1. Once you built your first city, find out that you are you tile away from the shore
2. Chaka giving you a warm welcome at turn 4
3. Your scout meets a bear than, well, die
4. Chop for stonehedge, only to be beaten by one turn
5. Same as #4, only with early religions
6. A random event destroys your freshly built barrack
7. A random event send tons of barbs destroying your improvements
8. Heads for animal husbandry, only to find that no horses appears on the map (especially for civs with mounted UU)
9. Start with Ragnar as your random civ leader
10. Giving your techs away while negociating by pressing the wrong menu item (ok, maybe later than turn 15)
2. Chaka giving you a warm welcome at turn 4
3. Your scout meets a bear than, well, die
4. Chop for stonehedge, only to be beaten by one turn
5. Same as #4, only with early religions
6. A random event destroys your freshly built barrack
7. A random event send tons of barbs destroying your improvements
8. Heads for animal husbandry, only to find that no horses appears on the map (especially for civs with mounted UU)
9. Start with Ragnar as your random civ leader
10. Giving your techs away while negociating by pressing the wrong menu item (ok, maybe later than turn 15)


... events/quests can't appear before turn 20

)
