me. I realize that it adds the "tourism bonus" but...
(a) is it really worth building?
(b) why not make it so that only cities built after the ToA is rendered obsolete have to build temples? I just don't think it makes sense to have temple's just "disappear" from the city because ToA has gone obsolete...
(c) if this can be rendered obsolete, then why isn't the Pyramid...then have all graneries disappear that weren't actually built...after all the Pyramid is just tourism now (real life).
Hope this makes sense....I was just really ticked off
that I had to go back and build something that just "disappeared" into thin air.
Okay, playing my first game on Conquest (regular game). I guess I got a bit too excited and just jumped right in LOL
Anyway, I got Polytheism and therefore could build the ToA and thought "COOL! gives me a temple in ever city! [dance] How awesome is that!?!?!?" Build it..and continue play...research Education and BAM!
All temples created by ToA are gone! And yet again on the city "build" list. (enter panic mode)I did know that it was going to go obsolete but didn't figure all the temples would disappear (maybe I was just assuming to much)
Is it me or is this bizarre? Here I was thinking that I was good to go by not having to build temples anymore. So there I was....stuck with some cities only having a library to make them happy
(and most were not very happy with that LOL) So off I went back tracking to build temples. I don't know, it just doesn't make sense to me. I realize that it adds the "tourism bonus" but...(a) is it really worth building?
(b) why not make it so that only cities built after the ToA is rendered obsolete have to build temples? I just don't think it makes sense to have temple's just "disappear" from the city because ToA has gone obsolete...
(c) if this can be rendered obsolete, then why isn't the Pyramid...then have all graneries disappear that weren't actually built...after all the Pyramid is just tourism now (real life).
Hope this makes sense....I was just really ticked off
that I had to go back and build something that just "disappeared" into thin air.
Quite a tradeoff for the early culture boost... I haven't built it yet in an Epic Game (as I haven't played an Epic Game yet; focusing on the Conquests) but it could be very useful sometimes, even if it does expire...
Once the wonder is built, every turn you get a certain improvement placed in your cities for that turn. If you already have that improvement (in this case, a temple) in a city, the wonder essentially overrides it so that you don't have to pay upkeep on the improvement in that city. And since the improvement exists in that city for that turn, you of course can't go building another one while the wonder is effective.
Did you ever trade iron to Persia, oil to Germany?