One thing I forgot to mention, but Anarchy is lasting twice as long as it does in 1.21.1, at least on Odyssey. Is this an intentional change?
I'm pretty sure it's both.Anarchy from revolutions (civics) or anarchy from reformations (tenets)? Or both?
I'm pretty sure it's both.
Will the update break existing test games?
For the two that did come out right, in the first you can see that the civic/tenet pop-ups are still there (and yes, it's both even though the screenshot only shows the one for Preservation).
In the second, note the Faith progress bar tooltip. I'm generating 8 Faith/turn, and will get a Prophet next turn, but the tooltip says '8 of 100'.
Even though I switched my Worship Tenet from Idolotry to Sacrifice when founding my religion, I'm still not getting access to Marble after building a Quarry on it and connecting it to my road network.
The tooltip for the Priest specialist shows it generating Faith, but the tooltip for the Add Priest *button* still says (Great Prophet).
Playing as a Philosophical leader, I'm not getting free Priests when a Great Prophet is born. Is that intended, since Prophets now use a different mechanic and are more numerous?
First screenshot: Contrary to the 'Known Issues' listing, my Shrine *is* giving me proper income (and yes, I confirmed that it *is* actually added to my treasury each turn). Perhaps the issue is only with captured shrines or ones for non-state religions?
Second screenshot: Spiritual leaders running Proselytism receive free temples upon founding a new city. Is this intended? In my next game I'll try to remember to test whether this also works before researching Divination.
(And as a side note, the new temple does *not* have the food penalty that the one hard built in the capital does.)
Third screenshot: This one probably predates the current version, and may even be in base BTS; but the notification tells me of an event in a city I can't see (though the tile it's on has been explored, I haven't seen it since *before* he built the city on it).
Fourth screenshot: If possible, the column headers need updating. They don't even show the Military civic category, much less the new tenets!
First, met Korea, Seonduck, and there was no text, so they didn't say anything on first contact.
Then I tried to use a profit to cause a reformation, I click on the reformation button, went to the religion window, and selected some new stuff, but there was no button for reformation on the bottom right, so I clicked cancel. The window closed, and my prophet was gone
This was the first Dev. version you put out, haven't had time to post earlier. I will start a game with the new version and see what happens.
By the way, I love all the new changes. It's intense for a long time Civ player, almost overwhelming, in a good way, it's like getting an awesome new Expansion pack for HR.
I've had the same thing happen in the second dev while playing as Solomon (Judicial/Spiritual) and Hammurabi (Creative/Judicial). No such problem with Ramesses (Creative/Industrious), so I suspect the problem lies in some interaction with the Judicial trait, probably the No Anarchy aspect.Then I tried to use a profit to cause a reformation, I click on the reformation button, went to the religion window, and selected some new stuff, but there was no button for reformation on the bottom right, so I clicked cancel. The window closed, and my prophet was gone
This was the first Dev. version you put out, haven't had time to post earlier. I will start a game with the new version and see what happens.
I've had the same thing happen in the second dev while playing as Solomon (Judicial/Spiritual) and Hammurabi (Creative/Judicial). No such problem with Ramesses (Creative/Industrious), so I suspect the problem lies in some interaction with the Judicial trait, probably the No Anarchy aspect.
First off, Mount Everest is listed as also being a Desert tile, and the two Peak tiles next to it seem a little odd. The one to the east is listed as a normal Peak, but also has a -25% defense modifier.
The one to the north has the Eisriesenwalt Natural Wonder on it (and should it even be possible to get Natural Wonders on adjacent tiles?), but doesn't show the name on the tooltip.
And when I built a city next to them, it got the Great Wall effect around its borders (presumably from Mount Everest's 'No Barbs in borders' effect).
In the screenshots you can see that I haven't quite founded my religion yet and thus still have the Animism tenet. However, the city with two Natural Wonders is not getting the free Priest specialist(s).