Ten things you hate to see happening in the first 15 turns

AnyKeyz

Chieftain
Joined
May 7, 2007
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81
1. Once you built your first city, find out that you are you tile away from the shore

2. Chaka giving you a warm welcome at turn 4

3. Your scout meets a bear than, well, die

4. Chop for stonehedge, only to be beaten by one turn

5. Same as #4, only with early religions

6. A random event destroys your freshly built barrack

7. A random event send tons of barbs destroying your improvements

8. Heads for animal husbandry, only to find that no horses appears on the map (especially for civs with mounted UU)

9. Start with Ragnar as your random civ leader

10. Giving your techs away while negociating by pressing the wrong menu item (ok, maybe later than turn 15)
 
1- The random event that kills pastures with locusts (I've gotten this soooooooo many times just one frickin turn after my initial worker finishes building it).

2- That crazy barbarian rampage event.

3- Lions, Panthers, and Bears eating my poor scout.

4- Seeing Sitting Bull is my neighbor... God I hate Sitting Bull with a passion, and he's ALWAYS in my games and seems to end up my neighbor alot.
 
3, 4, and 6 are also not possible in the first 15 turns. :)

#2 is a good thing, though - if he's *that* close, he's rush-bait.
 
1. Starting on a 1 tile island

2. starting in a frozen wasteland

3. Getting "The barbarian stack of death" event.

4. Appearing next to Genghis. (For some reason, he's the one that gives me the most "early rush trouble" not really sure why)

5. Accidentally movign your scout to the wrong place

6. As above, but you moved two spaces at once and didn't see that bear you just attacked.

7. When that arrogant ******** named Montezuma steals my worker and kills him the turn after I built the guy.

8. Finding that all the nice strategic resources are in areas that are otherwise counterproductive.

9. Popping a goodie hut with a warrior, because you don't have time, an AI scout is right there. Then it spawns 10 warriors that eat you.

10.Accidentally declaring war on someone whose warrior you accidentally attacked with your scout across a river on a wooded hill
 
I'm pretty new to civ 4, had it about a week now. The biggest thing that happens in the first 15 turns that I hate is when I'm 1 tile away from a tribal village and then I push to end the turn and the beautiful tribal village is replaced by a rival scout/warrior :(

edit: It occurs to me that I registered for civ III almost 4 years ago and never posted until just now. I wonder if that's some kind of record for lurking. (Although, honestly I didn't lurk for civ III very long... and I just started Civ IV last week on a whim.)
 
Really? Ragnar is the guy you list, not Charlemagne, or Isabella, or some other really unpopular leader?

These are some really good ones though.

Definitely getting eaten by a bear sucks, the Barbarian spawn basically ends the game, and personally what bothers me most is vile wedge's: "8. Finding that all the nice strategic resources are in areas that are otherwise counterproductive." Then you have to make some terrible decisions about city placement in order to get that copper or whatever.
 
3. Getting "The barbarian stack of death" event.

That will never happen in the first 15 turns ;) ... events/quests can't appear before turn 20
 
Well it doesn't really matter does it? You could have an advisor pop in with a slightly different twist telling you "Sire, we're about to be pwned by a horde of barbarians in 5 turns, there's nothing we can do, but I just wanted to let you know before I quit".

And yeah what's wrong with Ragnar? Ragnar rules! :P
 
Neither of these are in the first 15 turns (well maybe 3), but they're the ones that bother me the most by far:

1. Early barb uprising. I fended one off with archers at least, and only lost 1 archer. I'm pretty sure I lucked out on the odds. The HA one in particular is bad though. Negating 1st strikes and no time to react. Ghetto.
2. Random events and slave results. Ugh.
3. Hi Hi Hi. I'm Toku, and I will NEVER trade with you, because I'm a historically inaccurate ****** bent on ruining the game for both of us. Oh BTW, your other neighbor is Shaka. Let's be BFF's, kay?
 
10 lousy things that can happen in the first 15 turns of the game:

1. my scout dies
2. my warrior dies
3. my first goody hut is full of hostile barbarians who promptly invade me
4. a rival warrior cruises by my undefended city
5. a barbarian uprising nearby when I have 1 unit
6. getting a map from an early goody hut
7. finding too much tundra/dessert/mountain/plains in my immediate area
8. a rival CIV spawned 7 tiles over
9. no rivers for early trade access into the interior
10. finding a phycho warmonger CIV in your backyard
 
Find out your capital is surrounded by goodies like spices and bananas that your people won't understand how to use until like 4000 years later.

Meanwhile, you run into Mansa Musa a few turns later and you notice his capital is surrounded by gold and gems.
 
find out my continent/island/piece of land in my immediate area is nothing but jungle.
 
Find out your capital is surrounded by goodies like spices and bananas that your people won't understand how to use until like 4000 years later.

Meanwhile, you run into Mansa Musa a few turns later and you notice his capital is surrounded by gold and gems.

Similarly (this happened over the weekend to me):

Starting on an island barely large enough to fit two cities (and even then only because you moved the Settler) ...

... and then sometime later as you eek out a third city in the Jungle bump into your neighbor, Pacal as he completes the Great Lighthouse on his fully settled 6-city continent. :mad:

(Sometimes, the map generator can be so cruel.)
 
something bad in the 15 first turns ... hm

1- starting with fishing but not beeing on the coast (or the contrary :D)
2- not starting with mining but being surrounded by forest
3- not having hunting nor agriculture and seeing cows/pig in the BFC
4- seeing AI scouts taking all the huts before my warrior
5- realizing that the only coper from the whole island stands in moctezuma BFC
6- having a slave revolt
 
Screw 15 turns... things you don't want to happen in the first 100 turns...

1. Having Shaka and Zuma and Mansa Musa as neighbors
2. Having NO COPPER OR IRON nearby
3. Landing on a one tile island
4. Being repeately assulted by cruising barbarian warriors
5 Seeing your ecomony dwindle down with NO income. (Mostly due to #4)
6. Having to pump out scouts almost all the time because they keep dying
7. Forgetting to build a warrior in the first turn after founding a city
8. ANY negitive random event
9. Losing any city for any reason
10. Having to return an ally city back to them after taking it over
 
Your warrior chases the first goodie hut, which leads him into a cul-de-sac, only to give you a map of the nearby ocean, backtracking the warrior across territory you've already seen, then having it eaten by the first lion it encounters.

Not the first 15 turns, but, planting your Woodsman II warrior on top of a forrested hill next to your first target city site, and having a random Barbarian archer blow it away it just as the settler is about to arrive.

Fishing without coastline.

Fishing, with two seafood tiles in your BFC, but your city is not on the coast.
 
4. Appearing next to Genghis. (For some reason, he's the one that gives me the most "early rush trouble" not really sure why)

Yeah, Genghis is the only AI leader I've ever seen do proper early rushes on his neighbours, like a human player would (albeit with less tactical awareness).

Usually it'll be a Keshik rush (which is bad enough), but on Unrestricted Leaders I once saw him pull off a very early Impi rush, taking three cities in quick succession. I was very glad it was an AI civ on the receiving end, and not me.

The odd thing is that I've never seen Shaka take such advantage of his own UU. :crazyeye:
 
Worse thigns in the BC years

1) Barb uprising before I get archery (game over)!
2) Locust destroying my newly built Pastuer.
3) Catherine as my not that close neighbor.
4) Surymanan as my VERY close neighbor.
5) Hurricane wipes out my barracks granery.
6) Some AI beats me to Hinduism if I started with mysticism and a workable commerce tile.
7) Losing the oracle by 1 turn.
8) Seeing an AI settler claim that lone source of copper before me (Toku you bastard!).
9) Seeing a barb city pop up in a prize land and you have no copper/iron/horse.
10) Finding I am isolated after founding an early religion.

:gripe:
 
1) Barb uprising (game over)!
2) Surymanan as my VERY close neighbor.
3) My warrior-settler losing to a warrior, even though he had woodsman and was in a forest
4) Having a great start with a jerk close by and unable to do a rush (as having the damn alien close by)
5) Scout dies, build scout, scout dies, build scout, scout dies! Retire? Yes!
6) Slave revolt! Ok, $$... 1turn later... Slave revolt, Ok, $$ ... 5 turns later, Slave Revolt... please shoot me.
7) Being repeately assulted by cruising barbarian warriors
8) The enemy approaches... A single galley... hey WTH? The barbs have already macemans in 500 ac
9) Isolated, find a civ... couple of hundread years later... Stack of Doom arrives with cuirissiers when you still have longbow
10) When a civ by a miracle and for no reason by 2 turns, transform from a backward civ to the tech leader without anything to exchange...¬¬

The Cure - Pictures Of You
 
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